ESO Undaunted Skill Line with pictures for Elder Scrolls Online Patch 1.6 still on the PTS. I’ll update after the release of the patch. Centered skills are original abilities while left handed ones are morphs.
Active Skills
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[ap_column span=”2″]Morph[/ap_column]
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Blood Altar I – Conjure a fountain of blood from the enemies you’ve slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by X% Allies can also activate the Blood Funnel synergy to heal themselves for X% of their Max Health .
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Blood Overflowing Alter I – Conjure a fountain of blood from the enemies you’ve slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by X% Allies can also activate the Blood Feast synergy to heal themselves for X% of their Max Health. New Effect: Synergy heals for more…
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Blood Sanguine Alter – Conjure a fountain of blood from the enemies you’ve slain and grant Major Fortitude to yourself and nearby allies, increasing Health Regeneration by X%. Allies can also activate the Blood Funnel synergy to heal themselves for X% of their Max Health. New Effect: Increased Duration.
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Surround yourself with a whirlwind of bones absorbing physical damage equivalent to 30% of your Max Health. Allies can activate the Bone Wall synergy, absorbing damage to allies equal to X% of their Max Health. The wall lasts X seconds and affects up to four nearby allies.
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Bone Spiked Bone Shield – Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to X% of your Max Health and returning X% damage to melee attackers. Allies can activate the Bone Wall synergy, absorbing damage to allies equal to X% of their Max Health. The Bone Wall synergy lasts X seconds and affects up to four nearby allies. New Effect: Return damage to melee attackers.
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Bone Surge I – Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to X% of your Max Health. Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to X% of their Max Health. It also grants them Minor Vitality, which increases healing received by X%. The Spinal Surge synergy lasts X seconds and affects up to four nearby allies. New Effect: Synergy increases ally healing received.
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Necrotic Orb I – Project a globe of annihilation that floats forward, dealing x Magic Damage to nearby enemies. An ally can activate the Combustion synergy, causing the orb to explode for X Magic Damage and restoring the ally for X Magicka over X seconds, plus additional Magicka based on number of enemies hit.
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Necrotic Mystic Orb I – Project a globe of annihilation that floats forward, dealing X Magic Damage to nearby enemies. An ally can activate the Magicka Combustion synergy , causing the orb to explode for X Magic Damage and restoring he ally for X Magicka instantly and X more over x seconds, plus additional Magicak based on number of enemies hit. New Effect: Orb also restores Magicka instantly when it explodes.
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Necrotic Energy Orb I – Project a globe of regeneration that floats forward, restoring X Magic Damage Health to nearby allies. An ally can also active the Healing Combustion synergy , healing themselves for X Magic Damage and restoring X Magicka over X seconds, plus additional Magicka based on number of enemies hit. New Effect: Heals allies instead of damaging enemies.
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Inner Fire I – Ignite the fires of hate in an enemy’s heart, dealing X Magic Damage and forcing them to attack you for X seconds. Grants an X% chance that allies can activate the Radiate synergy, dealing X Magic Damage to a target enemy over X seconds, and then causing the target to explode for X Magic Damage to all nearby enemies.
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Inner Beast I – Ignite the fires of hate in an enemy’s heart, dealing X Physical Damage and forcing them to attack you for X seconds. Grants am X% chance that allies can activate the Radiate synergy, dealing X Magic Damage to a target enemy over X seconds , and then causing the target to explode for X Magic Damage to all nearby enemies. New Effect: Ability now scales off Weapon Damage and Max Stamina , Reduced cost.
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Inner Rage I – Ignite the fires of hate in an enemy’s heart, dealing X Magic Damage and forcing them to attack you for X seconds. Grants a X% chance that allies can active the Radiate synergy, dealing X Magic Damage to a target enemy over X seconds, and then causing the target to explode for Magic Damage to all nearby enemies. New Effect: Has increased chance to create a synergy opportunity.
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Trapping Webs I – Hurl strands of cursed spider silk to ensure an enemy, dealing X Magic Damage and reducing their Movement Speed by X% for X seconds. Allies can activate the Spawn Broodlings synergy, dealing X Magic Damage and summoning X spiders for X seconds.
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Trapping Tangling Webs I – Hurl strands of cursed spider silk to ensure an enemy, dealing X Magic Damage and reducing their Movement Speed by X% for X seconds. Allies can activate the Arachnophobia synergy, dealings X Magic Damage, instilling fear for X seconds, and summoning X spiders for X seconds. New Effect: Synergy ability fears enemy.
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Trapping Shadow Silk I – Hurl strands of cursed spider silk to ensure an enemy, dealing X Magic Damage and reducing their Movement Speed by X% for X seconds. Allies can activate the Black Widows synergy, dealing X Magic Damage and summoning X black widow spiders for X seconds. New Effect: Black widow spiders last longer and have Poison damage over time ability.
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Passives
Passive 1 Undaunted Command – Activating a synergy ability restores you for X% of your Max Health, Stamina, and Magicka. Current Bonus: X Health, X Stamina, and X Magicka.
Undaunted Mettle – Increases your max health, stamina and magicka by 2% per type of armor (heavy, medium and light) that you have equipped.
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