Learn about all the Boosters in Helldivers 2, how to unlock them, and which ones you should invest in first.

Boosters in Helldivers 2 are equipped before a mission and provide buffs to all four players. Activating four good boosters with your team can be game-changing, and this is one of the main reasons why solo play is considerably tougher than multiplayer. Boosters like Hellpod Space Optimization and Vitality Enhancement are unlocked soon after the game begins, but getting more boosters requires a considerable investment of Super Credits and Medals.
How To Get Boosters in Helldivers 2

All Boosters in Helldivers 2 are unlocked through Warbonds. The Helldivers Mobilize Warbond is available to all players for free and contains six boosters to get you started. Most premium Warbonds contain one booster. However, you’ll have to spend 1,000 Super Credits to unlock a new premium Warbond.
Once you’ve unlocked a Warbond, you’ll have to use Medals to obtain the booster within it. If the booster isn’t on the first page, spend Medals on it to unlock the following page.
Helldivers 2: All Boosters
Booster | Warbond | Effect |
---|---|---|
Hellpod Space Optimization | Helldivers Mobilize | Full ammo, grenades, and stims coming out of the Hellpod |
Vitality Enhancement | Helldivers Mobilize | Increase health and reduce incoming damage |
UAV Recon Booster | Helldivers Mobilize | Increase radar scan range |
Stamina Enhancement | Helldivers Mobilize | Increase stamina capacity and recovery |
Muscle Enhancement | Helldivers Mobilize | Running over difficult terrain is easier |
Increased Reinforcement Budget | Helldivers Mobilize | Increase total reinforcements available |
Flexible Reinforcement Budget | Steeled Veterans | Reduces reinforcement recharge once reinforcements are depleted |
Localization Confusion | Cutting Edge | Increase the time between enemy reinforcements |
Expert Extraction Pilot | Democratic Detonation | Reduces shuttle arrival time for extraction |
Motivational Shocks | Polar Patriots | Recover faster from slowing effects like acid |
Experimental Infusion | Viper Commandos | Stims temporarily increase movement speed and reduce incoming damage |
Firebomb Hellpods | Freedom’s Flame | Hellpods deal AoE fire damage upon landing |
Dead Sprint | Truth Enforcers | Allows sprinting after stamina is depleted by draining health |
Armed Resupply Pods | Urban Legends | Resupply pods become small turrets with an AR-23 Liberator on them |
Sample Extricator | Borderline Justice | Large enemies can drop samples upto 10 total samples per mission |
Sample Scanner | Masters of Ceremony | 15% chance to get twice the samples when picking up a sample |
Stun Pods | Force of Law | Hellpods deal AoE electricity damage upon landing |
Helldivers 2: Which Boosters To Get First

All the most essential boosters are available in the Helldivers Mobilize Warbond, which does not require Super Credits to unlock. Vitality Enhancement is the most important booster that every team should have, followed by Stamina Enhancement.
Experimental Infusion is incredibly useful to escape a tough situation, as it increases speed and reduces incoming damage. It is particularly effective against the Terminids, as they can overwhelm you in close range if you can’t escape quickly.
If you are finding it hard to beat the game on higher difficulties, use Localization Confusion to increase the time between enemy reinforcements, such as bug breaches and bot drops. It will give you more breathing room to complete objectives and gather resources.
Muscle Enhancement helps traverse difficult terrain faster. Use it on ice planets or missions with mountainous terrain to dramatically improve your team’s speed. In general, try to avoid boosters that will only come in handy if you are already losing and dying, such as Flexible Reinforcement, Stun Pods, and Firebomb Hellpods.
Refer to our best Booster tier list for more insights.

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