Check out Helldivers 2 Patch Notes for May 27 update, which includes armor passive changes, crash fixes, and other bug fixes.
![Helldivers 2 Patch Notes for May 27 update [Source: Arrowhead]](https://static.deltiasgaming.com/2025/05/MixCollage-20-May-2025-07-03-PM-2858.jpg)
Amidst the battle on Super Earth against the Illuminate, a new Helldivers 2 Patch Notes have been revealed, announcing the May 27, 2025, update. It brings changes to the Masters of Ceremony armors’ passive and several bug fixes to improve the in-game player experience. It’s not a major patch, so don’t expect a lengthy read.
Helldivers are currently battling an Illuminate invasion directly onto Super Earth that came with the Heart of Democracy update. We also saw the arrival of new enemy types like the Leviathan in Helldivers 2, which players need to contend with as they repel the enemy forces.
Helldivers 2 Patch Notes ver. 01.003.003: Full Changelog
The Illuminate have reached the Heart of Democracy.
— HELLDIVERS™ 2 (@helldivers2) May 20, 2025
Our Mega Cities are under siege. Liberty now hangs in the balance. The Ministry of Defence has authorised arsenal upgrades and placed SEAF soldiers on active duty. Today, we fight for the future of Super Earth! pic.twitter.com/GxkrAQCmKD
The full set of patch notes for Helldivers 2 May 27 update is:
Armor Passive Change
After hard fought battles on super earth our Masters of Ceremony have become more grizzled and stronger. With their limbs not suffering any breakages, Helldivers adorned with these armors are finding themselves able to reload faster and punch harder.
We have been monitoring your feedback in regards to armors and their passives. We have made some adjustments to the Masters of Ceremony armors, adding 2 extra perks:
- Increased Reload Speed of primary weapons by 30%
- Increased Melee Damage by 50%
We will monitor sentiment around this and assess going forward
Fixes
Crash Fixes, Hangs and Soft-locks
- Fix a crash caused by browsing and interacting with the weapon customization menu too quickly
- Fixed crash that could occur when exiting a ‘Take down overship’ mission after joining mid session
- Fixed crash that could occur when joining an ongoing ‘Repel invasion fleet’ mission
- Fix for another crash that could occur in “Repel invasion fleet” mission
- Fix for crash related to audio
- Fixed crash that could occur when dropping into a game that is transitioning back to ship
Enemies
- Leviathans no longer targets power generators in defense missions
- Fixed an issue with enemy pathing on the military uplink objective
Weapons and Stratagems
- Fix weapons not reloading after switching equipment while holding an active stratagem ball
- Fixed ship damage to shields held by traitors
Miscellaneous Fixes
- Improved stability on city-missions featuring a Leviathan
- Fixed players sometimes disconnecting when multiple Leviathans were present in the mission
- Fixed issue where due to illuminate interference, time was offset incorrectly on Super Earth clocks
- Fixed an issue with friendly & enemy pathing around the Shuttlebay location
- Helldivers should no longer be branded traitors from civilians willingly stepping on mines

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