Madden NFL 26: All Superstar Abilities and How They Work

Here is a list of all Superstar abilities in Madden NFL 26 and how they work, so you can form the best team based on your playstyle.

Madden NFL 26 All Superstar Abilities and How They Work
All Superstar abilities and how they work in Madden NFL 26 (Image via Electronic Arts)

A Superstar in Madden NFL 26 is unique compared to the usual athlete, as they possess abilities. This gives them more advantage over their opponents in the field. Don’t mistake them for X-Factors, which only activate when a player is “in the zone.” Superstart abilities offer a much more consistent edge. This is because they can be used outside the zones and are more common. With that said, here is a list of all Superstar Abilities and how they work in Madden NFL 26.

All Superstar Abilities in Madden NFL 26 

Here is a list of all Superstar abilities and their descriptions in Madden NFL 26.

AbilityDescription
Sideline DeadeyeDelivers pinpoint throw accuracy on passes aimed outside the hash marks.
Short In EliteBoosts catch reliability on passes within 10 yards inside the numbers.
Extra PopIncreases the likelihood of forcing fumbles when landing a perfect hit stick.
Short Out EliteImproves catch success within 10 yards outside the numbers.
SpeedsterIgnores one resistance segment when executing a speed rush.
UnfakeablePrevents being deceived by juke or fake-out moves.
Screen ProtectorImproves the success rate of impact blocks during screenplays.
Reach EliteAllows disengaging from a block to make a play on the ball carrier.
Enforcer SupremeStops broken tackles, drains stamina faster, and halts forward progress with hit sticks.
RelentlessAll pass rush moves cost no points while in the zone.
AcrobatEnhances success for diving swats and catches.
Edge ThreatGrants faster, stronger rush moves from the edge.
Flat Zone KOIncreases knockout chance and reaction speed in flat zone coverage.
Swim ClubIgnores one block resistance bar when using swim or club moves.
Secure ProtectorLowers the odds of defenders shedding blocks quickly.
Roaming DeadeyeProvides perfect throw accuracy when free from defensive pressure.
Slot-O-MaticSlot receivers cut faster and make more secure catches.
DemoralizerResets the ball carrier’s forward progress with a hit stick.
3rd Down ThreatBoosts contested catch wins on 3rd down within 25 yards.
Edge Threat EliteLike Edge Threat, but applies greater QB pressure.
Universal CoverageLet defenders break up catches even after the ball is secured.
High Point DeadeyeEnsures perfect accuracy on short-range high-point throws.
Pass Lead EliteAdds extra velocity to bullet passes.
OmniscientReveals the location of user-controlled defenders pre-snap.
Mid In EliteImproves catching reliability on 10–20-yard throws inside the numbers.
Escape ArtistIncreases scrambling speed for quarterbacks.
Run StopperLet players shed run blocks without spending points.
Under PressureExtends the range at which pressure affects the QB.
FearlessRemoves throw penalties caused by defensive pressure.
All DayReduces defenders’ quick-shed attempts against blocks.
Tip DrillImproves the chance of securing tipped passes.
LumberjackPrevents broken tackles and boosts fumble chance on hits.
TankResists almost all hit-stick tackles.
Gutsy ScramblerThrows remain unaffected by defensive pressure.
Reach For ItAttempts to gain extra yards during tackles.
Human JoystickAllows rapid directional changes and sharper cuts.
YAC’Em UpGreatly increases the chance to break the first tackle after a catch.
Deep Out EliteEnhances consistency on catches over 20 yards outside the numbers.
Lurk ArtistEnables 180° interceptions in the zone with reduced fatigue loss.
Run ProtectorLowers the odds of quick shed moves from defenders.
Route TechnicianIncreases separation success at the route’s final cut.
Post UpSignificantly boosts double-team block wins.
EvasiveProvides faster, more controlled juke and spin animations.
Leap FrogImproves ball security when tackled mid-hurdle.
Deep In Zone KOImproves knockout rate and reaction speed in deep zone coverage.
No OutsidersSpeeds up block shedding on outside run plays.
Strip SpecialistMaintains tackling success while attempting a strip.
Inside DeadeyeThrows between the numbers are consistently spot-on (except high/low).
EnergizerSuccessfully executing a skill move restores a portion of the ball carrier’s stamina.
Mid Zone KOIn midfield areas (inside numbers < 20 yds and 10–20 yds outside), defenders knock more catches out and react faster.
Juke BoxBall carriers perform jukes that are dynamically steerable.
On The BallPlayers are far less likely to be fooled by wide receiver run-offs.
Run CommittedWhen guessing run plays correctly, defenders dominate run blocks; a wrong guess leads to a loss.
Deep Route KOIn deep man coverage (20+ yds), defenders more often knock the receiver down upon catch attempts.
Edge ProtectorBlockers reduce the effectiveness of swift edge rusher shed moves.
Extra CreditPass-rushers gain an extra max move point each play.
Adrenaline RushSacking the quarterback instantly refills all pass-rush move points.
CloserIn the second half, players face fewer zone-coverage objectives.
ComebackPassers have fewer zone targets when the team is trailing.
Red Zone ThreatReceivers in the red zone have a higher chance of winning contested catches in single coverage.
Inside StuffDefenders shed blocks inside more quickly, especially on inside zone runs.
Agile ExtenderWhile in the pocket, passers almost always evade the first sack attempt by a blitzing DB.
B.O.G.O.Once per play, defenders get a free pass-rush move after spending a point.
Short Route KOIn man coverage under 10 yards, defenders more often knock down short catches.
Secure TacklerHigher success rates on conservative or diving tackles.
Backfield MismatchRunning backs catch and run routes more effectively against linebackers and linemen.
Tight OutWhen tight ends are open, passers boost their catching ability on pass plays.
Lofting DeadeyeLob or touch passes are unwaveringly accurate (excluding high/low/cross-body).
Arm BarBall carriers deliver more powerful stiff-arm moves.
RecuperationStamina recovers faster between plays.
Deep In EliteInside the numbers and 20+ yards downfield, receivers catch more consistently.
Dashing DeadeyeOutside the pocket on throws under 40 yards, passers are nearly flawless in accuracy (except high/low).
Precision KickerThe entire kicking arc is visible when attempting field goals or punts.
Quick DrawPassers release throws more rapidly under pressure.
OutmatchedDefenders frequently win contested catches against running backs.
Matchup NightmareReceivers make sharper cuts and dominate contested catches versus linebackers and linemen.
Set Feet LeadBullet-precision throws are stronger when the passer’s feet remain grounded (excluding high/low throws).
UnspunBlockers counter rip moves as though they have an extra resistance point.
Sleight Out HandPump fakes and double moves have a higher success rate.
DeflatorTackles (non-conservative) impose heavier fatigue on ball carriers.
Tackle SupremeTackles are more reliable, less prone to fakes, and user-controlled tacklers can’t be fooled.
El ToroWhen pass-rush points are full, defenders dominate bull-rush battles.
Deep Out Zone KOIn the deep zone outside the hashes (20+ yds), defenders react faster and knock down more catches.
Pick ArtistHigher chance at grabbing uncontested INTs, with endless stamina on return until a special move or tackle break.
Spin CycleBall carriers spin with directional control.
UnpredictableDefenders are less likely to increase resistance when executing a shed.
IdentifierBefore the snap, players can locate which defenders are user-controlled.
Clutch KickerImmune to “ice the kicker” effects during high-pressure timeouts.
Pocket DeadeyeThrows are pinpoint accurate (excluding high/low) when feet are set and unpressured in the pocket.
BacklashTacklers suffer greater fatigue when tackling a ball carrier aggressively.
Safety ValvePassers boost catch ratings for open running backs.
Fool Me OnceBlockers gain momentum (resistance) faster.
Mid Out EliteReceivers between 10 and 20 yards and outside the numbers catch more reliably.
Defensive RallyOn 3rd or 4th downs, defenders grant each other bonus pass-rush points.
Inside ShadeIn man coverage inside the numbers, defenders react much faster to receiver cuts.
Tough NutBlockers gain extra resistance points.
CrusherTackles with hit-stick moves result in heavier fatigue penalties.
Zen KickerKicking meter moves slower, offering more precision and power control.
Out of My WayDefenders frequently attempt and win impact blocks on receivers, tight ends, and running backs.
Balance BeamBall carriers stay balanced and avoid stumbling.
Bench PressAfter a successful press block, defenders add fatigue to their coverage target.
Puller EliteBlockers frequently engage and win with pull blocks.
Threat DetectorPre-snap, incoming blitzers on 3rd/4th down are highlighted but the display can be feigned.
Red Zone DeadeyeUnpressured throws inside the red zone (excluding high/low) are nearly perfect.
Anchored ExtenderIn the pocket, passers resist the first blitzing-DB sack almost every time.
BruiserBall carriers deploy more forceful truck and stiff arm moves.
Instant RebateDefenders regain a pass-rush point immediately after shedding a block.

The list will be updated whenever new abilities are added in the game.


Thank you for reading the article. We provide the latest news and create guides for new and old titles, including Death Stranding 2, Baldur’s Gate 3, Roblox, Destiny 2, and more.