Discover how to begin and complete ‘A Wound in Time’ for Oblivion Remastered Deluxe Edition to obtain the Armor of the Order.

A Wound in Time is a new quest in Oblivion Remastered that is exclusive to the Deluxe Edition. It is the first of a two-part questline that features the Armor of the Order set and horse armor as rewards for those who can complete it. To complete the quest, you will have to speak with an agent of the Order of the Hour in Kvatch and dungeon crawl through an Ayleid ruin near Anvil. Here is a step-by-step guide to completing ‘A Wound in Time’ before beginning its sequel, ‘Saving Time Itself.’
How To Complete A Wound in Time Quest in Oblivion Remastered
To begin the quest, ask about rumors in the Imperial City until you hear about a priest in Kvatch who seems incredibly depressed by current events. ‘A Wound in Time’ will begin, and the quest marker will guide you to the priest of Akatosh near Kvatch, Ilav Dralgoner. Alternatively, you can find Dralgoner at the Kvatch Refugee Camp and speak to him to start the quest directly.
The priest reveals his identity as a member of the Order of the Hour, the militant arm of the Akatosh Chantry. He tasks you with investigating disappearances near Anvil by heading into the Beldaburo ruins. To reach Beldaburo, travel directly north of Anvil along the coastline, and you will find the ruins just south of the Brena River.
Beldaburo Ruins

The Ayleid ruin of Beldaburo is a Conjurer dungeon crawling with undead. It is recommended to bring a source of fire damage and the Turn Undead spell to easily vanquish undead enemies at lower levels. Most undead resist frost, poison, paralysis, and magic damage to some extent.
After clearing the first zone of the dungeon, you will encounter a locked door leading to Beldaburo Anga. However, the door cannot be lockpicked, and there is no key nearby. At this point, exit the dungeon and return to Ilav Dralgoner by fast traveling to Kvatch Refugee Camp.
When you speak with Dralgoner, he reveals that the barrier you encountered suggests the presence of time magic. He is convinced that this is the result of a Time Wound. An Elder Scroll was stolen from the Order of the Hour, and Dralgoner suspects the Time Wound is related to the theft. With that, the quest ‘A Wound in Time’ comes to an end, and the ‘Saving Time Itself’ mission begins.
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