| 001/132 | Bulbasaur |  | HP: 80 Type: Grass
 Bind Down: 10 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Grass Energy
 Retreat Cost: 2 Energy
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| 002/132 | Ivysaur |  | HP: 110 Type: Grass
 Razor Leaf: 60 for 2 Grass Energy
 Retreat Cost: 3 Energy
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| 003/132 | Mega Venusaur ex |  | HP: 380 Type: Grass
 Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon.
 Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy
 Retreat Cost: 4 Energy
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| 004/132 | Exeggcute |  | HP: 60 Type: Grass
 Jam-Packed: Search your deck for a Basic Grass Energy card and attach it to this Pokemon. Then, shuffle your deck for 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 005/132 | Exeggutor |  | HP: 140 Type: Grass
 Guard Press: 30 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 1 Grass Energy
 Stomping Wood: 60(+) + This attack does 30 more damage for each Grass Energy attached to this Pokemon for 3 Colorless Energy
 Retreat Cost: 2 Energy
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| 006/132 | Tangela |  | HP: 80 Type: Grass
 Poison Powder: Your opponent’s Active Pokemon is now Poisoned for 1 Grass Energy
 Hook: 30 for 1 Grass Energy and 2 Colorless Energy
 Retreat Cost: 2 Energy
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| 007/132 | Tangrowth |  | HP: 150 Type: Grass
 Absorb: 30 + Heal 30 damage from this Pokemon for 1 Grass Energy and 1 Colorless Energy
 Pumped-Up Whip: 120 (+) + If this Pokemon has at least 2 extra Energy attached (in addition to this attack’s cost), this attack does 140 more damage for 2 Grass Energy and 2 Colorless Energy
 Retreat Cost: 4 Energy
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| 008/132 | Chikorita |  | HP: 70 Type: Grass
 Razor Leaf: 20 for 1 Grass Energy
 Retreat Cost: 1 Energy
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| 009/132 | Bayleef |  | HP: 110 Type: Grass
 Push Down: 50 + Switch out your opponent’s Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon) for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 010/132 | Meganium |  | HP: 160 Type: Grass
 Ability: Wild Growth – Each Basic Grass Energy attached to all of your Pokemon provides two Grass Energy. The effect of Wild Growth doesn’t stack.
 Solar Beam: 140 for 2 Grass Energy and 2 Colorless Energy
 Retreat Cost: 2 Energy
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| 011/132 | Shuckle |  | HP: 80 Type: Grass
 Ability: Fermented Juice – Once during your turn, if this Pokemon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokemon.
 Rollout: 30 for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 012/132 | Celebi |  | HP: 80 Type: Grass
 Traverse Time: Search your deck for up to 3 in any combination of Grass Pokemon and Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck for 1 Grass Energy
 Solar Cutter: 30 for 1 Grass Energy
 Retreat Cost: 1 Energy
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| 013/132 | Seedot |  | HP: 60 Type: Grass
 Nap: Heal 20 damage from this Pokemon for 1 Colorless Energy
 Seed Bomb: 20 for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 014/132 | Nuzleaf |  | HP: 100 Type: Grass
 Pound: 30 for 1 Grass Energy
 Low Kick: 50 for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 015/132 | Shiftry |  | HP: 160 Type: Grass
 Reversing Gust: Flip a coin. If heads, choose 1 of your opponent’s Pokemon. Shuffle that Pokemon and all attached cards into their deck for 1 Grass Energy
 Perplex: 100 + Your opponent’s Active Pokemon is now Confused for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 016/132 | Nincada |  | HP: 50 Type: Grass
 Scratch: 20 for 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 017/132 | Ninjask |  | HP: 80 Type: Grass
 Ability: Cast-Off Shell – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Shedinja and put it onto your Bench. Then, shuffle your deck.
 U-Turn: 90 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: None
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| 018/132 | Dhelmise |  | HP: 120 Type: Grass
 Earthen Power: 30 (+) + If you have a Stadium in play, this attack does 50 more damage for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 019/132 | Vulpix |  | HP: 70 Type: Fire
 Stampede: 10 for 1 Colorless Energy
 Combustion: 20 for 1 Fire Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 020/132 | Ninetales |  | HP: 120 Type: Fire
 Supernatural Shapeshifter: Discard the top card of your deck, and if that card is a Supporter card, use the effect of that card as the effect of this attack for 1 Colorless Energy
 Combustion: 60 for 1 Fire Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 021/132 | Numel |  | HP: 80 Type: Fire
 Call for Family: Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Fire Energy
 Flare: 30 for 1 Fire Energy and 2 Colorless Energy
 Retreat Cost: 2 Energy
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| 022/132 | Mega Camerupt ex |  | HP: 340 Type: Fire
 Roasting Heat: 80 (+) + If your opponent’s Active Pokemon is Burned, this attack does 160 more damage for 1 Fire Energy
 Volcanic Meteor: 280 for 1 Fire Energy and 3 Colorless Energy
 Retreat Cost: 4 Energy
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| 023/132 | Litleo |  | HP: 70 Type: Fire
 Flare: 30 for 1 Fire Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 024/132 | Pyroar |  | HP: 130 Type: Fire
 Ability: Intimidating Fang – As long as this Pokemon is in the Active Spot, attacks used by your opponent’s Active Pokemon do 30 less damage (before applying Weakness and Resistance)
 Searing Flame: 70 + Your opponent’s Active Pokemon is now Burned for 1 Fire Energy and 2 Colorless Energy
 Retreat Cost: 2 Energy
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| 025/132 | Volcanion |  | HP: 130 Type: Fire
 Singe: Your opponent’s Active Pokemon is now Burned for 1 Fire Energy
 Backfire: 130 for 2 Fire Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 026/132 | Scorbunny |  | HP: 70 Type: Fire
 Wild Kick: 30 + Flip a coin. If tails, this attack does nothing for 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 027/132 | Raboot |  | HP: 70 Type: Fire
 Jumping Kick: This attack does 40 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 028/132 | Cinderace |  | HP: 160 Type: Fire
 Ability: Explosiveness – If this Pokemon is in your hand when you are setting up to play, you may put it face down in the Active Spot.
 Turbo Flare: 50 + Search your deck for up to 3 Basic Energy cards and attach them to your Benched Pokemon in any way you like. Then, shuffle your deck for 1 Colorless Energy
 Retreat Cost: None
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| 029/132 | Sizzlipede |  | HP: 80 Type: Fire
 Ram: 10 for 1 Fire Energy
 Combustion: 50 for 2 Fire Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 030/132 | Centiskorch |  | HP: 140 Type: Fire
 Coiling Crush: 50 + Flip 2 coins. For each heads, discard an Energy from your opponent’s Active Pokemon for 2 Colorless Energy
 Heat Crawler: 140 for 2 Fire Energy and 2 Colorless Energy
 Retreat Cost: 3 Energy
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| 031/132 | Chi-Yu |  | HP: 110 Type: Fire
 Scorching Earth: 40 + If your opponent has a Stadium in play, discard it. If you do, your opponent can’t play any Stadium cards from their hand during their next turn for 1 Fire Energy
 Retreat Cost: 1 Energy
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| 032/132 | Mantine |  | HP: 110 Type: Water
 Call for Family: Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Colorless Energy
 Waterfall: 50 for 1 Water Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 033/132 | Corphish |  | HP: 80 Type: Water
 Vise Grip: 10 for 1 Colorless Energy
 Take Down: 30 + This Pokemon also does 10 damage to itself for 2 Colorless Energy
 Retreat Cost: 2 Energy
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| 034/132 | Kyogre |  | HP: 150 Type: Water
 Riptide: 20(×) + This attack does 20 damage for each Basic Water Energy card in your discard pile. Then, shuffle those cards into your deck for 1 Water Energy
 Swirling Waves: 130 + Discard 2 Energy from this Pokemon for 2 Water Energy and 1 Colorless Energy
 Retreat Cost: 3 Energy
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| 035/132 | Snover |  | HP: 90 Type: Water
 Beat: 10 for 1 Water Energy
 Icy Snow: 30 for 2 Water Energy
 Retreat Cost: 3 Energy
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| 036/132 | Mega Abomasnow ex |  | HP: 350 Type: Water
 Hammer-lanche: 100 (x) + Discard the top 6 cards of your deck, and this attack does 100 damage for each Basic Water Energy card that you discarded in this way for 2 Water Energy
 Frost Barrier: 200 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 3 Water Energy
 Retreat Cost: 4 Energy
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| 037/132 | Clauncher |  | HP: 80 Type: Water
 Wave Splash: 50 for 2 Water Energy
 Retreat Cost: 2 Energy
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| 038/132 | Clawitzer |  | HP: 130 Type: Water
 Ability: Fall Back to Reload – Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokemon
 Aqua Launcher: 210 + Discard all Energy from this Pokemon for 3 Water Energy
 Retreat Cost: 2 Energy
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| 039/132 | Sobble |  | HP: 70 Type: Water
 Surprise Attack: 30 + Flip a coin. If tails, this attack does nothing for 1 Water Energy
 Retreat Cost: 1 Energy
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| 040/132 | Drizzile |  | HP: 100 Type: Water
 Double Stab: 30(x) + Flip 2 coins. This attack does 30 damage for each heads for 1 Water Energy
 Retreat Cost: 1 Energy
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| 041/132 | Inteleon |  | HP: 150 Type: Water
 Bring Down: Choose a Pokemon in play (yours or your opponent’s) that has the least HP remaining, except for this Pokemon, and it is Knocked Out for 1 Water Energy
 Water Shot: 110 + Discard an Energy from this Pokemon for 1 Water Energy
 Retreat Cost: 1 Energy
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| 042/132 | Snom |  | HP: 50 Type: Water
 Hide: Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 1 Water Energy
 Retreat Cost: 1 Energy
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| 043/132 | Frosmoth |  | HP: 110 Type: Water
 Chilling Wings: This attack does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Your opponent’s Active Pokemon is now Asleep for 1 Water Energy
 Retreat Cost: 2 Energy
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| 044/132 | Eiscue |  | HP: 110 Type: Water
 Freezing Headbutt: 20 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 1 Colorless Energy
 Tackle: 90 for 1 Water Energy and 2 Colorless Energy
 Retreat Cost: 1 Energy
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| 045/132 | Magnemite |  | HP: 70 Type: Lightning
 Beam: 10 for 1 Lightning Energy
 Retreat Cost: 1 Energy
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| 046/132 | Magneton |  | HP: 90 Type: Lightning
 Beam: 30 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 1 Lightning Energy
 Retreat Cost: 2 Energy
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| 047/132 | Magnezone |  | HP: 160 Type: Lightning
 Upper Spark: 50 (+) + If this Pokemon evolved from Magneton during this turn, this attack does 120 more damage for 1 Lightning Energy
 Flashing Bolt: 160 + During your next turn, this Pokemon can’t use Flashing Bolt for 2 Lightning Energy
 Retreat Cost: 1 Energy
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| 048/132 | Raikou |  | HP: 120 Type: Lightning
 Electro Fall: 30 (+) + If you have at least 4 Lightning Energy in play, this attack does 90 more damage for 2 Lightning Energy
 Retreat Cost: 1 Energy
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| 049/132 | Electrike |  | HP: 70 Type: Lightning
 Thunder Jolt: 30 + This Pokemon also does 10 damage to itself for 1 Lightning Energy
 Retreat Cost: 1 Energy
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| 050/132 | Mega Manectric ex |  | HP: 330 Type: Lightning
 Flash Ray: 120 + During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Basic Pokemon for 2 Lightning Energy
 Riotous Blasting: 200 (+) + You may discard all Energy from this Pokemon and have this attack do 130 more damage for 3 Lightning Energy
 Retreat Cost: None
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| 051/132 | Pachirisu |  | HP: 70 Type: Lightning
 Electrified Incisors: 10 + During your opponent’s next turn, whenever they attach an Energy card from their hand to the Defending Pokemon, place 8 damage counters on that Pokemon for 1 Lightning Energy
 Retreat Cost: 1 Energy
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| 052/132 | Helioptile |  | HP: 70 Type: Lightning
 Double Scratch: 10 (x) + Flip 2 coins. This attack does 10 damage for each heads for 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 053/132 | Heliolisk |  | HP: 120 Type: Lightning
 Dazzle Blast: 20 + Your opponent’s Active Pokemon is now Confused for 1 Colorless Energy
 Head Bolt: 70 for 1 Lightning Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 054/132 | Abra |  | HP: 50 Type: Psychic
 Teleportation Attack: 10 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Psychic Energy
 Retreat Cost: 1 Energy
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| 055/132 | Kadabra |  | HP: 80 Type: Psychic
 Ability: Psychic Draw – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Draw 2 cards.
 Super Psy Bolt: 30 for 1 Psychic Energy
 Retreat Cost: 1 Energy
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| 056/132 | Alakazam |  | HP: 140 Type: Psychic
 Ability: Psychic Draw – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Draw 3 cards.
 Powerful Hand: Place 2 damage counters on your opponent’s Active Pokemon for each card in your hand for 1 Psychic Energy
 Retreat Cost: 1 Energy
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| 057/132 | Jynx |  | HP: 110 Type: Psychic
 Psychic: 30 (+) + This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon for 2 Psychic Energy
 Retreat Cost: 1 Energy
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| 058/132 | Ralts |  | HP: 70 Type: Psychic
 Collect: Draw a card for 1 Colorless Energy
 Headbutt: 10 for 1 Psychic Energy
 Retreat Cost: 1 Energy
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| 059/132 | Kirlia |  | HP: 100 Type: Psychic
 Call Sign: Search your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck for 1 Psychic Energy
 Psyshot: 30 for 1 Psychic Energy
 Retreat Cost: 1 Energy
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| 060/132 | Mega Gardevoir ex |  | HP: 360 Type: Psychic
 Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy
 Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy
 Retreat Cost: 2 Energy
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| 061/132 | Shedinja |  | HP: 60 Type: Psychic
 Ability: Fragile Husk – If this Pokemon is Knocked Out by damage from an attack from your opponent’s Pokemon ex, your opponent can’t take any Prize cards for it.
 Damage Beat: 20 (x) + This attack does 20 damage for each damage counter on your opponent’s Active Pokemon for 1 Psychic Energy
 Retreat Cost: 1 Energy
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| 062/132 | Spoink |  | HP: 70 Type: Psychic
 Triple Spin: 10× (+) Flip 3 coins. This attack does 10 damage for each heads for 1 Psychic Energy
 Retreat Cost: 1 Energy
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| 063/132 | Grumpig |  | HP: 120 Type: Psychic
 Ability: Energized Steps – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Look at the top 4 cards of your deck and attach any number of Basic Energy cards you find there to your Pokemon in any way you like. Shuffle the other cards back into your deck.
 Psychic Sphere: 60 for 1 Psychic Energy and 2 Colorless Energy
 Retreat Cost: 2 Energy
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| 064/132 | Xerneas |  | HP: 120 Type: Psychic
 Geo Gate: Search your deck for up to 3 Basic Psychic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Psychic Energy
 Bright Horns: 120 + During your next turn, this Pokemon can’t use Bright Horns for 2 Psychic Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 065/132 | Greavard |  | HP: 80 Type: Psychic
 Stampede: 10 for 1 Psychic Energy
 Take Down: 40 for 1 Psychic Energy and 1 Colorless Energy
 Retreat Cost: 3 Energy
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| 066/132 | Houndstone |  | HP: 140 Type: Psychic
 Horrifying Bite: 30 + Flip a coin until you get tails. For each heads, choose a random card from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck for 1 Psychic Energy
 Hammer In: 130 for 2 Psychic Energy and 1 Colorless Energy
 Retreat Cost: 3 Energy
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| 067/132 | Gimmighoul |  | HP: 70 Type: Psychic
 Slap: 10 for 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 068/132 | Sandshrew |  | HP: 70 Type: Fighting
 Dig Claws: 10 for 1 Colorless Energy
 Mud-Slap: 20 for 1 Fighting Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 069/132 | Sandslash |  | HP: 120 Type: Fighting
 Sand Attack: 50 + During your opponent’s next turn, if the Defending Pokemon tries to use an attack, your opponent flips a coin. If tails, that attack doesn’t happen for 2 Colorless Energy
 Mud Shot: 120 for 1 Fighting Energy and 2 Colorless Energy
 Retreat Cost: 1 Energy
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| 070/132 | Onix |  | HP: 120 Type: Fighting
 Bind: 30 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 2 Colorless Energy
 Strength: 100 for 4 Colorless Energy
 Retreat Cost: 4 Energy
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| 071/132 | Tyrogue |  | HP: 30 Type: Fighting
 Pow-Pow Punching: 10(+) + Flip a coin until you get tails. This attack does 30 more damage for each heads for no cost
 Retreat Cost: None
 | 
| 072/132 | Makuhita |  | HP: 80 Type: Fighting
 Corkscrew Punch: 10 for 1 Fighting Energy
 Confront: 30 for 2 Fighting Energy
 Retreat Cost: 2 Energy
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| 073/132 | Hariyama |  | HP: 150 Type: Fighting
 Ability: Heave-Ho Catcher – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Switch in 1 of your opponent’s Benched Pokemon to the Active Spot.
 Wild Press: 210 + This Pokemon also does 70 damage to itself for 3 Fighting Energy
 Retreat Cost: 3 Energy
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| 074/132 | Lunatone |  | HP: 110 Type: Fighting
 Ability: Lunar Cycle – Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can’t use more than 1 Lunar Cycle Ability each turn.
 Power Gem: 50 for 2 Fighting Energy
 Retreat Cost: 1 Energy
 | 
| 075/132 | Solrock |  | HP: 110 Type: Fighting
 Cosmic Beam: 70 + If you don’t have Lunatone on your Bench, this attack does nothing. This attack’s damage isn’t affected by Weakness or Resistance for 1 Fighting Energy
 Retreat Cost: 1 Energy
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| 076/132 | Riolu |  | HP: 80 Type: Fighting
 Accelerating Stab: 30 + During your next turn, this Pokemon can’t use Accelerating Stab for 1 Fighting Energy
 Retreat Cost: 2 Energy
 | 
| 077/132 | Mega Lucario ex |  | HP: 340 Type: Fighting
 Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy
 Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy
 Retreat Cost: 2 Energy
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| 078/132 | Croagunk |  | HP: 70 Type: Fighting
 Smack: 20 for 1 Fighting Energy
 Retreat Cost: 1 Energy
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| 079/132 | Toxicroak |  | HP: 130 Type: Fighting
 Reckless Charge: 70 + This Pokemon also does 20 damage to itself for 1 Fighting Energy
 Retreat Cost: 1 Energy
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| 080/132 | Marshadow |  | HP: 90 Type: Fighting
 Shadowy Side Kick: 60 + If your opponent’s Pokemon is Knocked Out by damage from this attack, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 2 Fighting Energy
 Retreat Cost: 1 Energy
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| 081/132 | Stonjourner |  | HP: 130 Type: Fighting
 Stony Kick: 20 + This attack also does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Fighting Energy
 Boundless Power: 140 + During your next turn, this Pokemon can’t attack for 2 Fighting Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 082/132 | Nacli |  | HP: 70 Type: Fighting
 Ram: 10 for 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 083/132 | Naclstack |  | HP: 110 Type: Fighting
 Rock Hurl: 50 + This attack’s damage isn’t affected by Resistance for 1 Fighting Energy and for 1 Colorless Energy
 Retreat Cost: 3 Energy
 | 
| 084/132 | Garganacl |  | HP: 180 Type: Fighting
 Ability: Powerful a-Salt – Attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance)
 Hammer In: 130 for 2 Fighting Energy and 1 Colorless Energy
 Retreat Cost: 4 Energy
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| 085/132 | Crawdaunt |  | HP: 130 Type: Darkness
 Vise Grip: 30 for 1 Colorless Energy
 Cutting Riposte: 130 + If this Pokemon has any damage counters on it, this attack can be used for 1 Darkness Energy for 2 Darkness Energy and 1 Colorless Energy
 Retreat Cost: 3 Energy
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| 086/132 | Mega Absol ex |  | HP: 280 Type: Darkness
 Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy
 Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
 | 
| 087/132 | Spiritomb |  | HP: 80 Type: Darkness
 Ability: Spiteful Swirl – If your Active Darkness Pokemon is damaged by an attack from your opponent’s Pokemon (even if your Active Darkness Pokemon is Knocked Out), place 1 damage counter on the Attacking Pokemon.
 Mountain Breaker: 10 + Discard the top card of your opponent’s deck for 1 Darkness Energy
 Retreat Cost: 1 Energy
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| 088/132 | Yveltal |  | HP: 110 Type: Darkness
 Clutch: 20 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Darkness Energy
 Dark Feather: 110 for 2 Darkness Energy and 1 Colorless Energy
 Retreat Cost: None
 | 
| 089/132 | Nickit |  | HP: 70 Type: Darkness
 Darkness Fang: 20 for 1 Darkness Energy
 Retreat Cost: 1 Energy
 | 
| 090/132 | Thievul |  | HP: 120 Type: Darkness
 Greedy Hunt: 20 + You may draw cards until you have 6 cards in your hand for 1 Colorless Energy
 Pitch-Black Fangs: 60 for 1 Darkness Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 091/132 | Shroodle |  | HP: 60 Type: Darkness
 Poison Jab: 20 + Your opponent’s Active Pokemon is now Poisoned for 1 Darkness Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 092/132 | Grafaiai |  | HP: 100 Type: Darkness
 Miraculous Paint: 90 + Flip a coin. If heads, choose a Special Condition. Your opponent’s Active Pokemon is now affected by that Special Condition for 1 Darkness Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 093/132 | Steelix |  | HP: 200 Type: Metal
 Welcoming Tail: 40(+) + If you have exactly 6 Prize cards remaining, this attack does 200 more damage for 2 Colorless Energy
 Skull Bash: 140 for 2 Metal Energy and 2 Colorless Energy
 Retreat Cost: 4 Energy
 | 
| 094/132 | Mega Mawile ex |  | HP: 270 Type: Metal
 Gobble Down: 80(x) + This attack does 80 damage for each Prize card you have taken for 2 Metal Energy
 Huge Bite: 260 + If your opponent’s Active Pokemon already has any damage counters on it, this attack’s base damage is 30 for 2 Metal Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
 | 
| 095/132 | Dialga |  | HP: 140 Type: Metal
 Beam: 30 for 1 Metal Energy
 Chrono Burst: 80(+) + You may shuffle all Energy attached to this Pokemon into your deck and have this attack do 80 more damage for 2 Metal Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
 | 
| 096/132 | Tinkatink |  | HP: 70 Type: Metal
 Beat: 20 for 1 Metal Energy
 Retreat Cost: 1 Energy
 | 
| 097/132 | Tinkatuff |  | HP: 90 Type: Metal
 Ability: Haphazard Hammer – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon.
 Light Punch: 30 for 1 Metal Energy
 Retreat Cost: 2 Energy
 | 
| 098/132 | Tinkaton |  | HP: 160 Type: Metal
 Windup Swing: 240(−) + This attack does 60 less damage for each Energy attached to your opponent’s Active Pokémon for 1 Metal Energy
 Retreat Cost: 2 Energy
 | 
| 099/132 | Gholdengo |  | HP: 130 Type: Metal
 All-You-Can-Grab: Flip a coin until you get tails. Search your deck for a number of cards up to the number of heads and put them into your hand. Then, shuffle your deck for 1 Colorless Energy
 Speed Attack: 100 for 1 Metal Energy and 2 Colorless Energy
 Retreat Cost: 2 Energy
 | 
| 100/132 | Mega Latias ex |  | HP: 280 Type: Dragon
 Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy
 Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy
 Retreat Cost: 1 Energy
 | 
| 101/132 | Latios |  | HP: 130 Type: Dragon
 Ability: Lustrous Assist – Once during your turn, when your Mega Latias ex moves from your Bench to the Active Spot, you may use this Ability. Move any amount of Energy from your Benched Pokemon to your Active Pokemon.
 Dragon Claw: 130 for 1 Water Energy, 1 Psychic Energy, and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 102/132 | Spearow |  | HP: 60 Type: Colorless
 Pluck: 10 + Before doing damage, discard all Pokemon Tools from your opponent’s Active Pokemon for 1 Colorless Energy
 Retreat Cost: 1 Energy
 | 
| 103/132 | Fearow |  | HP: 100 Type: Colorless
 Repeating Drill: 30(x) + Flip 5 coins. This attack does 30 damage for each heads for 1 Colorless Energy
 Retreat Cost: 1 Energy
 | 
| 104/132 | Mega Kangaskhan ex |  | HP: 300 Type: Colorless
 Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
 Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy
 Retreat Cost: 3 Energy
 | 
| 105/132 | Delibird |  | HP: 90 Type: Colorless
 Quick Gift: If you go first, you can use this attack during your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck for 1 Colorless Energy
 Gentle Slap: 30 for 2 Colorless Energy
 Retreat Cost: 1 Energy
 | 
| 106/132 | Miltank |  | HP: 120 Type: Colorless
 Bellyful of Milk: Flip 2 coins. If both are heads, heal all damage from 1 of your Pokemon for 2 Colorless Energy
 Tackle: 60 for 3 Colorless Energy
 Retreat Cost: 2 Energy
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| 107/132 | Buneary |  | HP: 70 Type: Colorless
 Charm: During your opponent’s next turn, attacks used by the Defending Pokemon do 20 less damage (before applying Weakness and Resistance) for 1 Colorless Energy
 Skip: 10 for 1 Colorless Energy
 Retreat Cost: 1 Energy
 | 
| 108/132 | Lopunny |  | HP: 110 Type: Colorless
 Dashing Kick: This attack does 50 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Colorless Energy
 Spiral Kick: 60 for 2 Colorless Energy
 Retreat Cost: 1 Energy
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| 109/132 | Yungoos |  | HP: 70 Type: Colorless
 Collect: Draw a card for 1 Colorless Energy
 Gnaw: 20 for 2 Colorless Energy
 Retreat Cost: 1 Energy
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| 110/132 | Gumshoos |  | HP: 100 Type: Colorless
 Ability: Evidence Gathering – Once during your turn, you may use this Ability. Switch a card from your hand with the top card of your deck.
 Bite: 50 for 2 Colorless Energy
 Retreat Cost: 3 Energy
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| 111/132 | Stufful |  | HP: 70 Type: Colorless
 Light Punch: 10 for 1 Colorless Energy
 Flop: 20 for 2 Colorless Energy
 Retreat Cost: 2 Energy
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| 112/132 | Bewear |  | HP: 130 Type: Colorless
 Knuckle Punch: 50 for 2 Colorless Energy
 Hyper Lariat: 100(+) + Flip 2 coins. If both are heads, this attack does 100 more damage for 3 Colorless Energy
 Retreat Cost: 3 Energy
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| 113/132 | Acerola’s Mischief |  | You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex.
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| 114/132 | Boss’s Orders [Ghetsis] |  | Switch in 1 of your opponent’s Benched Pokemon to the Active Spot. | 
| 115/132 | Energy Switch |  | Move a Basic Energy from 1 of your Pokemon to another of your Pokemon | 
| 116/132 | Fighting Gong |  | Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck. | 
| 117/132 | Forest of Vitality |  | Each player’s Grass Pokemon can evolve into Grass Pokemon during the turn they play those Pokemon, except during their first turn. | 
| 118/132 | Iron Defender |  | During your opponent’s next turn, all of your Metal Pokemon take 30 less damage from attacks from your opponent’s Pokemon (after applying Weakness and Resistance). (This includes new Pokemon that come into play.) | 
| 119/132 | Lillie’s Determination |  | Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. | 
| 120/132 | Lt. Surge’s Bargain |  | Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards. | 
| 121/132 | Mega Signal |  | Search your deck for a Mega Evolution Pokemon ex, reveal it, and put it into your hand. Then, shuffle your deck. | 
| 122/132 | Mystery Garden |  | Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokemon in play. | 
| 123/132 | Pokémon Center Lady |  | Heal 60 damage from 1 of your Pokemon, and it recovers from all Special Conditions. | 
| 124/132 | Premium Power Pro |  | During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). | 
| 125/132 | Rare Candy |  | Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn. | 
| 126/132 | Repel |  | Switch out your opponent’s Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon.) | 
| 127/132 | Risky Ruins |  | Whenever any player puts a Basic non-Darkness Pokemon onto their Bench during their turn, place 2 damage counters on that Pokemon. | 
| 128/132 | Strange Timepiece |  | Devolve 1 of your evolved Psychic Pokemon by putting any number of Evolution cards on it into your hand. (That Pokemon can’t evolve this turn.) | 
| 129/132 | Surfing Beach |  | Once during each player’s turn, that player may switch their Active Water Pokemon with 1 of their Benched Water Pokemon. | 
| 130/132 | Switch |  | Switch your Active Pokemon with 1 of your Benched Pokemon. | 
| 131/132 | Ultra Ball |  | You can use this card only if you discard 2 other cards from your hand. Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
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| 132/132 | Wally’s Compassion |  | Heal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand. | 
| 133/132 | Bulbasaur |  | HP: 80 Type: Grass
 Bind Down: 10 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Grass Energy
 Retreat Cost: 2 Energy
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| 134/132 | Ivysaur |  | HP: 110 Type: Grass
 Razor Leaf: 60 for 2 Grass Energy
 Retreat Cost: 3 Energy
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| 135/132 | Exeggutor |  | HP: 140 Type: Grass
 Guard Press: 30 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 1 Grass Energy
 Stomping Wood: 60(+) + This attack does 30 more damage for each Grass Energy attached to this Pokemon for 3 Colorless Energy
 Retreat Cost: 2 Energy
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| 136/132 | Shuckle |  | HP: 80 Type: Grass
 Ability: Fermented Juice – Once during your turn, if this Pokemon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokemon.
 Rollout: 30 for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 137/132 | Ninjask |  | HP: 80 Type: Grass
 Ability: Cast-Off Shell – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Shedinja and put it onto your Bench. Then, shuffle your deck.
 U-Turn: 90 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Grass Energy and 1 Colorless Energy
 Retreat Cost: None
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| 138/132 | Vulpix |  | HP: 70 Type: Fire
 Stampede: 10 for 1 Colorless Energy
 Combustion: 20 for 1 Fire Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 139/132 | Litleo |  | HP: 70 Type: Fire
 Flare: 30 for 1 Fire Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 140/132 | Snover |  | HP: 90 Type: Water
 Beat: 10 for 1 Water Energy
 Icy Snow: 30 for 2 Water Energy
 Retreat Cost: 3 Energy
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| 141/132 | Clawitzer |  | HP: 130 Type: Water
 Ability: Fall Back to Reload – Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokemon
 Aqua Launcher: 210 + Discard all Energy from this Pokemon for 3 Water Energy
 Retreat Cost: 2 Energy
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| 142/132 | Inteleon |  | HP: 150 Type: Water
 Bring Down: Choose a Pokemon in play (yours or your opponent’s) that has the least HP remaining, except for this Pokemon, and it is Knocked Out for 1 Water Energy
 Water Shot: 110 + Discard an Energy from this Pokemon for 1 Water Energy
 Retreat Cost: 1 Energy
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| 143/132 | Helioptile |  | HP: 70 Type: Lightning
 Double Scratch: 10 (x) + Flip 2 coins. This attack does 10 damage for each heads for 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 144/132 | Shedinja |  | HP: 60 Type: Psychic
 Ability: Fragile Husk – If this Pokemon is Knocked Out by damage from an attack from your opponent’s Pokemon ex, your opponent can’t take any Prize cards for it.
 Damage Beat: 20 (x) + This attack does 20 damage for each damage counter on your opponent’s Active Pokemon for 1 Psychic Energy
 Retreat Cost: 1 Energy
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| 145/132 | Houndstone |  | HP: 140 Type: Psychic
 Horrifying Bite: 30 + Flip a coin until you get tails. For each heads, choose a random card from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck for 1 Psychic Energy
 Hammer In: 130 for 2 Psychic Energy and 1 Colorless Energy
 Retreat Cost: 3 Energy
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| 146/132 | Marshadow |  | HP: 90 Type: Fighting
 Shadowy Side Kick: 60 + If your opponent’s Pokemon is Knocked Out by damage from this attack, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 2 Fighting Energy
 Retreat Cost: 1 Energy
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| 147/132 | Garganacl |  | HP: 180 Type: Fighting
 Ability: Powerful a-Salt – Attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance)
 Hammer In: 130 for 2 Fighting Energy and 1 Colorless Energy
 Retreat Cost: 4 Energy
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| 148/132 | Spiritomb |  | HP: 80 Type: Darkness
 Ability: Spiteful Swirl – If your Active Darkness Pokemon is damaged by an attack from your opponent’s Pokemon (even if your Active Darkness Pokemon is Knocked Out), place 1 damage counter on the Attacking Pokemon.
 Mountain Breaker: 10 + Discard the top card of your opponent’s deck for 1 Darkness Energy
 Retreat Cost: 1 Energy
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| 149/132 | Shroodle |  | HP: 60 Type: Darkness
 Poison Jab: 20 + Your opponent’s Active Pokemon is now Poisoned for 1 Darkness Energy and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 150/132 | Steelix |  | HP: 200 Type: Metal
 Welcoming Tail: 40(+) + If you have exactly 6 Prize cards remaining, this attack does 200 more damage for 2 Colorless Energy
 Skull Bash: 140 for 2 Metal Energy and 2 Colorless Energy
 Retreat Cost: 4 Energy
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| 151/132 | Spearow |  | HP: 60 Type: Colorless
 Pluck: 10 + Before doing damage, discard all Pokemon Tools from your opponent’s Active Pokemon for 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 152/132 | Delibird |  | HP: 90 Type: Colorless
 Quick Gift: If you go first, you can use this attack during your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck for 1 Colorless Energy
 Gentle Slap: 30 for 2 Colorless Energy
 Retreat Cost: 1 Energy
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| 153/132 | Gumshoos |  | HP: 100 Type: Colorless
 Ability: Evidence Gathering – Once during your turn, you may use this Ability. Switch a card from your hand with the top card of your deck.
 Bite: 50 for 2 Colorless Energy
 Retreat Cost: 3 Energy
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| 154/132 | Stufful |  | HP: 70 Type: Colorless
 Light Punch: 10 for 1 Colorless Energy
 Flop: 20 for 2 Colorless Energy
 Retreat Cost: 2 Energy
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| 155/132 | Mega Venusaur ex |  | HP: 380 Type: Grass
 Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon.
 Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy
 Retreat Cost: 4 Energy
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| 156/132 | Mega Camerupt ex |  | HP: 340 Type: Fire
 Roasting Heat: 80 (+) + If your opponent’s Active Pokemon is Burned, this attack does 160 more damage for 1 Fire Energy
 Volcanic Meteor: 280 for 1 Fire Energy and 3 Colorless Energy
 Retreat Cost: 4 Energy
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| 157/132 | Mega Abomasnow ex |  | HP: 350 Type: Water
 Hammer-lanche: 100 (x) + Discard the top 6 cards of your deck, and this attack does 100 damage for each Basic Water Energy card that you discarded in this way for 2 Water Energy
 Frost Barrier: 200 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 3 Water Energy
 Retreat Cost: 4 Energy
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| 158/132 | Mega Manectric ex |  | HP: 330 Type: Lightning
 Flash Ray: 120 + During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Basic Pokemon for 2 Lightning Energy
 Riotous Blasting: 200 (+) + You may discard all Energy from this Pokemon and have this attack do 130 more damage for 3 Lightning Energy
 Retreat Cost: None
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| 159/132 | Mega Gardevoir ex |  | HP: 360 Type: Psychic
 Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy
 Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy
 Retreat Cost: 2 Energy
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| 160/132 | Mega Lucario ex |  | HP: 340 Type: Fighting
 Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy
 Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy
 Retreat Cost: 2 Energy
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| 161/132 | Mega Absol ex |  | HP: 280 Type: Darkness
 Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy
 Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 162/132 | Mega Mawile ex |  | HP: 270 Type: Metal
 Gobble Down: 80(x) + This attack does 80 damage for each Prize card you have taken for 2 Metal Energy
 Huge Bite: 260 + If your opponent’s Active Pokemon already has any damage counters on it, this attack’s base damage is 30 for 2 Metal Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 163/132 | Mega Latias ex |  | HP: 280 Type: Dragon
 Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy
 Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 164/132 | Mega Kangaskhan ex |  | HP: 300 Type: Colorless
 Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
 Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy
 Retreat Cost: 3 Energy
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| 165/132 | Acerola’s Mischief |  | You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex.
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| 166/132 | Air Balloon |  | The Retreat Cost of the Pokemon this card is attached to is two Colorless Energy less. | 
| 167/132 | Buddy-Buddy Poffin |  | Search your deck for up to 2 Basic Pokemon with 70 HP or less and put them onto your Bench. Then, shuffle your deck. | 
| 168/132 | Fighting Gong |  | Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck. | 
| 169/132 | Lillie’s Determination |  | Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. | 
| 170/132 | Lt. Surge’s Bargain |  | Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards. | 
| 171/132 | Mega Signal |  | Search your deck for a Mega Evolution Pokemon ex, reveal it, and put it into your hand. Then, shuffle your deck. | 
| 172/132 | Mystery Garden |  | Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokémon in play. | 
| 173/132 | Night Stretcher |  | Put a Pokemon or a Basic Energy card from your discard pile into your hand. | 
| 174/132 | Premium Power Pro |  | During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). | 
| 175/132 | Rare Candy |  | Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn. | 
| 176/132 | Wally’s Compassion |  | Heal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand. | 
| 177/132 | Mega Venusaur ex |  | HP: 380 Type: Grass
 Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon.
 Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy
 Retreat Cost: 4 Energy
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| 178/132 | Mega Gardevoir ex |  | HP: 360 Type: Psychic
 Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy
 Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy
 Retreat Cost: 2 Energy
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| 179/132 | Mega Lucario ex |  | HP: 340 Type: Fighting
 Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy
 Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy
 Retreat Cost: 2 Energy
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| 180/132 | Mega Absol ex |  | HP: 280 Type: Darkness
 Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy
 Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy
 Retreat Cost: 2 Energy
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| 181/132 | Mega Latias ex |  | HP: 280 Type: Dragon
 Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy
 Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy
 Retreat Cost: 1 Energy
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| 182/132 | Mega Kangaskhan ex |  | HP: 300 Type: Colorless
 Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
 Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy
 Retreat Cost: 3 Energy
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| 183/132 | Acerola’s Mischief |  | You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex.
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| 184/132 | Lillie’s Determination |  | Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. | 
| 185/132 | Lt. Surge’s Bargain |  | Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards. | 
| 186/132 | Wally’s Compassion |  | Heal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand. | 
| 187/132 | Mega Gardevoir ex | Mega Hyper Rare | HP: 360 Type: Psychic
 Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy
 Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy
 Retreat Cost: 2 Energy
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| 188/132 | Mega Lucario ex | Mega Hyper Rare | HP: 340 Type: Fighting
 Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy
 Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy
 Retreat Cost: 2 Energy
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