Pokemon TCG Mega Evolution: All Cards List

The latest expansion of the Pokemon TCG is bringing back Mega Evolution, with a lot of new Mega Evolution Pokemon cards.

Pokemon TCG Mega Evolution (Image via TPC)
Pokemon TCG Mega Evolution (Image via TPC)

The latest expansion of the Pokemon TCG has been released in Japan, with a focus on Mega Evolutions. Some of the cards are already making waves in the meta and are poised to become top-tier meta threats on release globally. In this article, we will provide a list of all the cards available in the Mega Evolution set.

All Cards in the Pokemon TCG Mega Evolution Set

Mega Evolution Booster Packs (Image via TPC)
Mega Evolution Booster Packs (Image via TPC)

Pokemon TCG Rarity Classification in Mega Evolution

Cards of the following rarities have been noted as part of this expansion:

  • Common: Common
  • Uncommon: Uncommon
  • Rare: Rare
  • Double Rare: Double Rare
  • Illustration Rare: Illustration Rare
  • Ultra Rare: Ultra Rare
  • Special Illustration Rare: Special Illustration Rare
  • Mega Hyper Rare: A new rarity classification for Mega Evolution Pokemon. Only Mega Lucario ex and Mega Gardevoir ex have a card of this rarity

List of Cards in Pokemon TCG Mega Evolution

#Card nameRarityText
001/132BulbasaurCommonHP: 80
Type: Grass
Bind Down: 10 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Grass Energy
Retreat Cost: 2 Energy
002/132IvysaurCommonHP: 110
Type: Grass
Razor Leaf: 60 for 2 Grass Energy
Retreat Cost: 3 Energy
003/132Mega Venusaur exDouble RareHP: 380
Type: Grass
Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon.
Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy
Retreat Cost: 4 Energy
004/132ExeggcuteCommonHP: 60
Type: Grass
Jam-Packed: Search your deck for a Basic Grass Energy card and attach it to this Pokemon. Then, shuffle your deck for 1 Colorless Energy
Retreat Cost: 1 Energy
005/132ExeggutorUncommonHP: 140
Type: Grass
Guard Press: 30 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 1 Grass Energy
Stomping Wood: 60(+) + This attack does 30 more damage for each Grass Energy attached to this Pokemon for 3 Colorless Energy
Retreat Cost: 2 Energy
006/132TangelaCommonHP: 80
Type: Grass
Poison Powder: Your opponent’s Active Pokemon is now Poisoned for 1 Grass Energy
Hook: 30 for 1 Grass Energy and 2 Colorless Energy
Retreat Cost: 2 Energy
007/132TangrowthUncommonHP: 150
Type: Grass
Absorb: 30 + Heal 30 damage from this Pokemon for 1 Grass Energy and 1 Colorless Energy
Pumped-Up Whip: 120 (+) + If this Pokemon has at least 2 extra Energy attached (in addition to this attack’s cost), this attack does 140 more damage for 2 Grass Energy and 2 Colorless Energy
Retreat Cost: 4 Energy
008/132ChikoritaCommonHP: 70
Type: Grass
Razor Leaf: 20 for 1 Grass Energy
Retreat Cost: 1 Energy
009/132BayleefCommonHP: 110
Type: Grass
Push Down: 50 + Switch out your opponent’s Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon) for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
010/132MeganiumRareHP: 160
Type: Grass
Ability: Wild Growth – Each Basic Grass Energy attached to all of your Pokemon provides two Grass Energy. The effect of Wild Growth doesn’t stack.
Solar Beam: 140 for 2 Grass Energy and 2 Colorless Energy
Retreat Cost: 2 Energy
011/132ShuckleUncommonHP: 80
Type: Grass
Ability: Fermented Juice – Once during your turn, if this Pokemon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokemon.
Rollout: 30 for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
012/132CelebiUncommonHP: 80
Type: Grass
Traverse Time: Search your deck for up to 3 in any combination of Grass Pokemon and Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck for 1 Grass Energy
Solar Cutter: 30 for 1 Grass Energy
Retreat Cost: 1 Energy
013/132SeedotCommonHP: 60
Type: Grass
Nap: Heal 20 damage from this Pokemon for 1 Colorless Energy
Seed Bomb: 20 for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
014/132NuzleafCommonHP: 100
Type: Grass
Pound: 30 for 1 Grass Energy
Low Kick: 50 for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
015/132ShiftryUncommonHP: 160
Type: Grass
Reversing Gust: Flip a coin. If heads, choose 1 of your opponent’s Pokemon. Shuffle that Pokemon and all attached cards into their deck for 1 Grass Energy
Perplex: 100 + Your opponent’s Active Pokemon is now Confused for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
016/132NincadaCommonHP: 50
Type: Grass
Scratch: 20 for 1 Colorless Energy
Retreat Cost: 1 Energy
017/132NinjaskUncommonHP: 80
Type: Grass
Ability: Cast-Off Shell – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Shedinja and put it onto your Bench. Then, shuffle your deck.
U-Turn: 90 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: None
018/132DhelmiseCommonHP: 120
Type: Grass
Earthen Power: 30 (+) + If you have a Stadium in play, this attack does 50 more damage for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
019/132VulpixCommonHP: 70
Type: Fire
Stampede: 10 for 1 Colorless Energy
Combustion: 20 for 1 Fire Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
020/132NinetalesUncommonHP: 120
Type: Fire
Supernatural Shapeshifter: Discard the top card of your deck, and if that card is a Supporter card, use the effect of that card as the effect of this attack for 1 Colorless Energy
Combustion: 60 for 1 Fire Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
021/132NumelCommonHP: 80
Type: Fire
Call for Family: Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Fire Energy
Flare: 30 for 1 Fire Energy and 2 Colorless Energy
Retreat Cost: 2 Energy
022/132Mega Camerupt exDouble RareHP: 340
Type: Fire
Roasting Heat: 80 (+) + If your opponent’s Active Pokemon is Burned, this attack does 160 more damage for 1 Fire Energy
Volcanic Meteor: 280 for 1 Fire Energy and 3 Colorless Energy
Retreat Cost: 4 Energy
023/132LitleoCommonHP: 70
Type: Fire
Flare: 30 for 1 Fire Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
024/132PyroarUncommonHP: 130
Type: Fire
Ability: Intimidating Fang – As long as this Pokemon is in the Active Spot, attacks used by your opponent’s Active Pokemon do 30 less damage (before applying Weakness and Resistance)
Searing Flame: 70 + Your opponent’s Active Pokemon is now Burned for 1 Fire Energy and 2 Colorless Energy
Retreat Cost: 2 Energy
025/132VolcanionUncommonHP: 130
Type: Fire
Singe: Your opponent’s Active Pokemon is now Burned for 1 Fire Energy
Backfire: 130 for 2 Fire Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
026/132ScorbunnyCommonHP: 70
Type: Fire
Wild Kick: 30 + Flip a coin. If tails, this attack does nothing for 1 Colorless Energy
Retreat Cost: 1 Energy
027/132RabootCommonHP: 70
Type: Fire
Jumping Kick: This attack does 40 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Colorless Energy
Retreat Cost: 1 Energy
028/132CinderaceRareHP: 160
Type: Fire
Ability: Explosiveness – If this Pokemon is in your hand when you are setting up to play, you may put it face down in the Active Spot.
Turbo Flare: 50 + Search your deck for up to 3 Basic Energy cards and attach them to your Benched Pokemon in any way you like. Then, shuffle your deck for 1 Colorless Energy
Retreat Cost: None
029/132SizzlipedeCommonHP: 80
Type: Fire
Ram: 10 for 1 Fire Energy
Combustion: 50 for 2 Fire Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
030/132CentiskorchUncommonHP: 140
Type: Fire
Coiling Crush: 50 + Flip 2 coins. For each heads, discard an Energy from your opponent’s Active Pokemon for 2 Colorless Energy
Heat Crawler: 140 for 2 Fire Energy and 2 Colorless Energy
Retreat Cost: 3 Energy
031/132Chi-YuUncommonHP: 110
Type: Fire
Scorching Earth: 40 + If your opponent has a Stadium in play, discard it. If you do, your opponent can’t play any Stadium cards from their hand during their next turn for 1 Fire Energy
Retreat Cost: 1 Energy
032/132MantineCommonHP: 110
Type: Water
Call for Family: Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Colorless Energy
Waterfall: 50 for 1 Water Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
033/132CorphishCommonHP: 80
Type: Water
Vise Grip: 10 for 1 Colorless Energy
Take Down: 30 + This Pokemon also does 10 damage to itself for 2 Colorless Energy
Retreat Cost: 2 Energy
034/132KyogreRareHP: 150
Type: Water
Riptide: 20(×) + This attack does 20 damage for each Basic Water Energy card in your discard pile. Then, shuffle those cards into your deck for 1 Water Energy
Swirling Waves: 130 + Discard 2 Energy from this Pokemon for 2 Water Energy and 1 Colorless Energy
Retreat Cost: 3 Energy
035/132SnoverCommonHP: 90
Type: Water
Beat: 10 for 1 Water Energy
Icy Snow: 30 for 2 Water Energy
Retreat Cost: 3 Energy
036/132Mega Abomasnow exDouble RareHP: 350
Type: Water
Hammer-lanche: 100 (x) + Discard the top 6 cards of your deck, and this attack does 100 damage for each Basic Water Energy card that you discarded in this way for 2 Water Energy
Frost Barrier: 200 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 3 Water Energy
Retreat Cost: 4 Energy
037/132ClauncherCommonHP: 80
Type: Water
Wave Splash: 50 for 2 Water Energy
Retreat Cost: 2 Energy
038/132ClawitzerRareHP: 130
Type: Water
Ability: Fall Back to Reload – Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokemon
Aqua Launcher: 210 + Discard all Energy from this Pokemon for 3 Water Energy
Retreat Cost: 2 Energy
039/132SobbleCommonHP: 70
Type: Water
Surprise Attack: 30 + Flip a coin. If tails, this attack does nothing for 1 Water Energy
Retreat Cost: 1 Energy
040/132DrizzileCommonHP: 100
Type: Water
Double Stab: 30(x) + Flip 2 coins. This attack does 30 damage for each heads for 1 Water Energy
Retreat Cost: 1 Energy
041/132InteleonUncommonHP: 150
Type: Water
Bring Down: Choose a Pokemon in play (yours or your opponent’s) that has the least HP remaining, except for this Pokemon, and it is Knocked Out for 1 Water Energy
Water Shot: 110 + Discard an Energy from this Pokemon for 1 Water Energy
Retreat Cost: 1 Energy
042/132SnomCommonHP: 50
Type: Water
Hide: Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 1 Water Energy
Retreat Cost: 1 Energy
043/132FrosmothUncommonHP: 110
Type: Water
Chilling Wings: This attack does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Your opponent’s Active Pokemon is now Asleep for 1 Water Energy
Retreat Cost: 2 Energy
044/132EiscueCommonHP: 110
Type: Water
Freezing Headbutt: 20 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 1 Colorless Energy
Tackle: 90 for 1 Water Energy and 2 Colorless Energy
Retreat Cost: 1 Energy
045/132MagnemiteCommonHP: 70
Type: Lightning
Beam: 10 for 1 Lightning Energy
Retreat Cost: 1 Energy
046/132MagnetonCommonHP: 90
Type: Lightning
Beam: 30 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 1 Lightning Energy
Retreat Cost: 2 Energy
047/132MagnezoneUncommonHP: 160
Type: Lightning
Upper Spark: 50 (+) + If this Pokemon evolved from Magneton during this turn, this attack does 120 more damage for 1 Lightning Energy
Flashing Bolt: 160 + During your next turn, this Pokemon can’t use Flashing Bolt for 2 Lightning Energy
Retreat Cost: 1 Energy
048/132RaikouRareHP: 120
Type: Lightning
Electro Fall: 30 (+) + If you have at least 4 Lightning Energy in play, this attack does 90 more damage for 2 Lightning Energy
Retreat Cost: 1 Energy
049/132ElectrikeCommonHP: 70
Type: Lightning
Thunder Jolt: 30 + This Pokemon also does 10 damage to itself for 1 Lightning Energy
Retreat Cost: 1 Energy
050/132Mega Manectric exDouble RareHP: 330
Type: Lightning
Flash Ray: 120 + During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Basic Pokemon for 2 Lightning Energy
Riotous Blasting: 200 (+) + You may discard all Energy from this Pokemon and have this attack do 130 more damage for 3 Lightning Energy
Retreat Cost: None
051/132PachirisuCommonHP: 70
Type: Lightning
Electrified Incisors: 10 + During your opponent’s next turn, whenever they attach an Energy card from their hand to the Defending Pokemon, place 8 damage counters on that Pokemon for 1 Lightning Energy
Retreat Cost: 1 Energy
052/132HelioptileCommonHP: 70
Type: Lightning
Double Scratch: 10 (x) + Flip 2 coins. This attack does 10 damage for each heads for 1 Colorless Energy
Retreat Cost: 1 Energy
053/132HelioliskCommonHP: 120
Type: Lightning
Dazzle Blast: 20 + Your opponent’s Active Pokemon is now Confused for 1 Colorless Energy
Head Bolt: 70 for 1 Lightning Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
054/132AbraCommonHP: 50
Type: Psychic
Teleportation Attack: 10 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Psychic Energy
Retreat Cost: 1 Energy
055/132KadabraUncommonHP: 80
Type: Psychic
Ability: Psychic Draw – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Draw 2 cards.
Super Psy Bolt: 30 for 1 Psychic Energy
Retreat Cost: 1 Energy
056/132AlakazamRareHP: 140
Type: Psychic
Ability: Psychic Draw – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Draw 3 cards.
Powerful Hand: Place 2 damage counters on your opponent’s Active Pokemon for each card in your hand for 1 Psychic Energy
Retreat Cost: 1 Energy
057/132JynxCommonHP: 110
Type: Psychic
Psychic: 30 (+) + This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon for 2 Psychic Energy
Retreat Cost: 1 Energy
058/132RaltsCommonHP: 70
Type: Psychic
Collect: Draw a card for 1 Colorless Energy
Headbutt: 10 for 1 Psychic Energy
Retreat Cost: 1 Energy
059/132KirliaCommonHP: 100
Type: Psychic
Call Sign: Search your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck for 1 Psychic Energy
Psyshot: 30 for 1 Psychic Energy
Retreat Cost: 1 Energy
060/132Mega Gardevoir exDouble RareHP: 360
Type: Psychic
Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy
Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy
Retreat Cost: 2 Energy
061/132ShedinjaUncommonHP: 60
Type: Psychic
Ability: Fragile Husk – If this Pokemon is Knocked Out by damage from an attack from your opponent’s Pokemon ex, your opponent can’t take any Prize cards for it.
Damage Beat: 20 (x) + This attack does 20 damage for each damage counter on your opponent’s Active Pokemon for 1 Psychic Energy
Retreat Cost: 1 Energy
062/132SpoinkCommonHP: 70
Type: Psychic
Triple Spin: 10× (+) Flip 3 coins. This attack does 10 damage for each heads for 1 Psychic Energy
Retreat Cost: 1 Energy
063/132GrumpigUncommonHP: 120
Type: Psychic
Ability: Energized Steps – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Look at the top 4 cards of your deck and attach any number of Basic Energy cards you find there to your Pokemon in any way you like. Shuffle the other cards back into your deck.
Psychic Sphere: 60 for 1 Psychic Energy and 2 Colorless Energy
Retreat Cost: 2 Energy
064/132XerneasRareHP: 120
Type: Psychic
Geo Gate: Search your deck for up to 3 Basic Psychic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Psychic Energy
Bright Horns: 120 + During your next turn, this Pokemon can’t use Bright Horns for 2 Psychic Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
065/132GreavardCommonHP: 80
Type: Psychic
Stampede: 10 for 1 Psychic Energy
Take Down: 40 for 1 Psychic Energy and 1 Colorless Energy
Retreat Cost: 3 Energy
066/132HoundstoneUncommonHP: 140
Type: Psychic
Horrifying Bite: 30 + Flip a coin until you get tails. For each heads, choose a random card from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck for 1 Psychic Energy
Hammer In: 130 for 2 Psychic Energy and 1 Colorless Energy
Retreat Cost: 3 Energy
067/132GimmighoulCommonHP: 70
Type: Psychic
Slap: 10 for 1 Colorless Energy
Retreat Cost: 2 Energy
068/132SandshrewCommonHP: 70
Type: Fighting
Dig Claws: 10 for 1 Colorless Energy
Mud-Slap: 20 for 1 Fighting Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
069/132SandslashCommonHP: 120
Type: Fighting
Sand Attack: 50 + During your opponent’s next turn, if the Defending Pokemon tries to use an attack, your opponent flips a coin. If tails, that attack doesn’t happen for 2 Colorless Energy
Mud Shot: 120 for 1 Fighting Energy and 2 Colorless Energy
Retreat Cost: 1 Energy
070/132OnixCommonHP: 120
Type: Fighting
Bind: 30 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 2 Colorless Energy
Strength: 100 for 4 Colorless Energy
Retreat Cost: 4 Energy
071/132TyrogueCommonHP: 30
Type: Fighting
Pow-Pow Punching: 10(+) + Flip a coin until you get tails. This attack does 30 more damage for each heads for no cost
Retreat Cost: None
072/132MakuhitaCommonHP: 80
Type: Fighting
Corkscrew Punch: 10 for 1 Fighting Energy
Confront: 30 for 2 Fighting Energy
Retreat Cost: 2 Energy
073/132HariyamaRareHP: 150
Type: Fighting
Ability: Heave-Ho Catcher – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Switch in 1 of your opponent’s Benched Pokemon to the Active Spot.
Wild Press: 210 + This Pokemon also does 70 damage to itself for 3 Fighting Energy
Retreat Cost: 3 Energy
074/132LunatoneRareHP: 110
Type: Fighting
Ability: Lunar Cycle – Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can’t use more than 1 Lunar Cycle Ability each turn.
Power Gem: 50 for 2 Fighting Energy
Retreat Cost: 1 Energy
075/132SolrockUncommonHP: 110
Type: Fighting
Cosmic Beam: 70 + If you don’t have Lunatone on your Bench, this attack does nothing. This attack’s damage isn’t affected by Weakness or Resistance for 1 Fighting Energy
Retreat Cost: 1 Energy
076/132RioluCommonHP: 80
Type: Fighting
Accelerating Stab: 30 + During your next turn, this Pokemon can’t use Accelerating Stab for 1 Fighting Energy
Retreat Cost: 2 Energy
077/132Mega Lucario exDouble RareHP: 340
Type: Fighting
Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy
Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy
Retreat Cost: 2 Energy
078/132CroagunkCommonHP: 70
Type: Fighting
Smack: 20 for 1 Fighting Energy
Retreat Cost: 1 Energy
079/132ToxicroakCommonHP: 130
Type: Fighting
Reckless Charge: 70 + This Pokemon also does 20 damage to itself for 1 Fighting Energy
Retreat Cost: 1 Energy
080/132MarshadowUncommonHP: 90
Type: Fighting
Shadowy Side Kick: 60 + If your opponent’s Pokemon is Knocked Out by damage from this attack, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 2 Fighting Energy
Retreat Cost: 1 Energy
081/132StonjournerUncommonHP: 130
Type: Fighting
Stony Kick: 20 + This attack also does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Fighting Energy
Boundless Power: 140 + During your next turn, this Pokemon can’t attack for 2 Fighting Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
082/132NacliCommonHP: 70
Type: Fighting
Ram: 10 for 1 Colorless Energy
Retreat Cost: 2 Energy
083/132NaclstackCommonHP: 110
Type: Fighting
Rock Hurl: 50 + This attack’s damage isn’t affected by Resistance for 1 Fighting Energy and for 1 Colorless Energy
Retreat Cost: 3 Energy
084/132GarganaclUncommonHP: 180
Type: Fighting
Ability: Powerful a-Salt – Attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance)
Hammer In: 130 for 2 Fighting Energy and 1 Colorless Energy
Retreat Cost: 4 Energy
085/132CrawdauntUncommonHP: 130
Type: Darkness
Vise Grip: 30 for 1 Colorless Energy
Cutting Riposte: 130 + If this Pokemon has any damage counters on it, this attack can be used for 1 Darkness Energy for 2 Darkness Energy and 1 Colorless Energy
Retreat Cost: 3 Energy
086/132Mega Absol exDouble RareHP: 280
Type: Darkness
Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy
Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
087/132SpiritombUncommonHP: 80
Type: Darkness
Ability: Spiteful Swirl – If your Active Darkness Pokemon is damaged by an attack from your opponent’s Pokemon (even if your Active Darkness Pokemon is Knocked Out), place 1 damage counter on the Attacking Pokemon.
Mountain Breaker: 10 + Discard the top card of your opponent’s deck for 1 Darkness Energy
Retreat Cost: 1 Energy
088/132YveltalRareHP: 110
Type: Darkness
Clutch: 20 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Darkness Energy
Dark Feather: 110 for 2 Darkness Energy and 1 Colorless Energy
Retreat Cost: None
089/132NickitCommonHP: 70
Type: Darkness
Darkness Fang: 20 for 1 Darkness Energy
Retreat Cost: 1 Energy
090/132ThievulCommonHP: 120
Type: Darkness
Greedy Hunt: 20 + You may draw cards until you have 6 cards in your hand for 1 Colorless Energy
Pitch-Black Fangs: 60 for 1 Darkness Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
091/132ShroodleCommonHP: 60
Type: Darkness
Poison Jab: 20 + Your opponent’s Active Pokemon is now Poisoned for 1 Darkness Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
092/132GrafaiaiCommonHP: 100
Type: Darkness
Miraculous Paint: 90 + Flip a coin. If heads, choose a Special Condition. Your opponent’s Active Pokemon is now affected by that Special Condition for 1 Darkness Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
093/132SteelixRareHP: 200
Type: Metal
Welcoming Tail: 40(+) + If you have exactly 6 Prize cards remaining, this attack does 200 more damage for 2 Colorless Energy
Skull Bash: 140 for 2 Metal Energy and 2 Colorless Energy
Retreat Cost: 4 Energy
094/132Mega Mawile exDouble RareHP: 270
Type: Metal
Gobble Down: 80(x) + This attack does 80 damage for each Prize card you have taken for 2 Metal Energy
Huge Bite: 260 + If your opponent’s Active Pokemon already has any damage counters on it, this attack’s base damage is 30 for 2 Metal Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
095/132DialgaRareHP: 140
Type: Metal
Beam: 30 for 1 Metal Energy
Chrono Burst: 80(+) + You may shuffle all Energy attached to this Pokemon into your deck and have this attack do 80 more damage for 2 Metal Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
096/132TinkatinkCommonHP: 70
Type: Metal
Beat: 20 for 1 Metal Energy
Retreat Cost: 1 Energy
097/132TinkatuffCommonHP: 90
Type: Metal
Ability: Haphazard Hammer – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon.
Light Punch: 30 for 1 Metal Energy
Retreat Cost: 2 Energy
098/132TinkatonUncommonHP: 160
Type: Metal
Windup Swing: 240(−) + This attack does 60 less damage for each Energy attached to your opponent’s Active Pokémon for 1 Metal Energy
Retreat Cost: 2 Energy
099/132GholdengoUncommonHP: 130
Type: Metal
All-You-Can-Grab: Flip a coin until you get tails. Search your deck for a number of cards up to the number of heads and put them into your hand. Then, shuffle your deck for 1 Colorless Energy
Speed Attack: 100 for 1 Metal Energy and 2 Colorless Energy
Retreat Cost: 2 Energy
100/132Mega Latias exDouble RareHP: 280
Type: Dragon
Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy
Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy
Retreat Cost: 1 Energy
101/132LatiosUncommonHP: 130
Type: Dragon
Ability: Lustrous Assist – Once during your turn, when your Mega Latias ex moves from your Bench to the Active Spot, you may use this Ability. Move any amount of Energy from your Benched Pokemon to your Active Pokemon.
Dragon Claw: 130 for 1 Water Energy, 1 Psychic Energy, and 1 Colorless Energy
Retreat Cost: 1 Energy
102/132SpearowCommonHP: 60
Type: Colorless
Pluck: 10 + Before doing damage, discard all Pokemon Tools from your opponent’s Active Pokemon for 1 Colorless Energy
Retreat Cost: 1 Energy
103/132FearowCommonHP: 100
Type: Colorless
Repeating Drill: 30(x) + Flip 5 coins. This attack does 30 damage for each heads for 1 Colorless Energy
Retreat Cost: 1 Energy
104/132Mega Kangaskhan exDouble RareHP: 300
Type: Colorless
Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy
Retreat Cost: 3 Energy
105/132DelibirdCommonHP: 90
Type: Colorless
Quick Gift: If you go first, you can use this attack during your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck for 1 Colorless Energy
Gentle Slap: 30 for 2 Colorless Energy
Retreat Cost: 1 Energy
106/132MiltankCommonHP: 120
Type: Colorless
Bellyful of Milk: Flip 2 coins. If both are heads, heal all damage from 1 of your Pokemon for 2 Colorless Energy
Tackle: 60 for 3 Colorless Energy
Retreat Cost: 2 Energy
107/132BunearyCommonHP: 70
Type: Colorless
Charm: During your opponent’s next turn, attacks used by the Defending Pokemon do 20 less damage (before applying Weakness and Resistance) for 1 Colorless Energy
Skip: 10 for 1 Colorless Energy
Retreat Cost: 1 Energy
108/132LopunnyCommonHP: 110
Type: Colorless
Dashing Kick: This attack does 50 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Colorless Energy
Spiral Kick: 60 for 2 Colorless Energy
Retreat Cost: 1 Energy
109/132YungoosCommonHP: 70
Type: Colorless
Collect: Draw a card for 1 Colorless Energy
Gnaw: 20 for 2 Colorless Energy
Retreat Cost: 1 Energy
110/132GumshoosUncommonHP: 100
Type: Colorless
Ability: Evidence Gathering – Once during your turn, you may use this Ability. Switch a card from your hand with the top card of your deck.
Bite: 50 for 2 Colorless Energy
Retreat Cost: 3 Energy
111/132StuffulCommonHP: 70
Type: Colorless
Light Punch: 10 for 1 Colorless Energy
Flop: 20 for 2 Colorless Energy
Retreat Cost: 2 Energy
112/132BewearCommonHP: 130
Type: Colorless
Knuckle Punch: 50 for 2 Colorless Energy
Hyper Lariat: 100(+) + Flip 2 coins. If both are heads, this attack does 100 more damage for 3 Colorless Energy
Retreat Cost: 3 Energy
113/132Acerola’s MischiefUncommonYou can use this card only if your opponent has 2 or fewer Prize cards remaining.
Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex.
114/132Boss’s Orders [Ghetsis]UncommonSwitch in 1 of your opponent’s Benched Pokemon to the Active Spot.
115/132Energy SwitchCommonMove a Basic Energy from 1 of your Pokemon to another of your Pokemon
116/132Fighting GongUncommonSearch your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
117/132Forest of VitalityUncommonEach player’s Grass Pokemon can evolve into Grass Pokemon during the turn they play those Pokemon, except during their first turn.
118/132Iron DefenderUncommonDuring your opponent’s next turn, all of your Metal Pokemon take 30 less damage from attacks from your opponent’s Pokemon (after applying Weakness and Resistance). (This includes new Pokemon that come into play.)
119/132Lillie’s DeterminationUncommonShuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
120/132Lt. Surge’s BargainUncommonAsk your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.
121/132Mega SignalUncommonSearch your deck for a Mega Evolution Pokemon ex, reveal it, and put it into your hand. Then, shuffle your deck.
122/132Mystery GardenUncommonOnce during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokemon in play.
123/132Pokémon Center LadyCommonHeal 60 damage from 1 of your Pokemon, and it recovers from all Special Conditions.
124/132Premium Power ProUncommonDuring this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).
125/132Rare CandyCommonChoose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn.
126/132RepelUncommonSwitch out your opponent’s Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon.)
127/132Risky RuinsUncommonWhenever any player puts a Basic non-Darkness Pokemon onto their Bench during their turn, place 2 damage counters on that Pokemon.
128/132Strange TimepieceUncommonDevolve 1 of your evolved Psychic Pokemon by putting any number of Evolution cards on it into your hand. (That Pokemon can’t evolve this turn.)
129/132Surfing BeachUncommonOnce during each player’s turn, that player may switch their Active Water Pokemon with 1 of their Benched Water Pokemon.
130/132SwitchCommonSwitch your Active Pokemon with 1 of your Benched Pokemon.
131/132Ultra BallCommonYou can use this card only if you discard 2 other cards from your hand.
Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
132/132Wally’s CompassionUncommonHeal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand.
133/132BulbasaurIllustration RareHP: 80
Type: Grass
Bind Down: 10 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Grass Energy
Retreat Cost: 2 Energy
134/132IvysaurIllustration RareHP: 110
Type: Grass
Razor Leaf: 60 for 2 Grass Energy
Retreat Cost: 3 Energy
135/132ExeggutorIllustration RareHP: 140
Type: Grass
Guard Press: 30 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 1 Grass Energy
Stomping Wood: 60(+) + This attack does 30 more damage for each Grass Energy attached to this Pokemon for 3 Colorless Energy
Retreat Cost: 2 Energy
136/132ShuckleIllustration RareHP: 80
Type: Grass
Ability: Fermented Juice – Once during your turn, if this Pokemon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokemon.
Rollout: 30 for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
137/132NinjaskIllustration RareHP: 80
Type: Grass
Ability: Cast-Off Shell – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Shedinja and put it onto your Bench. Then, shuffle your deck.
U-Turn: 90 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Grass Energy and 1 Colorless Energy
Retreat Cost: None
138/132VulpixIllustration RareHP: 70
Type: Fire
Stampede: 10 for 1 Colorless Energy
Combustion: 20 for 1 Fire Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
139/132LitleoIllustration RareHP: 70
Type: Fire
Flare: 30 for 1 Fire Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
140/132SnoverIllustration RareHP: 90
Type: Water
Beat: 10 for 1 Water Energy
Icy Snow: 30 for 2 Water Energy
Retreat Cost: 3 Energy
141/132ClawitzerIllustration RareHP: 130
Type: Water
Ability: Fall Back to Reload – Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokemon
Aqua Launcher: 210 + Discard all Energy from this Pokemon for 3 Water Energy
Retreat Cost: 2 Energy
142/132InteleonIllustration RareHP: 150
Type: Water
Bring Down: Choose a Pokemon in play (yours or your opponent’s) that has the least HP remaining, except for this Pokemon, and it is Knocked Out for 1 Water Energy
Water Shot: 110 + Discard an Energy from this Pokemon for 1 Water Energy
Retreat Cost: 1 Energy
143/132HelioptileIllustration RareHP: 70
Type: Lightning
Double Scratch: 10 (x) + Flip 2 coins. This attack does 10 damage for each heads for 1 Colorless Energy
Retreat Cost: 1 Energy
144/132ShedinjaIllustration RareHP: 60
Type: Psychic
Ability: Fragile Husk – If this Pokemon is Knocked Out by damage from an attack from your opponent’s Pokemon ex, your opponent can’t take any Prize cards for it.
Damage Beat: 20 (x) + This attack does 20 damage for each damage counter on your opponent’s Active Pokemon for 1 Psychic Energy
Retreat Cost: 1 Energy
145/132HoundstoneIllustration RareHP: 140
Type: Psychic
Horrifying Bite: 30 + Flip a coin until you get tails. For each heads, choose a random card from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck for 1 Psychic Energy
Hammer In: 130 for 2 Psychic Energy and 1 Colorless Energy
Retreat Cost: 3 Energy
146/132MarshadowIllustration RareHP: 90
Type: Fighting
Shadowy Side Kick: 60 + If your opponent’s Pokemon is Knocked Out by damage from this attack, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 2 Fighting Energy
Retreat Cost: 1 Energy
147/132GarganaclIllustration RareHP: 180
Type: Fighting
Ability: Powerful a-Salt – Attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance)
Hammer In: 130 for 2 Fighting Energy and 1 Colorless Energy
Retreat Cost: 4 Energy
148/132SpiritombIllustration RareHP: 80
Type: Darkness
Ability: Spiteful Swirl – If your Active Darkness Pokemon is damaged by an attack from your opponent’s Pokemon (even if your Active Darkness Pokemon is Knocked Out), place 1 damage counter on the Attacking Pokemon.
Mountain Breaker: 10 + Discard the top card of your opponent’s deck for 1 Darkness Energy
Retreat Cost: 1 Energy
149/132ShroodleIllustration RareHP: 60
Type: Darkness
Poison Jab: 20 + Your opponent’s Active Pokemon is now Poisoned for 1 Darkness Energy and 1 Colorless Energy
Retreat Cost: 1 Energy
150/132SteelixIllustration RareHP: 200
Type: Metal
Welcoming Tail: 40(+) + If you have exactly 6 Prize cards remaining, this attack does 200 more damage for 2 Colorless Energy
Skull Bash: 140 for 2 Metal Energy and 2 Colorless Energy
Retreat Cost: 4 Energy
151/132SpearowIllustration RareHP: 60
Type: Colorless
Pluck: 10 + Before doing damage, discard all Pokemon Tools from your opponent’s Active Pokemon for 1 Colorless Energy
Retreat Cost: 1 Energy
152/132DelibirdIllustration RareHP: 90
Type: Colorless
Quick Gift: If you go first, you can use this attack during your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck for 1 Colorless Energy
Gentle Slap: 30 for 2 Colorless Energy
Retreat Cost: 1 Energy
153/132GumshoosIllustration RareHP: 100
Type: Colorless
Ability: Evidence Gathering – Once during your turn, you may use this Ability. Switch a card from your hand with the top card of your deck.
Bite: 50 for 2 Colorless Energy
Retreat Cost: 3 Energy
154/132StuffulIllustration RareHP: 70
Type: Colorless
Light Punch: 10 for 1 Colorless Energy
Flop: 20 for 2 Colorless Energy
Retreat Cost: 2 Energy
155/132Mega Venusaur exUltra RareHP: 380
Type: Grass
Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon.
Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy
Retreat Cost: 4 Energy
156/132Mega Camerupt exUltra RareHP: 340
Type: Fire
Roasting Heat: 80 (+) + If your opponent’s Active Pokemon is Burned, this attack does 160 more damage for 1 Fire Energy
Volcanic Meteor: 280 for 1 Fire Energy and 3 Colorless Energy
Retreat Cost: 4 Energy
157/132Mega Abomasnow exUltra RareHP: 350
Type: Water
Hammer-lanche: 100 (x) + Discard the top 6 cards of your deck, and this attack does 100 damage for each Basic Water Energy card that you discarded in this way for 2 Water Energy
Frost Barrier: 200 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 3 Water Energy
Retreat Cost: 4 Energy
158/132Mega Manectric exUltra RareHP: 330
Type: Lightning
Flash Ray: 120 + During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Basic Pokemon for 2 Lightning Energy
Riotous Blasting: 200 (+) + You may discard all Energy from this Pokemon and have this attack do 130 more damage for 3 Lightning Energy
Retreat Cost: None
159/132Mega Gardevoir exUltra RareHP: 360
Type: Psychic
Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy
Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy
Retreat Cost: 2 Energy
160/132Mega Lucario exUltra RareHP: 340
Type: Fighting
Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy
Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy
Retreat Cost: 2 Energy
161/132Mega Absol exUltra RareHP: 280
Type: Darkness
Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy
Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
162/132Mega Mawile exUltra RareHP: 270
Type: Metal
Gobble Down: 80(x) + This attack does 80 damage for each Prize card you have taken for 2 Metal Energy
Huge Bite: 260 + If your opponent’s Active Pokemon already has any damage counters on it, this attack’s base damage is 30 for 2 Metal Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
163/132Mega Latias exUltra RareHP: 280
Type: Dragon
Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy
Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy
Retreat Cost: 1 Energy
164/132Mega Kangaskhan exUltra RareHP: 300
Type: Colorless
Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy
Retreat Cost: 3 Energy
165/132Acerola’s MischiefUltra RareYou can use this card only if your opponent has 2 or fewer Prize cards remaining.
Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex.
166/132Air BalloonUltra RareThe Retreat Cost of the Pokemon this card is attached to is two Colorless Energy less.
167/132Buddy-Buddy PoffinUltra RareSearch your deck for up to 2 Basic Pokemon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
168/132Fighting GongUltra RareSearch your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
169/132Lillie’s DeterminationUltra RareShuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
170/132Lt. Surge’s BargainUltra RareAsk your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.
171/132Mega SignalUltra RareSearch your deck for a Mega Evolution Pokemon ex, reveal it, and put it into your hand. Then, shuffle your deck.
172/132Mystery GardenUltra RareOnce during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokémon in play.
173/132Night StretcherUltra RarePut a Pokemon or a Basic Energy card from your discard pile into your hand.
174/132Premium Power ProUltra RareDuring this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
175/132Rare CandyUltra RareChoose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn.
176/132Wally’s CompassionUltra RareHeal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand.
177/132Mega Venusaur exSpecial Illustration RareHP: 380
Type: Grass
Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon.
Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy
Retreat Cost: 4 Energy
178/132Mega Gardevoir exSpecial Illustration RareHP: 360
Type: Psychic
Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy
Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy
Retreat Cost: 2 Energy
179/132Mega Lucario exSpecial Illustration RareHP: 340
Type: Fighting
Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy
Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy
Retreat Cost: 2 Energy
180/132Mega Absol exSpecial Illustration RareHP: 280
Type: Darkness
Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy
Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy
Retreat Cost: 2 Energy
181/132Mega Latias exSpecial Illustration RareHP: 280
Type: Dragon
Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy
Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy
Retreat Cost: 1 Energy
182/132Mega Kangaskhan exSpecial Illustration RareHP: 300
Type: Colorless
Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy
Retreat Cost: 3 Energy
183/132Acerola’s MischiefSpecial Illustration RareYou can use this card only if your opponent has 2 or fewer Prize cards remaining.
Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex.
184/132Lillie’s DeterminationSpecial Illustration RareShuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
185/132Lt. Surge’s BargainSpecial Illustration RareAsk your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.
186/132Wally’s CompassionSpecial Illustration RareHeal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand.
187/132Mega Gardevoir exMega Hyper RareHP: 360
Type: Psychic
Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy
Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy
Retreat Cost: 2 Energy
188/132Mega Lucario exMega Hyper RareHP: 340
Type: Fighting
Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy
Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy
Retreat Cost: 2 Energy

The text in the descriptions above is the main effect of the card when it is in play.


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