001/132 | Bulbasaur |  | HP: 80 Type: Grass Bind Down: 10 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Grass Energy Retreat Cost: 2 Energy |
002/132 | Ivysaur |  | HP: 110 Type: Grass Razor Leaf: 60 for 2 Grass Energy Retreat Cost: 3 Energy |
003/132 | Mega Venusaur ex |  | HP: 380 Type: Grass Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon. Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy Retreat Cost: 4 Energy |
004/132 | Exeggcute |  | HP: 60 Type: Grass Jam-Packed: Search your deck for a Basic Grass Energy card and attach it to this Pokemon. Then, shuffle your deck for 1 Colorless Energy Retreat Cost: 1 Energy |
005/132 | Exeggutor |  | HP: 140 Type: Grass Guard Press: 30 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 1 Grass Energy Stomping Wood: 60(+) + This attack does 30 more damage for each Grass Energy attached to this Pokemon for 3 Colorless Energy Retreat Cost: 2 Energy |
006/132 | Tangela |  | HP: 80 Type: Grass Poison Powder: Your opponent’s Active Pokemon is now Poisoned for 1 Grass Energy Hook: 30 for 1 Grass Energy and 2 Colorless Energy Retreat Cost: 2 Energy |
007/132 | Tangrowth |  | HP: 150 Type: Grass Absorb: 30 + Heal 30 damage from this Pokemon for 1 Grass Energy and 1 Colorless Energy Pumped-Up Whip: 120 (+) + If this Pokemon has at least 2 extra Energy attached (in addition to this attack’s cost), this attack does 140 more damage for 2 Grass Energy and 2 Colorless Energy Retreat Cost: 4 Energy |
008/132 | Chikorita |  | HP: 70 Type: Grass Razor Leaf: 20 for 1 Grass Energy Retreat Cost: 1 Energy |
009/132 | Bayleef |  | HP: 110 Type: Grass Push Down: 50 + Switch out your opponent’s Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon) for 1 Grass Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
010/132 | Meganium |  | HP: 160 Type: Grass Ability: Wild Growth – Each Basic Grass Energy attached to all of your Pokemon provides two Grass Energy. The effect of Wild Growth doesn’t stack. Solar Beam: 140 for 2 Grass Energy and 2 Colorless Energy Retreat Cost: 2 Energy |
011/132 | Shuckle |  | HP: 80 Type: Grass Ability: Fermented Juice – Once during your turn, if this Pokemon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokemon. Rollout: 30 for 1 Grass Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
012/132 | Celebi |  | HP: 80 Type: Grass Traverse Time: Search your deck for up to 3 in any combination of Grass Pokemon and Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck for 1 Grass Energy Solar Cutter: 30 for 1 Grass Energy Retreat Cost: 1 Energy |
013/132 | Seedot |  | HP: 60 Type: Grass Nap: Heal 20 damage from this Pokemon for 1 Colorless Energy Seed Bomb: 20 for 1 Grass Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
014/132 | Nuzleaf |  | HP: 100 Type: Grass Pound: 30 for 1 Grass Energy Low Kick: 50 for 1 Grass Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
015/132 | Shiftry |  | HP: 160 Type: Grass Reversing Gust: Flip a coin. If heads, choose 1 of your opponent’s Pokemon. Shuffle that Pokemon and all attached cards into their deck for 1 Grass Energy Perplex: 100 + Your opponent’s Active Pokemon is now Confused for 1 Grass Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
016/132 | Nincada |  | HP: 50 Type: Grass Scratch: 20 for 1 Colorless Energy Retreat Cost: 1 Energy |
017/132 | Ninjask |  | HP: 80 Type: Grass Ability: Cast-Off Shell – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Shedinja and put it onto your Bench. Then, shuffle your deck. U-Turn: 90 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Grass Energy and 1 Colorless Energy Retreat Cost: None |
018/132 | Dhelmise |  | HP: 120 Type: Grass Earthen Power: 30 (+) + If you have a Stadium in play, this attack does 50 more damage for 1 Grass Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
019/132 | Vulpix |  | HP: 70 Type: Fire Stampede: 10 for 1 Colorless Energy Combustion: 20 for 1 Fire Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
020/132 | Ninetales |  | HP: 120 Type: Fire Supernatural Shapeshifter: Discard the top card of your deck, and if that card is a Supporter card, use the effect of that card as the effect of this attack for 1 Colorless Energy Combustion: 60 for 1 Fire Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
021/132 | Numel |  | HP: 80 Type: Fire Call for Family: Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Fire Energy Flare: 30 for 1 Fire Energy and 2 Colorless Energy Retreat Cost: 2 Energy |
022/132 | Mega Camerupt ex |  | HP: 340 Type: Fire Roasting Heat: 80 (+) + If your opponent’s Active Pokemon is Burned, this attack does 160 more damage for 1 Fire Energy Volcanic Meteor: 280 for 1 Fire Energy and 3 Colorless Energy Retreat Cost: 4 Energy |
023/132 | Litleo |  | HP: 70 Type: Fire Flare: 30 for 1 Fire Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
024/132 | Pyroar |  | HP: 130 Type: Fire Ability: Intimidating Fang – As long as this Pokemon is in the Active Spot, attacks used by your opponent’s Active Pokemon do 30 less damage (before applying Weakness and Resistance) Searing Flame: 70 + Your opponent’s Active Pokemon is now Burned for 1 Fire Energy and 2 Colorless Energy Retreat Cost: 2 Energy |
025/132 | Volcanion |  | HP: 130 Type: Fire Singe: Your opponent’s Active Pokemon is now Burned for 1 Fire Energy Backfire: 130 for 2 Fire Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
026/132 | Scorbunny |  | HP: 70 Type: Fire Wild Kick: 30 + Flip a coin. If tails, this attack does nothing for 1 Colorless Energy Retreat Cost: 1 Energy |
027/132 | Raboot |  | HP: 70 Type: Fire Jumping Kick: This attack does 40 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Colorless Energy Retreat Cost: 1 Energy |
028/132 | Cinderace |  | HP: 160 Type: Fire Ability: Explosiveness – If this Pokemon is in your hand when you are setting up to play, you may put it face down in the Active Spot. Turbo Flare: 50 + Search your deck for up to 3 Basic Energy cards and attach them to your Benched Pokemon in any way you like. Then, shuffle your deck for 1 Colorless Energy Retreat Cost: None |
029/132 | Sizzlipede |  | HP: 80 Type: Fire Ram: 10 for 1 Fire Energy Combustion: 50 for 2 Fire Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
030/132 | Centiskorch |  | HP: 140 Type: Fire Coiling Crush: 50 + Flip 2 coins. For each heads, discard an Energy from your opponent’s Active Pokemon for 2 Colorless Energy Heat Crawler: 140 for 2 Fire Energy and 2 Colorless Energy Retreat Cost: 3 Energy |
031/132 | Chi-Yu |  | HP: 110 Type: Fire Scorching Earth: 40 + If your opponent has a Stadium in play, discard it. If you do, your opponent can’t play any Stadium cards from their hand during their next turn for 1 Fire Energy Retreat Cost: 1 Energy |
032/132 | Mantine |  | HP: 110 Type: Water Call for Family: Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Colorless Energy Waterfall: 50 for 1 Water Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
033/132 | Corphish |  | HP: 80 Type: Water Vise Grip: 10 for 1 Colorless Energy Take Down: 30 + This Pokemon also does 10 damage to itself for 2 Colorless Energy Retreat Cost: 2 Energy |
034/132 | Kyogre |  | HP: 150 Type: Water Riptide: 20(×) + This attack does 20 damage for each Basic Water Energy card in your discard pile. Then, shuffle those cards into your deck for 1 Water Energy Swirling Waves: 130 + Discard 2 Energy from this Pokemon for 2 Water Energy and 1 Colorless Energy Retreat Cost: 3 Energy |
035/132 | Snover |  | HP: 90 Type: Water Beat: 10 for 1 Water Energy Icy Snow: 30 for 2 Water Energy Retreat Cost: 3 Energy |
036/132 | Mega Abomasnow ex |  | HP: 350 Type: Water Hammer-lanche: 100 (x) + Discard the top 6 cards of your deck, and this attack does 100 damage for each Basic Water Energy card that you discarded in this way for 2 Water Energy Frost Barrier: 200 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 3 Water Energy Retreat Cost: 4 Energy |
037/132 | Clauncher |  | HP: 80 Type: Water Wave Splash: 50 for 2 Water Energy Retreat Cost: 2 Energy |
038/132 | Clawitzer |  | HP: 130 Type: Water Ability: Fall Back to Reload – Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokemon Aqua Launcher: 210 + Discard all Energy from this Pokemon for 3 Water Energy Retreat Cost: 2 Energy |
039/132 | Sobble |  | HP: 70 Type: Water Surprise Attack: 30 + Flip a coin. If tails, this attack does nothing for 1 Water Energy Retreat Cost: 1 Energy |
040/132 | Drizzile |  | HP: 100 Type: Water Double Stab: 30(x) + Flip 2 coins. This attack does 30 damage for each heads for 1 Water Energy Retreat Cost: 1 Energy |
041/132 | Inteleon |  | HP: 150 Type: Water Bring Down: Choose a Pokemon in play (yours or your opponent’s) that has the least HP remaining, except for this Pokemon, and it is Knocked Out for 1 Water Energy Water Shot: 110 + Discard an Energy from this Pokemon for 1 Water Energy Retreat Cost: 1 Energy |
042/132 | Snom |  | HP: 50 Type: Water Hide: Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 1 Water Energy Retreat Cost: 1 Energy |
043/132 | Frosmoth |  | HP: 110 Type: Water Chilling Wings: This attack does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Your opponent’s Active Pokemon is now Asleep for 1 Water Energy Retreat Cost: 2 Energy |
044/132 | Eiscue |  | HP: 110 Type: Water Freezing Headbutt: 20 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 1 Colorless Energy Tackle: 90 for 1 Water Energy and 2 Colorless Energy Retreat Cost: 1 Energy |
045/132 | Magnemite |  | HP: 70 Type: Lightning Beam: 10 for 1 Lightning Energy Retreat Cost: 1 Energy |
046/132 | Magneton |  | HP: 90 Type: Lightning Beam: 30 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 1 Lightning Energy Retreat Cost: 2 Energy |
047/132 | Magnezone |  | HP: 160 Type: Lightning Upper Spark: 50 (+) + If this Pokemon evolved from Magneton during this turn, this attack does 120 more damage for 1 Lightning Energy Flashing Bolt: 160 + During your next turn, this Pokemon can’t use Flashing Bolt for 2 Lightning Energy Retreat Cost: 1 Energy |
048/132 | Raikou |  | HP: 120 Type: Lightning Electro Fall: 30 (+) + If you have at least 4 Lightning Energy in play, this attack does 90 more damage for 2 Lightning Energy Retreat Cost: 1 Energy |
049/132 | Electrike |  | HP: 70 Type: Lightning Thunder Jolt: 30 + This Pokemon also does 10 damage to itself for 1 Lightning Energy Retreat Cost: 1 Energy |
050/132 | Mega Manectric ex |  | HP: 330 Type: Lightning Flash Ray: 120 + During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Basic Pokemon for 2 Lightning Energy Riotous Blasting: 200 (+) + You may discard all Energy from this Pokemon and have this attack do 130 more damage for 3 Lightning Energy Retreat Cost: None |
051/132 | Pachirisu |  | HP: 70 Type: Lightning Electrified Incisors: 10 + During your opponent’s next turn, whenever they attach an Energy card from their hand to the Defending Pokemon, place 8 damage counters on that Pokemon for 1 Lightning Energy Retreat Cost: 1 Energy |
052/132 | Helioptile |  | HP: 70 Type: Lightning Double Scratch: 10 (x) + Flip 2 coins. This attack does 10 damage for each heads for 1 Colorless Energy Retreat Cost: 1 Energy |
053/132 | Heliolisk |  | HP: 120 Type: Lightning Dazzle Blast: 20 + Your opponent’s Active Pokemon is now Confused for 1 Colorless Energy Head Bolt: 70 for 1 Lightning Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
054/132 | Abra |  | HP: 50 Type: Psychic Teleportation Attack: 10 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Psychic Energy Retreat Cost: 1 Energy |
055/132 | Kadabra |  | HP: 80 Type: Psychic Ability: Psychic Draw – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Draw 2 cards. Super Psy Bolt: 30 for 1 Psychic Energy Retreat Cost: 1 Energy |
056/132 | Alakazam |  | HP: 140 Type: Psychic Ability: Psychic Draw – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Draw 3 cards. Powerful Hand: Place 2 damage counters on your opponent’s Active Pokemon for each card in your hand for 1 Psychic Energy Retreat Cost: 1 Energy |
057/132 | Jynx |  | HP: 110 Type: Psychic Psychic: 30 (+) + This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon for 2 Psychic Energy Retreat Cost: 1 Energy |
058/132 | Ralts |  | HP: 70 Type: Psychic Collect: Draw a card for 1 Colorless Energy Headbutt: 10 for 1 Psychic Energy Retreat Cost: 1 Energy |
059/132 | Kirlia |  | HP: 100 Type: Psychic Call Sign: Search your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck for 1 Psychic Energy Psyshot: 30 for 1 Psychic Energy Retreat Cost: 1 Energy |
060/132 | Mega Gardevoir ex |  | HP: 360 Type: Psychic Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy Retreat Cost: 2 Energy |
061/132 | Shedinja |  | HP: 60 Type: Psychic Ability: Fragile Husk – If this Pokemon is Knocked Out by damage from an attack from your opponent’s Pokemon ex, your opponent can’t take any Prize cards for it. Damage Beat: 20 (x) + This attack does 20 damage for each damage counter on your opponent’s Active Pokemon for 1 Psychic Energy Retreat Cost: 1 Energy |
062/132 | Spoink |  | HP: 70 Type: Psychic Triple Spin: 10× (+) Flip 3 coins. This attack does 10 damage for each heads for 1 Psychic Energy Retreat Cost: 1 Energy |
063/132 | Grumpig |  | HP: 120 Type: Psychic Ability: Energized Steps – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Look at the top 4 cards of your deck and attach any number of Basic Energy cards you find there to your Pokemon in any way you like. Shuffle the other cards back into your deck. Psychic Sphere: 60 for 1 Psychic Energy and 2 Colorless Energy Retreat Cost: 2 Energy |
064/132 | Xerneas |  | HP: 120 Type: Psychic Geo Gate: Search your deck for up to 3 Basic Psychic Pokemon and put them onto your Bench. Then, shuffle your deck for 1 Psychic Energy Bright Horns: 120 + During your next turn, this Pokemon can’t use Bright Horns for 2 Psychic Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
065/132 | Greavard |  | HP: 80 Type: Psychic Stampede: 10 for 1 Psychic Energy Take Down: 40 for 1 Psychic Energy and 1 Colorless Energy Retreat Cost: 3 Energy |
066/132 | Houndstone |  | HP: 140 Type: Psychic Horrifying Bite: 30 + Flip a coin until you get tails. For each heads, choose a random card from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck for 1 Psychic Energy Hammer In: 130 for 2 Psychic Energy and 1 Colorless Energy Retreat Cost: 3 Energy |
067/132 | Gimmighoul |  | HP: 70 Type: Psychic Slap: 10 for 1 Colorless Energy Retreat Cost: 2 Energy |
068/132 | Sandshrew |  | HP: 70 Type: Fighting Dig Claws: 10 for 1 Colorless Energy Mud-Slap: 20 for 1 Fighting Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
069/132 | Sandslash |  | HP: 120 Type: Fighting Sand Attack: 50 + During your opponent’s next turn, if the Defending Pokemon tries to use an attack, your opponent flips a coin. If tails, that attack doesn’t happen for 2 Colorless Energy Mud Shot: 120 for 1 Fighting Energy and 2 Colorless Energy Retreat Cost: 1 Energy |
070/132 | Onix |  | HP: 120 Type: Fighting Bind: 30 + Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed for 2 Colorless Energy Strength: 100 for 4 Colorless Energy Retreat Cost: 4 Energy |
071/132 | Tyrogue |  | HP: 30 Type: Fighting Pow-Pow Punching: 10(+) + Flip a coin until you get tails. This attack does 30 more damage for each heads for no cost Retreat Cost: None |
072/132 | Makuhita |  | HP: 80 Type: Fighting Corkscrew Punch: 10 for 1 Fighting Energy Confront: 30 for 2 Fighting Energy Retreat Cost: 2 Energy |
073/132 | Hariyama |  | HP: 150 Type: Fighting Ability: Heave-Ho Catcher – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Switch in 1 of your opponent’s Benched Pokemon to the Active Spot. Wild Press: 210 + This Pokemon also does 70 damage to itself for 3 Fighting Energy Retreat Cost: 3 Energy |
074/132 | Lunatone |  | HP: 110 Type: Fighting Ability: Lunar Cycle – Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can’t use more than 1 Lunar Cycle Ability each turn. Power Gem: 50 for 2 Fighting Energy Retreat Cost: 1 Energy |
075/132 | Solrock |  | HP: 110 Type: Fighting Cosmic Beam: 70 + If you don’t have Lunatone on your Bench, this attack does nothing. This attack’s damage isn’t affected by Weakness or Resistance for 1 Fighting Energy Retreat Cost: 1 Energy |
076/132 | Riolu |  | HP: 80 Type: Fighting Accelerating Stab: 30 + During your next turn, this Pokemon can’t use Accelerating Stab for 1 Fighting Energy Retreat Cost: 2 Energy |
077/132 | Mega Lucario ex |  | HP: 340 Type: Fighting Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy Retreat Cost: 2 Energy |
078/132 | Croagunk |  | HP: 70 Type: Fighting Smack: 20 for 1 Fighting Energy Retreat Cost: 1 Energy |
079/132 | Toxicroak |  | HP: 130 Type: Fighting Reckless Charge: 70 + This Pokemon also does 20 damage to itself for 1 Fighting Energy Retreat Cost: 1 Energy |
080/132 | Marshadow |  | HP: 90 Type: Fighting Shadowy Side Kick: 60 + If your opponent’s Pokemon is Knocked Out by damage from this attack, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 2 Fighting Energy Retreat Cost: 1 Energy |
081/132 | Stonjourner |  | HP: 130 Type: Fighting Stony Kick: 20 + This attack also does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Fighting Energy Boundless Power: 140 + During your next turn, this Pokemon can’t attack for 2 Fighting Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
082/132 | Nacli |  | HP: 70 Type: Fighting Ram: 10 for 1 Colorless Energy Retreat Cost: 2 Energy |
083/132 | Naclstack |  | HP: 110 Type: Fighting Rock Hurl: 50 + This attack’s damage isn’t affected by Resistance for 1 Fighting Energy and for 1 Colorless Energy Retreat Cost: 3 Energy |
084/132 | Garganacl |  | HP: 180 Type: Fighting Ability: Powerful a-Salt – Attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance) Hammer In: 130 for 2 Fighting Energy and 1 Colorless Energy Retreat Cost: 4 Energy |
085/132 | Crawdaunt |  | HP: 130 Type: Darkness Vise Grip: 30 for 1 Colorless Energy Cutting Riposte: 130 + If this Pokemon has any damage counters on it, this attack can be used for 1 Darkness Energy for 2 Darkness Energy and 1 Colorless Energy Retreat Cost: 3 Energy |
086/132 | Mega Absol ex |  | HP: 280 Type: Darkness Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
087/132 | Spiritomb |  | HP: 80 Type: Darkness Ability: Spiteful Swirl – If your Active Darkness Pokemon is damaged by an attack from your opponent’s Pokemon (even if your Active Darkness Pokemon is Knocked Out), place 1 damage counter on the Attacking Pokemon. Mountain Breaker: 10 + Discard the top card of your opponent’s deck for 1 Darkness Energy Retreat Cost: 1 Energy |
088/132 | Yveltal |  | HP: 110 Type: Darkness Clutch: 20 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Darkness Energy Dark Feather: 110 for 2 Darkness Energy and 1 Colorless Energy Retreat Cost: None |
089/132 | Nickit |  | HP: 70 Type: Darkness Darkness Fang: 20 for 1 Darkness Energy Retreat Cost: 1 Energy |
090/132 | Thievul |  | HP: 120 Type: Darkness Greedy Hunt: 20 + You may draw cards until you have 6 cards in your hand for 1 Colorless Energy Pitch-Black Fangs: 60 for 1 Darkness Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
091/132 | Shroodle |  | HP: 60 Type: Darkness Poison Jab: 20 + Your opponent’s Active Pokemon is now Poisoned for 1 Darkness Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
092/132 | Grafaiai |  | HP: 100 Type: Darkness Miraculous Paint: 90 + Flip a coin. If heads, choose a Special Condition. Your opponent’s Active Pokemon is now affected by that Special Condition for 1 Darkness Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
093/132 | Steelix |  | HP: 200 Type: Metal Welcoming Tail: 40(+) + If you have exactly 6 Prize cards remaining, this attack does 200 more damage for 2 Colorless Energy Skull Bash: 140 for 2 Metal Energy and 2 Colorless Energy Retreat Cost: 4 Energy |
094/132 | Mega Mawile ex |  | HP: 270 Type: Metal Gobble Down: 80(x) + This attack does 80 damage for each Prize card you have taken for 2 Metal Energy Huge Bite: 260 + If your opponent’s Active Pokemon already has any damage counters on it, this attack’s base damage is 30 for 2 Metal Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
095/132 | Dialga |  | HP: 140 Type: Metal Beam: 30 for 1 Metal Energy Chrono Burst: 80(+) + You may shuffle all Energy attached to this Pokemon into your deck and have this attack do 80 more damage for 2 Metal Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
096/132 | Tinkatink |  | HP: 70 Type: Metal Beat: 20 for 1 Metal Energy Retreat Cost: 1 Energy |
097/132 | Tinkatuff |  | HP: 90 Type: Metal Ability: Haphazard Hammer – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon. Light Punch: 30 for 1 Metal Energy Retreat Cost: 2 Energy |
098/132 | Tinkaton |  | HP: 160 Type: Metal Windup Swing: 240(−) + This attack does 60 less damage for each Energy attached to your opponent’s Active Pokémon for 1 Metal Energy Retreat Cost: 2 Energy |
099/132 | Gholdengo |  | HP: 130 Type: Metal All-You-Can-Grab: Flip a coin until you get tails. Search your deck for a number of cards up to the number of heads and put them into your hand. Then, shuffle your deck for 1 Colorless Energy Speed Attack: 100 for 1 Metal Energy and 2 Colorless Energy Retreat Cost: 2 Energy |
100/132 | Mega Latias ex |  | HP: 280 Type: Dragon Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy Retreat Cost: 1 Energy |
101/132 | Latios |  | HP: 130 Type: Dragon Ability: Lustrous Assist – Once during your turn, when your Mega Latias ex moves from your Bench to the Active Spot, you may use this Ability. Move any amount of Energy from your Benched Pokemon to your Active Pokemon. Dragon Claw: 130 for 1 Water Energy, 1 Psychic Energy, and 1 Colorless Energy Retreat Cost: 1 Energy |
102/132 | Spearow |  | HP: 60 Type: Colorless Pluck: 10 + Before doing damage, discard all Pokemon Tools from your opponent’s Active Pokemon for 1 Colorless Energy Retreat Cost: 1 Energy |
103/132 | Fearow |  | HP: 100 Type: Colorless Repeating Drill: 30(x) + Flip 5 coins. This attack does 30 damage for each heads for 1 Colorless Energy Retreat Cost: 1 Energy |
104/132 | Mega Kangaskhan ex |  | HP: 300 Type: Colorless Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn. Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy Retreat Cost: 3 Energy |
105/132 | Delibird |  | HP: 90 Type: Colorless Quick Gift: If you go first, you can use this attack during your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck for 1 Colorless Energy Gentle Slap: 30 for 2 Colorless Energy Retreat Cost: 1 Energy |
106/132 | Miltank |  | HP: 120 Type: Colorless Bellyful of Milk: Flip 2 coins. If both are heads, heal all damage from 1 of your Pokemon for 2 Colorless Energy Tackle: 60 for 3 Colorless Energy Retreat Cost: 2 Energy |
107/132 | Buneary |  | HP: 70 Type: Colorless Charm: During your opponent’s next turn, attacks used by the Defending Pokemon do 20 less damage (before applying Weakness and Resistance) for 1 Colorless Energy Skip: 10 for 1 Colorless Energy Retreat Cost: 1 Energy |
108/132 | Lopunny |  | HP: 110 Type: Colorless Dashing Kick: This attack does 50 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon) for 1 Colorless Energy Spiral Kick: 60 for 2 Colorless Energy Retreat Cost: 1 Energy |
109/132 | Yungoos |  | HP: 70 Type: Colorless Collect: Draw a card for 1 Colorless Energy Gnaw: 20 for 2 Colorless Energy Retreat Cost: 1 Energy |
110/132 | Gumshoos |  | HP: 100 Type: Colorless Ability: Evidence Gathering – Once during your turn, you may use this Ability. Switch a card from your hand with the top card of your deck. Bite: 50 for 2 Colorless Energy Retreat Cost: 3 Energy |
111/132 | Stufful |  | HP: 70 Type: Colorless Light Punch: 10 for 1 Colorless Energy Flop: 20 for 2 Colorless Energy Retreat Cost: 2 Energy |
112/132 | Bewear |  | HP: 130 Type: Colorless Knuckle Punch: 50 for 2 Colorless Energy Hyper Lariat: 100(+) + Flip 2 coins. If both are heads, this attack does 100 more damage for 3 Colorless Energy Retreat Cost: 3 Energy |
113/132 | Acerola’s Mischief |  | You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex. |
114/132 | Boss’s Orders [Ghetsis] |  | Switch in 1 of your opponent’s Benched Pokemon to the Active Spot. |
115/132 | Energy Switch |  | Move a Basic Energy from 1 of your Pokemon to another of your Pokemon |
116/132 | Fighting Gong |  | Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck. |
117/132 | Forest of Vitality |  | Each player’s Grass Pokemon can evolve into Grass Pokemon during the turn they play those Pokemon, except during their first turn. |
118/132 | Iron Defender |  | During your opponent’s next turn, all of your Metal Pokemon take 30 less damage from attacks from your opponent’s Pokemon (after applying Weakness and Resistance). (This includes new Pokemon that come into play.) |
119/132 | Lillie’s Determination |  | Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. |
120/132 | Lt. Surge’s Bargain |  | Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards. |
121/132 | Mega Signal |  | Search your deck for a Mega Evolution Pokemon ex, reveal it, and put it into your hand. Then, shuffle your deck. |
122/132 | Mystery Garden |  | Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokemon in play. |
123/132 | Pokémon Center Lady |  | Heal 60 damage from 1 of your Pokemon, and it recovers from all Special Conditions. |
124/132 | Premium Power Pro |  | During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). |
125/132 | Rare Candy |  | Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn. |
126/132 | Repel |  | Switch out your opponent’s Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon.) |
127/132 | Risky Ruins |  | Whenever any player puts a Basic non-Darkness Pokemon onto their Bench during their turn, place 2 damage counters on that Pokemon. |
128/132 | Strange Timepiece |  | Devolve 1 of your evolved Psychic Pokemon by putting any number of Evolution cards on it into your hand. (That Pokemon can’t evolve this turn.) |
129/132 | Surfing Beach |  | Once during each player’s turn, that player may switch their Active Water Pokemon with 1 of their Benched Water Pokemon. |
130/132 | Switch |  | Switch your Active Pokemon with 1 of your Benched Pokemon. |
131/132 | Ultra Ball |  | You can use this card only if you discard 2 other cards from your hand. Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck. |
132/132 | Wally’s Compassion |  | Heal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand. |
133/132 | Bulbasaur |  | HP: 80 Type: Grass Bind Down: 10 + During your opponent’s next turn, the Defending Pokemon can’t retreat for 1 Grass Energy Retreat Cost: 2 Energy |
134/132 | Ivysaur |  | HP: 110 Type: Grass Razor Leaf: 60 for 2 Grass Energy Retreat Cost: 3 Energy |
135/132 | Exeggutor |  | HP: 140 Type: Grass Guard Press: 30 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 1 Grass Energy Stomping Wood: 60(+) + This attack does 30 more damage for each Grass Energy attached to this Pokemon for 3 Colorless Energy Retreat Cost: 2 Energy |
136/132 | Shuckle |  | HP: 80 Type: Grass Ability: Fermented Juice – Once during your turn, if this Pokemon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokemon. Rollout: 30 for 1 Grass Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
137/132 | Ninjask |  | HP: 80 Type: Grass Ability: Cast-Off Shell – Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Shedinja and put it onto your Bench. Then, shuffle your deck. U-Turn: 90 + Switch this Pokemon with 1 of your Benched Pokemon for 1 Grass Energy and 1 Colorless Energy Retreat Cost: None |
138/132 | Vulpix |  | HP: 70 Type: Fire Stampede: 10 for 1 Colorless Energy Combustion: 20 for 1 Fire Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
139/132 | Litleo |  | HP: 70 Type: Fire Flare: 30 for 1 Fire Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
140/132 | Snover |  | HP: 90 Type: Water Beat: 10 for 1 Water Energy Icy Snow: 30 for 2 Water Energy Retreat Cost: 3 Energy |
141/132 | Clawitzer |  | HP: 130 Type: Water Ability: Fall Back to Reload – Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokemon Aqua Launcher: 210 + Discard all Energy from this Pokemon for 3 Water Energy Retreat Cost: 2 Energy |
142/132 | Inteleon |  | HP: 150 Type: Water Bring Down: Choose a Pokemon in play (yours or your opponent’s) that has the least HP remaining, except for this Pokemon, and it is Knocked Out for 1 Water Energy Water Shot: 110 + Discard an Energy from this Pokemon for 1 Water Energy Retreat Cost: 1 Energy |
143/132 | Helioptile |  | HP: 70 Type: Lightning Double Scratch: 10 (x) + Flip 2 coins. This attack does 10 damage for each heads for 1 Colorless Energy Retreat Cost: 1 Energy |
144/132 | Shedinja |  | HP: 60 Type: Psychic Ability: Fragile Husk – If this Pokemon is Knocked Out by damage from an attack from your opponent’s Pokemon ex, your opponent can’t take any Prize cards for it. Damage Beat: 20 (x) + This attack does 20 damage for each damage counter on your opponent’s Active Pokemon for 1 Psychic Energy Retreat Cost: 1 Energy |
145/132 | Houndstone |  | HP: 140 Type: Psychic Horrifying Bite: 30 + Flip a coin until you get tails. For each heads, choose a random card from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck for 1 Psychic Energy Hammer In: 130 for 2 Psychic Energy and 1 Colorless Energy Retreat Cost: 3 Energy |
146/132 | Marshadow |  | HP: 90 Type: Fighting Shadowy Side Kick: 60 + If your opponent’s Pokemon is Knocked Out by damage from this attack, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon for 2 Fighting Energy Retreat Cost: 1 Energy |
147/132 | Garganacl |  | HP: 180 Type: Fighting Ability: Powerful a-Salt – Attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance) Hammer In: 130 for 2 Fighting Energy and 1 Colorless Energy Retreat Cost: 4 Energy |
148/132 | Spiritomb |  | HP: 80 Type: Darkness Ability: Spiteful Swirl – If your Active Darkness Pokemon is damaged by an attack from your opponent’s Pokemon (even if your Active Darkness Pokemon is Knocked Out), place 1 damage counter on the Attacking Pokemon. Mountain Breaker: 10 + Discard the top card of your opponent’s deck for 1 Darkness Energy Retreat Cost: 1 Energy |
149/132 | Shroodle |  | HP: 60 Type: Darkness Poison Jab: 20 + Your opponent’s Active Pokemon is now Poisoned for 1 Darkness Energy and 1 Colorless Energy Retreat Cost: 1 Energy |
150/132 | Steelix |  | HP: 200 Type: Metal Welcoming Tail: 40(+) + If you have exactly 6 Prize cards remaining, this attack does 200 more damage for 2 Colorless Energy Skull Bash: 140 for 2 Metal Energy and 2 Colorless Energy Retreat Cost: 4 Energy |
151/132 | Spearow |  | HP: 60 Type: Colorless Pluck: 10 + Before doing damage, discard all Pokemon Tools from your opponent’s Active Pokemon for 1 Colorless Energy Retreat Cost: 1 Energy |
152/132 | Delibird |  | HP: 90 Type: Colorless Quick Gift: If you go first, you can use this attack during your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck for 1 Colorless Energy Gentle Slap: 30 for 2 Colorless Energy Retreat Cost: 1 Energy |
153/132 | Gumshoos |  | HP: 100 Type: Colorless Ability: Evidence Gathering – Once during your turn, you may use this Ability. Switch a card from your hand with the top card of your deck. Bite: 50 for 2 Colorless Energy Retreat Cost: 3 Energy |
154/132 | Stufful |  | HP: 70 Type: Colorless Light Punch: 10 for 1 Colorless Energy Flop: 20 for 2 Colorless Energy Retreat Cost: 2 Energy |
155/132 | Mega Venusaur ex |  | HP: 380 Type: Grass Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon. Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy Retreat Cost: 4 Energy |
156/132 | Mega Camerupt ex |  | HP: 340 Type: Fire Roasting Heat: 80 (+) + If your opponent’s Active Pokemon is Burned, this attack does 160 more damage for 1 Fire Energy Volcanic Meteor: 280 for 1 Fire Energy and 3 Colorless Energy Retreat Cost: 4 Energy |
157/132 | Mega Abomasnow ex |  | HP: 350 Type: Water Hammer-lanche: 100 (x) + Discard the top 6 cards of your deck, and this attack does 100 damage for each Basic Water Energy card that you discarded in this way for 2 Water Energy Frost Barrier: 200 + During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance) for 3 Water Energy Retreat Cost: 4 Energy |
158/132 | Mega Manectric ex |  | HP: 330 Type: Lightning Flash Ray: 120 + During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Basic Pokemon for 2 Lightning Energy Riotous Blasting: 200 (+) + You may discard all Energy from this Pokemon and have this attack do 130 more damage for 3 Lightning Energy Retreat Cost: None |
159/132 | Mega Gardevoir ex |  | HP: 360 Type: Psychic Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy Retreat Cost: 2 Energy |
160/132 | Mega Lucario ex |  | HP: 340 Type: Fighting Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy Retreat Cost: 2 Energy |
161/132 | Mega Absol ex |  | HP: 280 Type: Darkness Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
162/132 | Mega Mawile ex |  | HP: 270 Type: Metal Gobble Down: 80(x) + This attack does 80 damage for each Prize card you have taken for 2 Metal Energy Huge Bite: 260 + If your opponent’s Active Pokemon already has any damage counters on it, this attack’s base damage is 30 for 2 Metal Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
163/132 | Mega Latias ex |  | HP: 280 Type: Dragon Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy Retreat Cost: 1 Energy |
164/132 | Mega Kangaskhan ex |  | HP: 300 Type: Colorless Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn. Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy Retreat Cost: 3 Energy |
165/132 | Acerola’s Mischief |  | You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex. |
166/132 | Air Balloon |  | The Retreat Cost of the Pokemon this card is attached to is two Colorless Energy less. |
167/132 | Buddy-Buddy Poffin |  | Search your deck for up to 2 Basic Pokemon with 70 HP or less and put them onto your Bench. Then, shuffle your deck. |
168/132 | Fighting Gong |  | Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck. |
169/132 | Lillie’s Determination |  | Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. |
170/132 | Lt. Surge’s Bargain |  | Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards. |
171/132 | Mega Signal |  | Search your deck for a Mega Evolution Pokemon ex, reveal it, and put it into your hand. Then, shuffle your deck. |
172/132 | Mystery Garden |  | Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokémon in play. |
173/132 | Night Stretcher |  | Put a Pokemon or a Basic Energy card from your discard pile into your hand. |
174/132 | Premium Power Pro |  | During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). |
175/132 | Rare Candy |  | Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn. |
176/132 | Wally’s Compassion |  | Heal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand. |
177/132 | Mega Venusaur ex |  | HP: 380 Type: Grass Ability: Solar Transfer – As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokemon to another of your Pokemon. Jungle Dump: 240 + Heal 30 damage from this Pokemon for 4 Grass Energy Retreat Cost: 4 Energy |
178/132 | Mega Gardevoir ex |  | HP: 360 Type: Psychic Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy Retreat Cost: 2 Energy |
179/132 | Mega Lucario ex |  | HP: 340 Type: Fighting Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy Retreat Cost: 2 Energy |
180/132 | Mega Absol ex |  | HP: 280 Type: Darkness Terminal Period: If your opponent’s Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out for 1 Darkness Energy and 1 Colorless Energy Claw of Darkness: 200 + Your opponent reveals their hand, and you discard a card you find there for 2 Darkness Energy and 1 Colorless Energy Retreat Cost: 2 Energy |
181/132 | Mega Latias ex |  | HP: 280 Type: Dragon Strafe: 40 + You may switch this Pokemon with 1 of your Benched Pokemon for 1 Colorless Energy Illusory Impulse: 300 + Discard all Energy from this Pokemon for 1 Fire Energy, 1 Psychic Energy, and 1 Colorless Energy Retreat Cost: 1 Energy |
182/132 | Mega Kangaskhan ex |  | HP: 300 Type: Colorless Ability: Run Errand – Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn. Rapid-Fire Combo: 200 (+) + Flip a coin until you get tails. This attack does 50 more damage for each heads for 3 Colorless Energy Retreat Cost: 3 Energy |
183/132 | Acerola’s Mischief |  | You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokemon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent’s Pokemon ex. |
184/132 | Lillie’s Determination |  | Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. |
185/132 | Lt. Surge’s Bargain |  | Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards. |
186/132 | Wally’s Compassion |  | Heal all damage from 1 of your Mega Evolution Pokemon ex. If you healed any damage in this way, put all Energy attached to that Pokemon into your hand. |
187/132 | Mega Gardevoir ex | Mega Hyper Rare | HP: 360 Type: Psychic Overflowing Wishes: For each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck for 1 Psychic Energy Mega Symphonia: 50(×) + This attack does 50 damage for each Psychic Energy attached to all of your Pokemon for 1 Psychic Energy Retreat Cost: 2 Energy |
188/132 | Mega Lucario ex | Mega Hyper Rare | HP: 340 Type: Fighting Aura Jab: 130 + Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like for 1 Fighting Energy Mega Brave: 270 + During your next turn, this Pokemon can’t use Mega Brave for 2 Fighting Energy Retreat Cost: 2 Energy |