Titan Quest 2: All Skills

Titan Quest 2 has a ton of skills, all of which add to your character differently, and we’ve listed them all in this article.

Titan Quest 2: All Skills (Source: THQ Nordic)
Titan Quest 2: All Skills (Source: THQ Nordic)

Your character and builds come before all else in any ARPG, and Titan Quest 2 treats this philosophy like gospel. The game gives you a ton of freedom to build your character as you see fit, and this is most evident by the roster of skills you can pick from. 

Each skill adds to your character in a different way, and the permutations and combinations in which you can mix and match skills are endless. You can make a bunch of characters and still not see all the skills the game has to offer. Thankfully, we’ve listed them all in this article below. 

Related: Titan Quest 2: Death Penalty Explained

All Skills in Titan Quest 2 

Earth Skills

NameType Description
FissureActiveSplit the ground for 20 Strike Damage in an 8m line. The fissure stays for 2s and slows enemies by 20%. In addition to this, you can also consume full Overwhelm for 50% more Damage.
Roiling MagmaActiveActive: Grants 20% increased Movement Speed and increased Fire Damage for 6s.
Passive: While Ring of Flame has Amplify, it deals 3 Fire Damage every 0.5s in a 2.0m radius (20% more Damage and 5% increased radius per Amplify). In addition to this, gain 5 Amplify on use and while active, gain more Amplify per 15 Energy spent globally (Max 20, lasts 3s).
Earth EnchantmentActiveEmit an aura with an 18m radius. Furthermore, the Aura grants you and your allies 20% increased Fire Damage and 20% increased Physical Damage.
Flame VolleyActiveActive: Grants 20% increased Movement Speed and increased Fire Damage for 6s.
Passive: While Ring of Flame has Amplify, it deals 3 Fire Damage every 0.5s in a 2.0m radius (20% more Damage and 5% increased radius per Amplify). In addition, gain 5 Amplify on use and while active, gain more Amplify per 15 Energy spent globally (Max 20, lasts 3s).
EarthquakeActiveConjure an earthquake around you. Effect increases in stages every 1s channeled. Stage 1: 26 Strike Damage in a 4.0m radius. Additional stages deal 120% more Damage. Stage 2 stuns for 0.6s.
IgniteActiveTarget is ignited for 4s, taking 8 Fire Damage every 0.5s.
Ring of FlameActiveActive: Grants 20% increased Movement Speed and increased Fire Damage for 6s.
Passive: While Ring of Flame has Amplify, it deals 3 Fire Damage every 0.5s in a 2.0m radius. Furthermore, gains 5 Amplify on use and while active, gain more Amplify per 15 Energy spent globally (Max 20, lasts 3s).
Grand MagicPassiveGet 8% increased Spell Damage in addition to a +3 to Maximum Energy.
Arcane AbundancePassiveGrants +14 Maximum Energy in addition to 2% increased Maximum Energy.
Earth AttunementPassiveGet 8% increased Fire Damage in addition to 6% increased Physical Damage.
Earth AfflictionPassiveGrants 4% increased Ailment Chance in addition to a 2% boost to Ailment Power.
Earth WielderPassiveGet 4% increased Attack Damage, 2% increased Spell Damage.
Earth BarrierPassiveGrants 7% increased Barrier, 2% increased Armor.
CombustionPassiveGives 8% increased Fire Damage. Furthermore, when you kill a burning enemy, 25% chance to cause an explosion dealing 7 Fire Damage in a 2.0m radius.
OverheatPassiveObtain 10% increased Damage with Overload Abilities.
Magma ShellPassiveGrants 1% increased Health, 3% increased Armor Value, in addition to +4% Fire Resistance.

Rogue Skills

Each class plays different (Source: THQ Nordic)
Each class plays different (Source: THQ Nordic)
NameType Description
Lethal StrikeActiveDeals 200% Weapon Damage to a single target. Consumes Flow to deal 25% more Damage. If this skill consumes Flow or kills the target, its cooldown is refreshed.
Trick ShotActiveThrow a grenade dealing 13 Fire Damage in a 2m radius at the target location.
PreparationActiveEmit an aura with an 18m radius. Aura grants you and allies 20% increased Poison Damage and 20% increased Physical Damage.
Mark for DeathActiveMark your target. Hitting the marked enemy deals an extra 10% of the hit as Vitality Damage (cannot critically hit). Ends when the target is no longer marked.
GrenadeActiveDash 8m in the target direction dealing 13 Pierce Damage to enemies you pass through.
VanishActiveGain 30% increased Movement Speed and 30% increased Damage for 6s.
FlickerActiveDash 8m in the target direction, dealing 13 Pierce Damage to enemies you pass through.
AccuracyPassive6% increased Damage, 10% increased Critical Hit Chance.
Deft HandsPassive6% increased Damage, 4% increased Attack Speed, 4% increased Cast Speed.
AnatomyPassive12% increased Pierce Damage, 12% increased Bleed Chance.
Toxin DistillationPassive12% increased Poison Damage, 12% increased Plague Chance.
Deadly AfflictionPassive8% increased Ailment Chance, 8% increased Ailment Power.
Nimble DefensePassive6% increased Movement Skill Cooldown Speed, +4% Glancing Hit Chance.
Taste for BloodPassive10% increased Vitality Damage, 12% increased Lifesteal.
Volatile ConcoctionPassive10% increased Fire Damage, 12% increased Burn Chance.
Shadow ArtsPassive8% increased Spell Damage.
Sleight of HandPassive8% increased Damage with Weapon Attacks.
Dismantling TacticsPassiveDeal 12% increased Damage to your Mark. When you kill an enemy, deal 5 Vitality Damage to your Mark.

Storm Skills 

Unlock more skills through Divinity (Source: THQ Nordic)
Unlock more skills through Divinity (Source: THQ Nordic)
NameType Description
Call LightningActiveCall down lightning at target location dealing 21 Lightning Damage in a 1.5m radius.
Ice ShardsActiveFire 5 ice shards in a cone, dealing 6-10 Cold Damage each. Additional hits on the same enemy deal 80% less Damage. In addition, gain Overwhelm upon use if you have an Overwhelm skill equipped.
Lightning BoltActiveThrow a lightning bolt dealing 15 Lightning Damage. Infinite penetration. Always fires 1 Projectile; additional ones split on first hit (60% less Damage). On use gain Overwhelm if you have an Overwhelm skill equipped.
Ice NovaActiveThe skill deals 15 Cold Damage in a 4.0m radius around you. 25% chance to Freeze for 1.0s.
Storm NimbusActiveEmit an aura with an 18m radius. Aura grants you and allies 20% increased Cold Damage and 20% increased Lightning Damage.
BlinkActiveInstantly teleport to target location. While on cooldown, can reactivate once to teleport back to start location.
CycloneActiveCreate a cyclone dealing 4 Cold Damage at target location in a 7.0m radius for 10s. Consumes 8 Energy/sec. Deals 5% more Damage per Amplify. Gains Amplify when you use Fire, Cold, or Lightning skills (max 10). Loses all Amplify when ended or recast.
Raging MindPassiveUnlocks Spell Rage, 6% increased Spell Damage, 4% increased Cast Speed.
Arcane InfluxPassive3% increased Energy Regeneration, 1% increased Energy.
Storm AttunementPassive8% increased Lightning and Cold Damage.
Storm AfflictionPassive8% increased Shock and Chill Chance, 8% increased Shock and Chill Power.
Storm GuidancePassive10% increased Projectile Damage, 8% increased Projectile Homing, 8% increased Projectile Range.
Storm ProtectionPassive7% increased Barrier, 5% increased Barrier Conversion Rate, +2% Glancing Projectile Hit Chance.
Lightning EvokerPassive10% chance when using a non-channel active skill to hit a random enemy within 12m with Lightning Strike.
OverchargePassive10% increased Damage with Overload Abilities.
Raging StormPassive2% increased Damage, 10% increased Rage Effect.
Storm AdaptationPassive+20% Barrier Decay Threshold, +4% Cold Resistance, +4% Lightning Resistance.

Warfare Skills

Modifiers will make you stronger (Source: THQ Nordic)
Modifiers will make you stronger (Source: THQ Nordic)
NameTypeDescription
Heavy AttackActiveDeals 180% Weapon Damage. In addition to this, you can consume full Overwhelm for 50% more Damage. Melee: 2.5m Range. Ranged: 100% more Projectile Speed, penetrates +1 target.
Sweeping StrikeActiveSweep in a circle, dealing 120% Weapon Damage in a 4m radius around you.
StompActiveStomp the ground, dealing 12 Strike Damage in a 3.0m radius and stunning enemies for 0.4s.
Doom HornActiveBlow your horn to weaken enemies in a 4.0m radius, reducing Damage Resistance by 12% for 4.0s.
LeapActiveLeap to target location, dealing 19 Strike Damage in a 2.0m radius upon landing.
BarrageActiveAfter a short wind-up, attack 5 times, dealing 35% Weapon Damage. Requires Dagger, Sword, Spear, or Ranged.
Rain of ArrowsActiveLeap to the target location, dealing 19 Strike Damage in a 2.0m radius upon landing.
Battlefield AwarenessActiveEmit an aura with an 18m radius. Aura grants you and allies +15 Armor.
Weapon ProficiencyPassive6% increased Damage with Weapon Attacks, 4% increased Attack Speed.
Martial ExpertPassive8% increased Physical Damage, 8% increased Bleed and Stagger Chance.
Combat RushPassiveWhen you hit with a Melee skill, gain 10% increased Damage and 20% increased Movement Speed for 1s.
MarksmanshipPassive10% increased Projectile Damage, 10% increased Projectile Speed.
Invoker of WarPassiveUnlocks Spell Rage, 4% increased Spell Damage, in addition to 2% increased Attack Damage.
Battle RagePassive2% increased Damage, 10% increased Rage Effect.
Battle HardenedPassive+10 Health, 1.5% increased Health, 2% increased Armor.
Heart of BattlePassiveFor each enemy within 12m, gain 4% increased Damage (max 12%).
Versatile DefensePassive5% increased Armor, +2% Thermic and Natural Resistance, in addition to 4% increased Dodge Cooldown Rate.
Second WindPassiveRegenerate 0.1% Health/sec, 5% increased Health Regeneration.

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