Learn about how Umamusume: Pretty Derby’s Team Trials scoring system works in-depth to multiply your team’s output.

Team Trials is the PvP mode in Umamusume: Pretty Derby that ranks all players within a particular Class by the score they accumulate in matches. The scoring system itself is fairly complex, with teams often gaining a higher score while losing than they do by winning. This guide will break down the game’s scoring system in a simple manner to explore its mechanics, starting with a summary, followed by a detailed explanation.
Table of contents
Umamusume Pretty Derby: Team Trials Scoring System – Summary

Scoring in Team Trials is broadly dependent on:
- Victory
- Finishing Positions
- Team Placing
- Win Margin
- Target Time
- Skills
- Race Positioning
Bonus multipliers apply to the categories listed above. They include:
- Ace bonus
- Opponent rating bonus
- Support bonus
- Streak Bonus
Key Takeaways
- Opponent rating bonus is the largest multiplier and applies to each score category.
- Play against the highest-ranked opponent possible every time.
- Place the veteran uma most likely to win in the “Ace” position in each category to benefit from the Ace bonus.
- Go to edit team, select the topmost position with the “Ace” tag, and choose your best veteran uma for that slot.
- Rare skills are more score-efficient than regular skills.
- Upgrade Support Cards whenever possible to increase the support bonus.
- All three umas on the team should place within the first 5 positions for a substantial bonus.
- Form a fully rounded, powerful team to accumulate streak bonuses. Avoid leaving weak links on your team.
- Winning overall isn’t the main factor for receiving a high score.
Umamusume Pretty Derby: Team Trials Scoring System – Explained

Victory
For a victory against your opponent, you are awarded a base score of 10,000 points. This score only receives the opponent rating bonus, which increases with their Team Rank.
Finishing Positions
Each uma earns a position score based on race placement. Secure the top three spots consistently for the highest scores.
| Finishing Position | Position Score |
|---|---|
| 1st | 10,000 |
| 2nd | 8,000 |
| 3rd | 7,000 |
| 4th | 6,000 |
| 5th | 5,000 |
| 6th | 4,000 |
| 7th | 4,000 |
| 8th | 3,000 |
| 9th | 3,000 |
| 10th | 2,000 |
| 11th | 2,000 |
| 12th | 2,000 |
- Long Shot bonus: If an uma places 3rd or better despite being 8th favorite or lower, she earns an additional 4,000 points.
Team Placing

How well your team placed as a whole provides additional points.
- 1st, 2nd, and 3rd place: 5,000 points
- All members in the top five: 4,000 points
- 1st and 2nd place: 3,000 points
Win Margin
The margin of a member’s win adds to their overall score. Winning by a small margin is more exciting and yields bonus points.
| Difference | Score |
|---|---|
| Distance | 3,000 |
| 10 Lengths | 2,600 |
| 9 Lengths | 2,500 |
| 8 Lengths | 2,400 |
| 7 Lengths | 2,300 |
| 6 Lengths | 2,200 |
| 5 Lengths | 2,100 |
| 4 Lengths | 2,000 |
| 3 1/2 Lengths | 1,900 |
| 3 Lengths | 1,800 |
| 2 1/2 Lengths | 1,700 |
| 2 Lengths | 1,600 |
| 1 3/4 Lengths | 1,500 |
| 1 1/2 Lengths | 1,400 |
| 1 1/4 Lengths | 1,300 |
| 1 Length | 1,200 |
| 3/4 Length | 1,100 |
| 1/2 Length | 1,000 |
| Neck | 2,000 |
| Head | 3,000 |
| Nose | 5,000 |
Target Time
Each track has a standard course time. Every team member can earn a bonus by beating the time. The margin by which they do so will determine the magnitude of the bonus.
| Result | Score |
|---|---|
| Standard Course Time -2.0 s | 2,000 |
| Standard Course Time -1.9 s | 1,900 |
| Standard Course Time -1.8 s | 1,800 |
| Standard Course Time -1.7 s | 1,700 |
| Standard Course Time -1.6 s | 1,600 |
| Standard Course Time -1.5 s | 1,500 |
| Standard Course Time -1.4 s | 1,400 |
| Standard Course Time -1.3 s | 1,300 |
| Standard Course Time -1.2 s | 1,200 |
| Standard Course Time -1.1 s | 1,100 |
| Standard Course Time -1.0 s | 1,000 |
| Standard Course Time -0.9 s | 900 |
| Standard Course Time -0.8 s | 800 |
| Standard Course Time -0.7 s | 700 |
| Standard Course Time -0.6 s | 600 |
| Standard Course Time -0.5 s | 500 |
| Standard Course Time -0.4 s | 400 |
| Standard Course Time -0.3 s | 300 |
| Standard Course Time -0.2 s | 200 |
| Standard Course Time -0.1 s | 100 |
Skills

Each skill activation in Team Trials awards you with points. Unique skills are worth the greatest points, lower for 1-star and 2-star umas, higher for 3-star and above. The unique skill level also adds additional points.
- Standard skill: 500 points
- Rare skill: 1,200
Unique skill
| Skill Level | 1-Star and 2-Star | 3-Star+ |
|---|---|---|
| 1 | 1,500 | 2,000 |
| 2 | 1,700 | 2,200 |
| 3 | 1,800 | 2,300 |
| 4 | 1,900 | 2,400 |
| 5 | 2,000 | 2,500 |
Race Positioning
| Bonus | Score |
|---|---|
| Strong Start | 5,000 |
| Good Positioning (Mid-Race) | 4,000 |
| Good Positioning (Late-Race) | 3,000 |
| Rushed | -500 |
| Rushed (per second) | -100 |

We provide the latest news and create guides for Umamusume. Meanwhile, you can check out the following Umamusume articles or catch us playing games on YouTube:
Reddit
Email


