Read on to learn about Recursive Destruction, a new feature that debuts with Season 1: Eternal Night Falls in Marvel Rivals.
NetEase Games’ Marvel Rivals continues to reach new heights each day. With their innovative features and mechanisms, they set standards that distinguish them from other contemporary multiplayer shooters. In Marvel Rivals’ Dev Vision Vol. 03, the developers have teased a new mechanic called ‘Recursive Destruction,’ which debuts in the Empire Of Eternal Night: Midtown map with the Season 1: Eternal Night Falls launch.
Many of you may have already noticed one of the Midnight Features event missions requires you to ‘Trigger Recursive Destruction three times in Empire of Eternal Night: Midtown.’ But what exactly is Recursive Destruction in Marvel Rivals? Let’s dive in to learn in-depth about this groundbreaking mechanism.
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How Does Recursive Destruction Work in Marvel Rivals?
Marvel Rivals Season 1 introduces a new map, ‘Empire Of Eternal Night: Midtown’, featuring a unique mechanism called ‘Recursive Destruction’. The feature allows players to rebuild, shape, or transform destroyed structures within the map, creating endless possibilities for using the environment strategically. NetEase Games’ brilliance merges with the powerful Unreal Engine 5’s Chaos Destruction system to introduce a groundbreaking mechanism never before witnessed in competitive gaming.
At the time of the Marvel Rivals launch, NetEase Games amazed the players with the creative environment destruction mechanism, which allowed realistic destruction of surroundings for a surreal gameplay experience. Now, the addition of Recursive Destruction takes this concept even further. Through this, players can reverse the structure to its original form, reminiscent of Dr. Strange’s use of the Time Stone in the Marvel Universe.
The Recursive Destruction opens up multiple tactical possibilities, such as eliminating a foe, protecting an ally, or even creating perfect vantage points. Experiment with the Recursive Destruction feature to unlock endless possibilities and experience real destructive and building simulations.
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