Read more to know when the Tales of the Shire takes place and the possibility of seeing familiar faces from Tolkien’s iconic world.

Tales of the Shire is a cozy life-sim game that’s set in Tolkien’s iconic The Lord of The Rings universe. In the game, you get to experience a peaceful life as a hobbit living in the Shire. It’s a relaxing game that promises wholesome gameplay set in Middle-earth. With that said, you might be wondering where in the timeline this game fits in.
The Tales of the Shire is set in the Third Age. That’s between the events of The Hobbit and The Lord of The Rings story. If you want to know more, let’s take a deeper dive.
Tales of the Shire Timeline, Explored

The Tales of the Shire are set between the post-The Hobbit and pre-Fellowship of the Ring timeline. But that’s a large gap, and we can possibly narrow it down based on community discussions.
According to an X post by My Tales of the Shire, the game might take place between Bilbo Baggins’ return from the Quest for Erebor and just before his birthday bash. That’s around 1342 and 1401, according to the fan theory. The developers might be looking to avoid major wartime events like Smaug or Sauron’s return. This allows them to set the cozy and laid-back tone that the game has. It’s a contrast to most epic conflicts in various games and media set in The Lord of the Rings franchise.
Will We See Familiar Characters in the Game?
One of the popular questions from fans is whether we’ll be seeing iconic characters in Tales of the Shire like Bilbo and Frodo. We already saw Gandalf in the trailer. If the timeline is accurate and the characters happen to be not active in other major events in the story, there is a possibility. However, according to My Tales of the Shire, characters who are too young or haven’t been born yet will likely not appear in the game.
Why This Era Feels Perfect
A good reason why this era is perfect for the Tales of the Shire story is that this is where major events did not take place. The period choice lets the game developers integrate lore from Tolkien’s Appendices. Perhaps things like the Old Took cousins, Brandybuck neighbors, and familiar Shire faces, while also creating new, yet plausible, local stories.
With no major quest looming, the developers could invent “Hobbit-sized problems in a Hobbit-sized world.” It’s a good way to bring fresh stories rather than retelling the same old journeys we all know and love.
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