The rise of indie games like REPO currently reflects what gamers want, and how big gaming has become. Let’s see why REPO is so popular.

With the recent release of AC: Shadows and the marketing hype produced by Ubisoft being successful, an indie developer has found popularity among more than 200,000 gamers. Today, we look at an indie horror co-op hit and answer, why is REPO so popular?
Comedic Moments and Clips
This has to be the most chaotic REPO clip😭 pic.twitter.com/PEIOuEW2oa
— Rectrixx (@Rectrixx_) March 12, 2025
REPO has so many mechanics that can backfire on you. From weapons that hurt you while using them, or your own friends lifting you and throwing you at enemies, the game never ceases to be funny. Hitting yourself due to the game’s physics and dying comedically will always get a laugh out of everyone in the game.
Also, the horror experience is not bland as REPO’s enemy catalog is unique and fun. Discovering ways to either eliminate or avoid entities in the map. That being said, a big factor in how the level will go depends on your friends too, as they might lend the devil an ear and do something out of impulse.
REPO Is A Game Made with Love

REPO’s similarity to another indie hit Lethal Company has also been one of the reasons why the game is so successful. The graphics are simple, but eye catchy. The gameplay, similar, but with enough changes that do not feel like a direct rip-off. Plus, the addition of physics makes the game much more unique.
REPO, straight from the menu feels like it was crafted to provide the old-school gaming experience to the newer generation. The game proves that you don’t need better graphics, just a better experience.
REPO Developers Take in Feedback and Communicate
Semiwork studios, being a small team, have always shown love for their games and always try to provide what the players want. The current problem in REPO is the lack of matchmaking lobbies. The developers have noted this and are already working on it, sourced from their YouTube channel.
Semiwork Studios is also very transparent about their shortcomings and advantages as a small indie developer, as REPO is just their second game. The first was a rogue-like by the name of Voidigo.
This stream of communication often makes players feel connected to the game, as lack of communication from game developers are a big issue for games such as Hollow Knight: Silksong and more.
Streamers Create Content and Market REPO for Free
![The Shadowchild (Source: semiwork, Wurps [on the R.E.P.O. grind] on YouTube)](https://static.deltiasgaming.com/2025/03/shadowchild-repo.jpg)
One of the biggest disadvantages of being a small indie developer is limited funds for marketing. However, Streamers are a good way to promote the game today as they are effectively micro-celebrities and have large audiences that are gamers too.
REPO rode on this streaming wave, and just a few days after a small number of prominent streamers started playing, a surge of players started flowing into the game. Streamers get their content and provide the game with a platform with a mic to announce why you should play REPO.
![REPO Logo [Source: semiwork]](https://static.deltiasgaming.com/2025/03/header.jpg)
We provide the latest news and create guides for REPO. Meanwhile, you can check out the following REPO articles or catch us playing games on Twitch and YouTube: