Obtaining a Skullcrusher Pulverizer in Doom The Dark Ages improves your combat prowess when fighting against a group of enemies.

Doom The Dark Ages provides a wide variety of arsenal. The Slayer is equipped with various power-packed weaponry to fend off the relentless demons of Hell. The Skullcrusher Pulverizer is a standout weapon among them. It is a great choice for crowd control, unleashing a barrage of bone shards over a wide area. Fortunately, you can obtain this powerful weapon as a part of the progression, making it unmissable. Let’s dive into how to get the Skullcrusher Pulverizer in Skullcrusher Pulverizer and how to use it effectively.
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How To Obtain Skullcrusher Pulverizer in Doom The Dark Ages
The Skullcrusher Pulverizer is obtained in Chapter 4, Sentinel Barracks. Luckily, it becomes available at the start of the chapter, while you progress with the ‘Defend the Barracks’ objective. After getting past the Sentinel soldiers, follow the hallways to eventually reach a hall with monitors.
The Skullcrusher Pulverizer is placed on a table and will be marked as an objective. Approach the weapon and interact with it to add it to your arsenal. Immediately, right after you obtain the weapon, you will encounter a huge horde in the next room. It provides an ideal opportunity to try out your newly acquired weapon capabilities.
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How To Use Skullcrusher Pulverizer in Doom The Dark Ages

Skullcrusher Pulverizer uses the skulls of demons as its ammo. It grinds the skulls and fires them as shards to cover a wide range, making it incredibly effective when surrounded by enemies. It stands out as the best option to fight against a group of enemies, as it can damage multiple enemies. The Skullcrusher Pulverizer comes with the following upgrades:
Tier | Upgrade | Description |
1 | Runic Skull | The movement speed and the Pulverizer’s rate of fire are increased at maximum Charge when you kill demons with Pulverizer or Melee builds. |
2 | Runic Strike | Melee strikes build and maintain Charge. |
3 | Flay | The number of projectiles fired per shot increased over a wider area. |

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