EA FC 25 offers a variety of PlayStyles to help you feel immersed in the game. So, if you want to learn more, here’s what you should know.
The overall rating (OVR) determines the uniqueness of all EA FC players, including those you create. However, if you’re a veteran fan of the series, you’ll know that it’s often not enough. This is where PlayStyles come in, giving each in-game player a distinct identity based on their real-world abilities.
EA FC 25 has brought back PlayStyles, which, combined with Opta’s real-world data optimization, helps make the game feel more immersive. You can use PlayStyles in various different EA FC 25 game modes like Ultimate Team, Rush, Career and Club.
So, here’s everything you need to learn about PlayStyles in EA FC 25.
List of All Playstyles in EA FC 25 and What They Do
There are six different categories of PlayStyles to cover the different aspects of football. Scoring, passing, ball control, defending, physical, and even goalkeeping have their own unique set of PlayStyles in EA FC 25. If you’re a returning player, you might have noted that goalkeeping is an entirely new category.
Nevertheless, we’ve listed all of them, explained what they’re for, and described how they work, down below.
Scoring PlayStyles
Name | Description | PlayStyle | PlayStyle+ |
---|---|---|---|
Power Shot | A player who is known for taking powerful shots from outside the box. | Performs power shots faster and with increased speed. | Performs power shots much faster and with a significant increase in speed. |
Dead Ball | A player who is known for being a specialist at taking set pieces. | Set pieces are delivered with increased speed, curve, and accuracy. The ball trajectory preview line is longer. | Set pieces are delivered with exceptional speed, curve, and accuracy. The ball trajectory preview line is at maximum length. |
Chip Shot | A player who is known to often try and chip the goalkeeper when shooting. | Performs chip shots faster and with greater accuracy. | Performs chip shots more quickly with exceptional accuracy. |
Finesse Shot | A player that is known to place the ball when shooting. | Performs finesse shots faster with additional curve and improved accuracy. | Performs finesse shots significantly faster with maximum cure and exceptional accuracy. |
Power Header | A player who is known to strike with power when heading the ball towards goal. | Performs headers with increased power and accuracy. | Performs headers with maximum power and accuracy. |
Passing PlayStyles
Name | Description | PlayStyle | PlayStyle+ |
---|---|---|---|
Pinged Pass | A player who is known for making defense-splitting passes for a teammate to run onto. | Through passes are more accurate, swerve passes are delivered with more curve, and precision passes travel faster to the destination. | Through passes are far more accurate, swerve passes are delivered with maximum curve, and precision passes travel at top speed to the destination. |
Incisive Pass | A player who is known for making high-speed ground passes. | Passes travel faster along the ground without impacting the trapping difficulty of the receiver. | Passes travel much faster along the ground without impacting the trapping difficulty of the receiver. |
Long Ball Pass | A player who is known for performing lobbed long passes to teammates. | Lob and lofted through passes are more accurate, travel faster, and are more difficult to intercept. | Lob and lofted through passes are even more accurate, travel faster, and are far more difficult to intercept. |
Tiki Taka | A player that is known for making first-time accurate and short passes. | Executes difficult first-time ground passes with high accuracy, using backheels when contextually appropriate. Short distance ground passes are highly accurate. | Executes difficult first-time ground passes with even greater accuracy, using backheels when contextually appropriate. Short distance ground passes are exceptionally accurate. |
Whipped Pass | A player who is known for making high-speed whipped crosses into the box. | All crosses are highly accurate, travel faster, and with more curve. | All crosses are highly accurate, travel faster, and with more curve. Performs driven crosses with exceptional power. |
Ball Control PlayStyles
Name | Description | PlayStyle | PlayStyle+ |
---|---|---|---|
First Touch | A player who is known for accurate first touch control in difficult situations. | Has reduced error when trapping the ball and is able to transition to dribbling faster with greater control. | Has minimal error when trapping the ball and is able to transition to dribbling much faster with greater control. |
Flair | A player who is known to try flamboyant moves (traps, passes, and shots). | Fancy passes and shots are performed with improved accuracy. Performs Flair animations when contextually appropriate. | Fancy passes and shots are performed with even greater accuracy. Performs Flair animations when contextually appropriate. |
Press Proven | A player who is known for keeping possession under physical pressure from the opponent. | Keeps close control of the ball while dribbling at jog speed and can shield the ball more effectively from stronger opponents. | Keeps exceptionally close control of the ball while dribbling at job speed and an shield the ball much more effectively from stronger opponents. |
Rapid | A player who is known to use speed and knock the ball ahead of their opponent to beat them whilst dribbling. | Reaches a higher sprint speed while dribbling and has reduced chance of an error when sprinting or performing knock-ons. | Reaches even higher sprint speed while dribbling and has greatly reduced chance of an error when sprinting or performing knock-ons. |
Technical | A player who regularly tries to beat an opponent by using technical dribbling ability (with little or no use of skill moves or little or no physical contact). | Reaches a higher speed when performing controlled sprints and performs wide turns while dribbling with more precision. | Reaches an even higher speed when performing controlled sprints and performs wide turns while dribbling with greater precision. |
Trickster | A player who is known for being able to perform skill moves in 1v1 situations. | Grants the ability to perform unique flick skill moves. | Grants the ability to perform more unique ground and flick skill moves. Is significantly more agile when strafe dribbling. |
Defending PlayStyles
Name | Description | PlayStyle | PlayStyle+ |
---|---|---|---|
Block | A player who is known for performing elastic and overreaching blocks. | Increased reach when performing blocks and improved ability to make a successful block. | Even greater reach when performing blocks and improved ability to make a successful block. |
Bruiser | A player who is known for winning possession by physical imposition. | Greater strength when performing physical tackles. | Even greater strength when performing physical tackles. |
Intercept | A player who is known for performing interceptions and keeping ball possession. | Increased reach and improved chance of retaining possession of the ball when performing interceptions. | Even greater reach and improved chance of retaining possession of the ball when performing interceptions. |
Jockey | A player who is known for being successful in 1v1 situations. | Increased max speed of sprint jockey and improved transition speed from jockey to sprint. | Increased max speed of sprint jockey and greatly improved transition speed from jockey to sprint. |
Slide Tackle | A player who is known for often performing slide tackles. | Grants the ability to stop the ball directly at their feet when performing a slide tackle. | Greatly improved slide tackle coverage. Grants the ability to stop the ball directly at their feet when performing a slide tackle. |
Anticipate | A player who is known for having a high success rate of getting ball possession on tackles with a low fouling rate. | Improved chances of standing tackle success and grants the ability to stop the ball directly at their feet when performing a standing tackle. | Significantly improved chances of standing tackle success and grants the ability to stop the ball directly at their feet when performing a standing tackle. |
Physical PlayStyles
Name | Description | PlayStyle | PlayStyle+ |
---|---|---|---|
Acrobatic | A player who tends to perform acrobatic passes, clearances, and shots. | Performs volleys with improved accuracy and has access to acrobatic volley animations. | Performs volleys with significant accuracy and has access to unique acrobatic volley animations. |
Aerial | A player who is known for having a high success rate, winning aerial offense and defense. | Performs higher jumps and has improved aerial physical presence. | Performs even higher jumps and has greatly improved aerial physical presence. |
Trivela | A player who is known for passing, crossing, and shooting with the outside of the foot. | Contextually triggers “outside of the foot” passes and shots. | Contextually triggers “outside of the foot” passes and shots. Reduced error on “outside the foot” passes. |
Relentless | A player who is known for covering a greater area of the field compared to other players in the same position. | Reduces fatigue loss during play and increases fatigue recovery during halftime. | Greatly reduces the long-term fatigue effects on attributes, reaction time, and defensive awareness. Reduces fatigue loss during play and increases fatigue recovery during halftime. |
Quickstep | A player who is known to have a quick burst of speed when accelerating on and off the ball. | Accelerates faster during explosive sprints. | Accelerates significantly faster during explosive sprints. |
Long Throw | A player who is known to throw the ball further than the average player. | Performs throw-ins with increased power to cover a greater distance. | Performs throw-ins with more power to cover maximum distance. |
Goalkeeping PlayStyles
Name | Description | PlayStyle | PlayStyle+ |
---|---|---|---|
Far Throw | A goalkeeper who is known for starting counter attacks with long throws. | Able to perform throws with increased speed and distance. | Able to perform throws with greater speed and distance. |
FootWork | A goalkeeper who is known for using their feet to make difficult saves. | Performs foot saves faster and with extended reach. | Performs foot saves more quickly with even greater reach. |
Cross Claimer | A goalkeeper who is known to often come off the line to claim high balls from dangerous areas. | Comes out to claim crosses with increased pace, increased awareness of the ball trajectory, and further punch reach with increased power. | Comes out to claim crosses with greater pace, greater awareness of the ball trajectory, increased punch reach with greater power. |
Rush Out | A goalkeeper who is known to often challenge attackers head-on in 1v1 situations. | Rush speed is increased and has an improved reaction speed to shots in rushing situations. | Rush speed is greatly increased and has a faster reaction speed to shots in rushing situations. |
Far Reach | A goalkeeper who is known for the ability to cover the net and extend their reach to save challenging shots. | Performs diving saves with improved reach and has access to extended reach animations. | Performs diving saves with greater reach and has access to extended reach animations. |
Deflector | A goalkeeper who is known for having great deflection control to safer spaces. | Performs deflection saves into safer areas with increased ball speed control. | Performs deflection saves into safer areas or towards free teammates with greater ball speed control. |
Looking For More?
Thank you for reading the Article. We provide the latest news and create guides for Baldur’s Gate 3, Starfield, ARK Survival Ascended, and more. Also, watch Deltia play games on Twitch or visit his YouTube channel!