Towers Of Aghasba Update 4 Patch Notes Revealed

The Towers of Aghasba Update 4 Patch Notes reveal several bug fixes for the game and is available on Steam and PlayStation 5.

Towers of Aghasba Patch 4 Notes.
Patch #4 for Towers of Aghasba fixes some of the prominent bugs (Image via Dreamlit Inc.)

Dreamlit Inc. has released patch #4 for Towers of Aghasba, and it mostly aims to fix a lot of the bugs that have been present in the game so far. Most importantly, the annoying “disappearing items” glitch, where several world elements like the ecosystem, creatures, or even buildings would randomly vanish.

Patch #4 for Towers of Aghasba is available for players on both Steam and the PlayStation 5. However, the build numbers are different for both platforms. In this article, we will explore the changelogs as revealed in the Towers of Aghasba Update 4 Patch Notes.

Towers of Aghasba Patch 4: Changelog and Patch Notes Explored

Here are the detailed notes for Towers of Aghasba Patch #4 as revealed by the developer. This is Towers of Aghasba Build ID 16565747 | CL 64261 for Steam users. Similarly, for PlayStation 5 players, this is Towers of Aghasba v1.0000.09.

Bugs

  • Fixed disappearing ecosystem plants, creatures, and village buildings.

Aware of issues still occurring on older saves, as well as some new players.This fix should not impact your current save dataWe are working on a comprehensive fix.

  • Fixed a potential hardlock with the quest to craft the hatchet.
  • Fixed Catwalk Recipes to link properly to 4 individual catwalks.
  • Gold Merchant no longer scams you out of gold when crafting multiple amounts.
  • Fixed an issue where Fill Order rewards from Sky Shaman, Giant Eye, and Giant Mouth spawned in an unobtainable spot.
  • Fixed a possible crash due to ingredient item definitions.
  • Fixed several bugs where recipes were not unlocking properly in some locations.
  • Steel Ingot now unlocks in the Forge after reaching Citadel T3.
  • Withered Immunity Elixir T1 now unlocks in the Alchemy after killing 4 Withered Humanoids (Sword, Archer, Shield).
  • Wood > Hardwood now unlocks in the Lumber Mill after harvesting 10 Forest Stalks.
  • Fixed a bug where Steel Ingot was not unlocking on rebuilding Citadel T3 (retroactively fixed for old saves; the recipe is also available at the Kiln in Mining Village).

UI

  • Updated some Fill Order icons to their final appearance.
  • Fixed some icons that were assigned to the wrong decoration.
  • Moved ‘Build’ to appear next to ‘Craft’ in the menus.
  • Updated the Controls page to make movement keys bindable.

Audio

  • Balanced ambient audio for fullness.

Decorations

  • Adjusted foundations to make them easier to place.
  • Adjusted several decorations’ interact points to make them easier to remove.
  • Fixed placement issues with some decorations.
  • Fixed placement issues with various fence types.
  • Added Culture Points to all decorations.

Fill Orders

  • Stick removed from the following:
    • Fingernail Shovel.
  • Rope removed from the following:
    • Deli.
    • Quarry.
    • Clay Pit.
    • Tahi’s Hut.

Combat

  • Tools (Hatchet, Pickaxe, and Shovel) now have new run attacks and animations.

Recipes

  • Steel Ingot unlocks in the Forge after reaching Citadel T3.
  • Withered Immunity Elixir T1 unlocks in the Alchemy after killing 4 Withered Humanoids (Sword, Archer, Shield).
  • Wood > Hardwood unlocks in the Lumber Mill after harvesting 10 Forest Stalks.

Balance

  • Decreased Amity gain from Fresh Bush.
  • Adjusted Storage Chest Recipes.
  • Removed negative Amity effects from Clay Mound and Coal Mound.

Stamina

  • Stamina no longer degenerates too rapidly while swimming.
  • Mounting the Harelope now cancels the player’s sprint ability.
  • Ensured only one stamina bar is ever displayed at a time.

Gliding/Mounting

  • Ensured the character appropriately stops gliding when mounting the Harelope.

Misc

  • Pre-Order items can now be removed by pressing ‘Q’.
  • Improved logging for debugging purposes.
  • Added FOV slider.

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