This guide will help you optimize FragPunk on RTX 5060 Ti for the best experience without compromising your FPS.

FragPunk is making waves in the competitive shooter scene. It is known for its fast-paced action and colorful visuals, reminiscent of The Finals. Built on the notorious Unreal Engine 5, the game twists up the classic arena-shooter formula with creative team formations and card power-ups.
However, with many effects and superior graphical representation, your system can take a massive hit. The first-person-shooter genre has seen massive improvement throughout the years, but optimization is a recurring issue in this generation. To battle these issues, Nvidia has revealed its 5000 series, which is deemed the strongest GPUs ever to be released. Now, if you’re using the 5060 Ti 16 GB variant, you might still face performance issues. It happens due to the GPU’s power constraints to make it budget-friendly.
Since FragPunk puts a huge stress on a graphics card with its stylish aesthetics, these settings will help you to increase your frames-per-second on an RTX 5060 Ti. Here is everything that you can tweak to maximize your graphics card’s performance in the game.
Optimal Settings in FragPunk for RTX 5060 Ti

Display Settings
Option | Setting |
Display Mode | Windowed Borderless or Fullscreen (Depends if you’re an individual who frequently presses alt-tabs) |
Display Resolution | 2K/1440p (2560×1440) or your monitor’s native resolution |
Post Processing Intensity | Low |
V-Sync | On |
Anti-Tearing | On if you’re using DirectX 12 |
Graphics API | DirectX 12 |
FOV | Depends on your preference |
Display Ratio | 16:9 for Wide and 21:9 for Ultrawide |
Graphic Settings
Option | Setting |
Upsampling & Antialiasing | DLSS 4.0 (Quality) |
Resolution Quality | 100 (Do not upscale) |
Frame Generation | Off (On if you’re facing immense lag) |
Low Latency Mode | On |
Mesh Quality | Epic |
Shadow Quality | High |
Post Processing | High |
Texture Quality | Epic |
Effect Quality | High |
Screen Space Reflection | Medium |
Weapon Depth of Field | Low |
Weapon Dynamic Blur | Low |
Scene Dynamic Blur | Low |
Ray Tracing | Medium |
SSGI | High |
UI Resolution | High |
Animation Physical | On (Depending on your preference) |
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