In Baldur’s Gate 3, Belm is a one-handed scimitar, and you can get it from Jaheira’s Basement in Act 3. Here is everything you need to know.
The Belm
In Baldur’s Gate 3, The Belm is a very rare One-Handed Scimitar found in Jaheira’s basement in Act 3. It’s a finesse weapon with decent damage and two special bonuses.
Perfectly Balanced Strike: the bonus enhances the accuracy and speed of your attacks, making your strikes more efficient and ensuring a higher chance of hitting the target. It’s a bonus action, so you can use it with regular attacks, dealing additional damage with better accuracy.
Whirlwind Attack: This bonus allows you to fight multiple foes efficiently at once, making it a powerful choice when surrounded or facing a group of enemies. It enhances your area of effect in combat. Effective against crowds.
You can equip it to your character’s main hand weapon slot in the inventory, providing additional bonuses and buffs. The user needs Martial Weapon proficiency or suffers penalties while wearing the weapon.
The Belm features in Baldur’s Gate 3:
- Weapon Type: One-Handed, Scimitar
- Damage: 1D6 +2 Slashing + Strength or Dexterity modifier
- Requirements: Martial Weapon proficiency
- Rarity: Very Rare
- Location: Looted from caravan bodyguard dead body, Act 1 (X:25 Y:606)
- Weight: 1.35 kg
- Value: 480
- Bonuses:
- Enchantment: + 2
- Perfectly Balanced Strike: Send Belm snaking out with an adder’s speed, the very exemplar of swiftness embodied in steel.
- Whirlwind Attack: Strike out at all nearby foes, making separate Attack rolls against each target.
- Lacerate: Slash at your target’s vital points to make it Bleed. Some Undead and Constructs can’t suffer Bleeding.
- Flourish: Feint an attack to possibly throw your opponent Off Balance.
- Classes with Martial Weapons Proficiency: Cleric(Tempest Domain, War Domain), Fighter, Ranger, Paladin, Barbarian, Bard (College of Valour)
- Companions Who Can Use This Weapon: Lae’zel, Minthara, Karlach, Minsc
How to Get the Belm in Baldur’s Gate 3
You can find Belm in the Opulent Chest, hidden behind a bookcase in Jaheira’s Basement, under Elerrathin’s Home (X:-206 Y: -55) in the Lower City, Act 3. You will need a Harp-Shaped Pin to access the basement.
There are two ways to get a Harp-Shaped Pin in Act 3. However, you may have one already if you found it in a pile of viscera in the Oubliette in Act 2.
How to get a Harp-Shaped Pin without Jaheira at your party
Head to the Graveyard and Mortuary at the north of Elfsong Tavern. Inside, you will find many caskets and coffins. Harp-Shaped Pin is in the Mahogany Cascet next to the window. You must steal it, so ensure no one is around or use one of your companions to speak with the lady working there and hold her attention while you obtain the Harp-Shaped Pin.
How to get a Harp-Shaped Pin with Jaheira at your party
If Jaheira is part of your party, acquiring the Harp-Shaped Pin becomes simpler. Head directly to Elerrathin’s Home, her residence, with Jaheira in your group. A cutscene will unfold as her children welcome her. Proceed upstairs and interact with Tate, a small boy in one of the rooms. He will give you the Harp-Shaped Pin.
Find Elerrathin’s Home and Jaheira’s Basement
Elerrathin’s Home (X:-207 Y: -55) and Jaheira’s Basement are on the northwest side of Baldur’s Gate Lower city map. Just next to Baldur’s Gate, the city entrance. It’s a large house surrounded by greenery with a porch where a child practices martial arts on a training dummy.
If you already possess the Harp-Shaped Pin, head directly to the office. As you approach the desk, your party will automatically pass a perception check, revealing a Pin slot on the desk. Interact with it and insert the Harp-Shaped Pin to unveil a hidden passage leading to the basement.
Disarm The Traps
Proceed deeper into the basement, but be aware of the traps. You can disarm them by moving the chest to the left to any other location. It will release the pressure hidden under the chest pressure plate and disable the runes, allowing you a safe pass.
Find Hidden Door and Get Belm
Enter into the small cave with a hut. Here, your party will pass an automatic perception check again, unveiling the loose wooden boards next to the wall and a concealed door behind the tall bookshelf. First, disarm the trap beneath the loose floor wooden boards to access the key. Loot the key and use it to unlock the hidden door hidden behind the bookshelf. Alternatively, you can attempt to unlock the bookcase directly. If you successfully pass an 18 DC Sleight of Hand skill check, it will open.
Once in the hidden room in Jaheira’s Basement, open the opulent chest and get the Belm. If you have Jaheira with you and a good relationship with her, she shouldn’t have anything against you taking her gear and looting the area. You will also find Staff of the Ram and Khalid’s Gift Amulet in the room.
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