In this article, we shall explore the new operator ban system in Rainbow Six Siege X and analyze its impact on the gameplay and meta.

We finally have a detailed look at all that’s coming to Rainbow Six Siege with the transition to Siege X. Launching with Siege X on June 10, 2025, is a brand new game mode, a total visual overhaul, reworked audio systems, destructible environments, and much more. All of these new elements were showcased extensively in the Siege X stream. What didn’t garner much attention, however, was the new operator ban system.
Shown and discussed briefly as part of the Showcase match toward the end of the stream, the new operator ban system changes things up drastically. Instead of four bans at the start of the map, we will now have two bans each round, making for a total of six bans for each half. This new system change is sure to shake up the meta next season. With so much to unpack, let’s discuss this in detail. In this article, we shall go over the new operator ban system in Rainbow Six Siege X and analyze its impact on the gameplay and meta.
Related: Is Rainbow Six Siege X Free-To-Play?
What Is the New Operator Ban System in Siege X?

As stated earlier, Rainbow Six Siege X is shifting the core Siege gameplay and meta by switching from four bans at the start of the round to two bans every single round. Previously, you would ban four operators at the start, with each team picking a defender and an attacker each. The selected operators would then be removed from the operator pool for the entire match.
In Siege X, however, there’s a ban before each round, letting both teams select a total of three attackers and three defenders per half. As a defender, before you play a round, you select a site. Then, the ban phase kicks in, where you get to ban an attacking operator while the other team bans a defender. The two operators are then removed from the game. Round 2 comes along, and you pick a site and go back into the ban phase. You and the other ban an operator each, and these operators join the banned operators from Round 1. The same goes for Round 3. After the third round, operators switch sides, and the bans are reset. The previously banned ops are now unbanned, and you begin with a fresh set of bans for the next three rounds.
Also Read: When Is Rainbow Six Siege X Launching? Release Date Revealed
How Does this Change the Meta

The reworked operator ban system changes how you approach any match. Instead of looking at the match as a whole, you now have to approach each round individually. Previously, you executed general bans, banning operators that you didn’t wish to play against that game. Now, you can be more strategic. Pick a site and then ban the operator who would cause you the most trouble on that site before doing the same for subsequent sites.
For instance, you’re defending CCTV/Cash on Clubhouse. Heading into that round, you can ban the Maverick, so tricking the wall and holding the site becomes easier. The round after, you go to the basement site and can ban the Jackal, making roaming easier. Round 3, you could go to the Gym and ban the Blitz as the final ban of your defending half.
The new ban system also ensures the potential that your favorite op may not be banned for the whole game. In Siege, if a Jackal is banned, he serves the ban for the whole game. In Siege X, if a Jackal is banned, there is still a possibility that you get to play him in the next half when the bans reset.
Lastly, this allows teams that adapt fast and study the opponents well to thrive. If you notice the enemy team is excellent with their Smoke, you can ban him in the next round. Or, if you feel they rely too much on a Montagne, take him away. Understanding the enemy’s strats and adapting to them with bans in the next round could prove key in thriving in Siege X.
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