Baldur’s Gate 3: How Does Crime Work

In this guide, we shall go over how crime works in Baldur’s Gate 3 so you can stay one step ahead of the law.

Baldur's Gate 3 System Requirements Windows and Mac
Baldur’s Gate 3 (Source: Larian Studios)

Baldur’s Gate 3 offers unprecedented freedom, letting you mold the world as you see fit. While most players choose to take the higher road, sometimes you just want to indulge in and enjoy the chaos. If you’re ever looking to tap into your dark side, Baldur’s Gate 3 allows you to do so. But in the true spirit of Dostoyevsky, no crime is without punishment. 

Baldur’s Gate 3 features in-depth crime mechanics, allowing you to commit a multitude of crimes. Naturally, crimes have their consequences that you need to be wary of. If you’re not careful, you could very well end up in prison. If you’re someone unfamiliar with crime in Baldur’s Gate 3, we’re here to help with this guide. In this guide, we shall go over how crime works in Baldur’s Gate 3.

Related: Baldur’s Gate 3: How To Use Stealth

How Crime Works in Baldur’s Gate 3

The law is hard on crime (Source: Larian Studios)
The law is hard on crime (Source: Larian Studios)

Also Read: Baldur’s Gate 3: Can You Skip Cutscenes

As stated earlier, Baldur’s Gate 3 gives you free rein to commit a multitude of crimes. These crimes are as given below: 

  • Moving: Some objects belong to certain people or in certain spots. Moving these objects from their designated spots counts as a crime. 

  • Vandalism: Damaging anything that belongs to someone else. 

  • Trespassing: Entering restricted areas is a crime. If caught, you could be forced to leave, or worse, you will have to fight. 

  • Stealing: Taking something that belongs to someone else is a crime. If caught, drop the item immediately to deescalate the situation. 

  • Desecrating corpses: Messing with corpses or reanimating them is inhumane and is a crime.

  • Pickpocketing: Sneaking about and looting NPCs is a crime. Return the item if caught to deescalate the situation.

  • Assault: Attacking someone is a crime. 

  • Murder: Attacking someone to the point where they are dead is a crime. The context of the assault plays a huge role in determining if the killing counts as murder. 

If you commit any of the aforementioned crimes, chances are you will leave behind a witness. This witness will then report to a guard, who will set off a small force to hunt for you. They will search for a few turns and will abandon the search if they can’t find the culprit. If caught, you will then engage in dialogue where you can admit to your crimes or try to talk your way out of it. If deemed guilty, the guilty character will be sent to jail and lose access to their inventory.

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