Nature’s Snare is a quarterstaff that gives you a chance to Entangle enemies, and you can get it during Act 1 of Baldur’s Gate 3.
Nature’s Snare
In Baldur’s Gate 3, Nature’s snare is a quarterstaff that can be used by any spellcaster to do mild physical damage in addition to their spells. Furthermore, Nature’s Snare has a Fly Trap perk. This grants the user a chance to Ensnare an enemy, provided that they are not fighting a plant or beast.
When a target has the Ensnared condition, it means that they cannot move and also take 1-6 Piercing damage each turn. Moreover, any additional attacks made against an Ensnared opponent have Advantage. Therefore, this means that your melee party members can cause more damage.
All Nature’s Snare features in BG3:
- Weapon Type: Quarterstaff
- Damage: 1d8 (1d6)-1 Bludgeoning
- Requirements: Simple Weapons Proficiency
- Rarity: Uncommon
- Location: Inside a locked chest found in the Underground Passage of the Druid Grove, Act 1
- Weight: 1.8 kg
- Value: 400
- Bonuses:
- Fly Trap: Chance to Ensnare target if it is not a plant or a beast.
- Classes with Simple Weapons Proficiency: Druids, Sorcerers, Wizards
- Companions Who Can Use This Weapon: Gale, Halsin, Jaheira
How to Get Nature’s Snare in Baldur’s Gate 3
To get Nature’s Snare in Baldur’s Gate 3 you need to find your way into the Underground Passage beneath the Emerald or Druid Grove. There are two easy entrances you can use to get into the Underground Passage:
- A stone door, hidden off the path in the Forest
- A stone door, off a hidden ledge, found in the back of the Prison in the Druid Grove
The Underground Passage is filled with a lot of different traps, so be prepared before you enter. First, there are magical statues, that will automatically fire a projectile to anyone who comes in range. If you can pass a small 5 DC Perception check, then you can interact with the rune stones to turn them off. If you’re having trouble dealing with these, try switching to turn-based mode and running over to the runestones.
Additionally, there will also be four goblin enemies here to deal with. They start out distracted with their conversation, so sneak up on them to get in an initial stealth hit.
Opening the Chest with Nature’s Snare
The chest holding Nature’s Snare is hidden in a darkened alcove, down in the southeastern portion of the map. Don’t just run up to this chest and try to open it because the trap inside can deal a lot of damage! To safely get Nature’s Snare, you can either pass all of the checks to disarm the trap and unlock it, or find the right key.
- The Charred Key will safely open up the chest with Nature’s Snare
- You can take it off the corpse on the rocky island, but it’s guarded by three druid statues
- Pass all of the following difficulty checks to safely get Nature’s Snare without the key
- 10 DC Perception check to notice that the chest has a trap
- 10 DC Sleight of Hand check to disarm the trap
- 15 DC Sleight of Hand check to lockpick the chest
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