The First Descendant: Esiemo Character and How to Play the Class Guide

A complete guide on how to play as an Esiemo character in The First Descendant, including his class skills, role, and everything you should know.

The First Descendant Esiemo Character and How to Play the Class Guide

Esiemo Character (Class) Overview

Esiemo is a powerful burst damage character who uses explosives to deal direct and area-of-effect damage to enemies. He primarily uses different types of bombs and landmines to cause destruction, but his incendiary ultimate uses his own body to charge in with a knockback and explosion. Esiemo has the potential to be a strong damage character in The First Descendant, but player skill and strategic placement of explosives will be key to high DPS.

Source – Nexon Games

Esiemo Character (Class) Features in The First Descendant:

  • Role: Burst DPS
  • Feature: A Burst DPS who handles explosives.
  • Battle Concept: Attaches bombs to enemies and detonates them at the right opportunity.
  • Pros: Crowd control, AOE damage
  • Cons:
  • Passive Skill: Adventitious Habit
  • Active Skills: Time Bomb, Blast, Guided Landmine
  • Ultimate Ability: Arche Explosion
  • How to Unlock: Can be purchased or crafted

In The First Descendant, characters are your classes, each possessing unique skills, passives, and ultimate abilities. Additionally, as you progress in the game and collect materials, you can unlock more characters like Esiemo by research and crafting them.

The First Descendant class system resembles games like Destiny 2 and Warframe. You will have three standard abilities with cooldowns based on their power. You can also use multiple guns and accessories to develop your build. Furthermore, each class has its pros and cons and optimal usage. In this First Descendant guide, we will describe how to play the Lepic character, how to unlock him, and who would enjoy this class playstyle.

Should you play Esiemo in The First Descendant?

Esiemo is built for causing massive damage on the battlefield with his endless supply of bombs and landmines. You will need to make strategic choices about where to send those explosives. Into the middle of a pack of enemies for fantastic burst damage, or down on the ground in specific locations for crowd control. More than perhaps any other Descendant character, Esiemo’s gameplay can be strongly impacted by the location and terrain. A skilled Esiemo player will be able to learn how to use them to their advantage.

Who is Esiemo? – Story

Unlike many of the other Descendants, Esiemo was born with his latent Arche abilities already showing potential. Even has a child, his body smelled of gun power and occasional explosions could be caused by a sneeze. Though is parents loved him dearly, they realized that what was best for him was to enlist. Therefore, Esiemo’s parents reported his potential Arche ability to HQ. When the Magisters conducted additional tests they discovered that the distinctive scent and excretions produced from his body were actually explosive Arche substances.

Consequently, this became the final conculsion: Esiemo would have to leave his parents and their quiet residential neighborhood, for everyone’s safety. His parents were incredibly proud of their son, and in turn, Esiemo has vowed to give both them and the military his very best.

How to Play Esiemo – Character Gameplay

The best way to play Esiemo is by rotating through your explosives, dealing damage, and planting traps to walk enemies into. Esiemo is a strong character who can create bombs on demand and also use himself as a tactical nuke. His gameplay rotation will likely alternate quite a bit between his Bomb and Landmine abilities and the Blast ability, which detonates those bombs.

Esiemo Skills and Combat Gameplay The First Descendant

Area Damage and Single-Target Damage: all of your skills do some form of AOE damage. The trick is using the cooldowns and rotating through them to consistently keep your damage high. Moreover, Esiemo can plant explosives and lure enemies into a trap. This is ideal when you expect pressure or need to move into a tight area with likely enemy fire. The time bomb skill is your best low cooldown ability that is tech based.

Movement and Speed: Esiemo’s movement skill is Arche Explosion, which moves forward fast and incentivizes you to ram a character. Once you hit a character, you knock them back, deal damage in an AOE, and remove buffs from them. Essentially, this acts like a gap closer that explodes and stuns enemies, though you want to use it as an opener, not when taking damage.

Bosses and Ultimates: your overall goal is to attach as many bombs as possible to a single target, then trigger an explosion with Blast. You only want to charge using your ultimate ability arche explosion when its likely you won’t take damage.

Defenses and Survival Tips: your main survivability mechanism is Guided Landmine, which you can place as a proximity mine. Additionally, your long cooldown ability Arche Explosion can stun enemies and can be used in a last resort.

How to Unlock Esiemo in The First Descendant?

How to Unlock Lepic in The First Descendant

Unlocking Esiemo will likely work the same for other characters in The First Descendant, where you must research or purchase him from the store. If you want to buy the character with real money Esiemo will likely cost 600 Caliber, which is the premium currency in the game. However, he should also be available to craft. We don’t know all the individual pieces that will make up the larger components, but we’ll add these details later.

To craft Esiemo you will likely need:

  • Esiemo Enhanced Cells
  • Esiemo Stabilizer
  • Esiemo Spiral Catalyst
  • Esiemo Code

Esiemo Passive and Active Skills

How to Play Esiemo in The First Descendant - Character Gameplay

All characters in The First Descendant have one passive skill, three standard skills, and one ultimate skill to choose from. When you play the Esiemo character in The First Descendant, you must understand the basics of his class and available skills.

  • Passive skills: Passive buffs and bonuses are automatically applied or under certain conditions.
  • Active and Ultimate skills: These are activated by a player (effects on demand) and vary by character. Each character has unique skills to match their role and playstyle.

Passive Skill

Adventitious Habit – Drops a bomb on the ground when the shield is completely depleted.

  • Usage – one strategy you can implement is purposefully lowering your max shields to trigger this skill. You can trigger those explosive bombs with Blast skill and quickly regen shields to do extra damage. However, it is a bit risky and is a weaker version of Lepic’s survival passive.

Active Skills

Time Bomb – Launches a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain feature on contact.

  • Usage – low cooldown spammable bomb. The nice party is, you can attach it to a target or on a wall when you suspect enemies to charge you. Moreover, you’re rewarded for stacking bombs on a single target with Blast skill.

Blast – Instantly detonates attached bombs. Bomb damage increases with the number of attached bombs.

  • Usage – using a combination of skills and bombs, attach as many as possible to a single target, then explode them manually.

Guided Landmine – Places a Guided Landmine at current location. Once placed, the Guided Landmine will fly to an enemy within its detection range and attach to it.

  • Usage – this explosive is more of your defensive skill since it drops at your current location. However, the landmine will fly into enemies or serve as a trap when enemies are charging you.

Ultimate Skill

Arche Explosion – Starts moving forward fast. On collision with an enemy while charging, inflicts Knockback. When the movement ends, deals damage to nearby enemies and removes buffs from them. After the skill ends, Esiemo enters Madness state.

  • Usage – use Arche Explosion to charge into large groups of enemies and stun them. You can also remove buffs from enemies if they have them and its a good skill to use sparingly when you need a powerful opener.

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