Learn everything about the alliances in Sid Meier’s Civilization 7, including the ideal time to accept or decline them.

Alliances are an important aspect of Sid Meier’s Civilization VII, the latest addition to the award-winning strategy game franchise. Much like in real life, joining alliances in Civ 7 offers multiple benefits. Whether you need extra force, safe passage through borders, or more effective trading routes, accepting an alliance can provide these advantages.
However, alliances have downsides, such as being dragged into wars or needing to stay constantly vigilant against potential threats. So, when should you accept alliances in Civilization 7? Let’s analyze.
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Best Times To Accept an Alliance in Civilization 7
Accepting an alliance can be ideal in several situations, depending on your needs. Here are some scenarios where forming an alliance in Civ 7 is beneficial.
- If you need additional forces to fend off enemies, joining forces with other civilizations is a wise choice. You receive extra armies from your allies during critical war situations.
- If you need open access to foreign territories for better trading routes, alliances are the best option. They eliminate the need to spend influence points to open borders and provide opportunities to acquire more resources.
- You can earn more gold by using certain Leadership Attributes effectively. If you have multiple allies, these Economic Attributes allow you to earn more gold. Joining multiple allies allows you to maximize these attributes and increase your gold income. Similarly, accepting alliances can help you maximize the benefits of certain Social Policies.
Read More: How To Get and Use Migrants in Civilization 7

When and Why To Decline Alliances in Civilization 7?
Alliances are double-edged swords, as they can also create negative effects on your gameplay. In some cases, refusing an alliance may be the better option. Here are some scenarios where you should decline the alliances in Civilization 7.
- Although alliances provide military support in need, they also require you to assist your allies in conflicts. You should lend your hand when your allies declare war against other civilizations or require extra force. If you prefer to avoid war and maintain peace, declining alliances is your best option.
- Accepting an alliance often requires some effort to maintain the relationship, which can disrupt your gameplay. If you have other plans like completing the Legacy Path, you should refuse alliances.
- Having multiple alliances can also lead to complications, as your allies may end up fighting each other. Supporting one side or remaining neutral impacts your Diplomacy and Relationships. If you already have several alliances, declining additional ones may be the best approach.
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