Are you experiencing performance issues In Assasin’s Creed Shadows with your RTX 3080 or 3080TI? Find out how to fix it.
AC Shadows on the 3080 and 3080 Ti (Image via Ubisoft | Nvidia | Deltia’s Gaming)
Nvidia’s Ampere architecture, found within the core of the RTX 3080 and 3080 Ti, looks promising even today. These cards delivered incredible computing performance and handled even the most demanding titles when they were released.
As of 2025, for instance, Assassin’s Creed Shadows should technically run like butter, right? Well, there is a catch. Despite the GPU’s capabilities, some gamers have reported hiccups, thanks to finicky optimization in recent games. Honestly, these cards still shine at 1440p (2560 × 1440). However, their VRAM desires more (10GB and 12GB for the two iterations of the 3080, and 12GB only for the Ti). With that said, let’s explore finding the perfect balance between visual clarity and a fluid gaming experience.
Note: We are using the Decoupled FSR 3.1 frame generation here. Thanks to AMD, Ampere’s high-end still packs a serious punch. We opted for the Balanced upscaling preset—DLSS 3.7+ delivers near-native image quality while keeping performance smooth.
Recommended Display & Graphics Settings for Assassin’s Creed Shadows for Rtx 3080 and 3080 Ti
AC Shadows is a mesmerizing open-world experience (Image via Ubisoft)
Display Settings
Setting
Value
Field of View
100 / Personal Preference*
Display Mode
Borderless Window
Aspect Ratio
16:9
Resolution
2560 × 1440
Upscaling & Frame Rate
Setting
Value
Frame Rate Limiter
Off
Frame Rate Target
320
Use Dynamic Resolution
Off
Upscaler Type
DLSS
Upscaler Quality
Balanced
Frame Generation
FSR
Sharpen Strength
0.45
Post-Processing Effects
Setting
Value
Motion Blur
Off / Personal preference*
Chromatic Aberration
On
Scalability Settings
Setting
Value
Raytraced Global Illumination (RTGI)
Diffuse Hideout Only
Overall Preset
Very High (Will change to Custom upon using our settings)
Ray Tracing
Setting
Value
Raytracing Quality
High
BVH Quality
High
Lighting
Setting
Value
Screen Space Effects
High
Light Source Quality
High
Shadow Quality
High
Textures & Effects
Setting
Value
Texture Streaming Pool
High
Post Effects
High
Water Quality
High
Particle Quality
High
Geometry & Terrain
Setting
Value
Loading Distance
Very High
Drawing Distance
Very High
Micropolygon
Medium
Terrain Quality
High
Deformation
High
Scatter Density
High
Virtual Texture
High
Characters & Volumetric Effects
Setting
Value
Character Quality
Very High
Hair Strands
All Characters Medium
Cloud Quality
Medium
Fog Quality
Medium
Why These Tweaks?
Yasuke in all his glory (Image via Ubisoft)
Our guide is based on the Very High preset but with a few adjustments to improve performance while retaining the same image quality. Here’s why:
Shadow, RTGI, and Particle quality are reduced by one step because shadows and particles significantly impact FPS, but the visual difference between Very High and High is negligible in gameplay.
Texture streaming pool is set to High from Very High because our GPUs only have 12GB of VRAM. When using frame generation, additional VRAM is allocated, so that’s a safety-first approach in case you start running out of VRAM. It’s the early days of the game’s initial launch, and in 2025, game optimization… yeah, you know the drill.
Cloud quality has been reduced from Very High to High. Volumetric clouds have a significant GPU load because the game has a dynamic weather system. This will ease the compute load on the GPU and be helpful in certain weather conditions.
We hope you found our guide helpful. You can play around with these settings, turn off Framegen, or even plug in a controller. Overall, you are free to customize and have a pleasant experience. Happy gaming!
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