Complementary Reimagined 5.4 Minecraft Shader Settings with the RTX 4070 running at native 1440p resolution.

Reimagined shaders offer a lighter workload on GPUs than their Unbound counterparts. These also reflect realism but with a relaxed and composed nature. The Minecraft community highly regards the Reimagined and BSL shaders as essential for a modded Minecraft starter pack. RTX 4070’s improved and efficient OpenGL performance makes these shaders easy to work with.
Gamers can use these shaders with their 4070 and expect a high FPS, maxed-out 1440p experience. Set the render distance to 16–20 chunks to balance performance and visual quality while controlling VRAM usage.
Note – Pairing a texture pack with Neoforge, Iris, and Sodium works well with Faithful. If you use texture packs that rely on Optifine or other mods, you’ll only find the shader settings of this article useful.
Minecraft Shader Settings for RTX 4070 with Reimagined 5.4 (1440p)

Complementary Reimagined shaders offer a rasterized workload over path-tracing base packs. However, it still relies on a mix of compute-intensive effects, such as dynamic soft shadows and atmospheric scattering. All this is easily possible with the 4070’s computing power.
If you notice you are encountering frame drops or the framerate does not match your requirements. You can try lowering the Shadow quality and distance settings, turning off ambient occlusion (SSAO), reducing render distance, and so on.
Performance Settings
Setting | Value |
Chunk Update Threads | Default |
Always Defer Chunk Updates | Enabled |
Use Block Face Culling | Enabled |
Use Fog Occlusion | Enabled |
Use Entity Culling | Enabled |
Animate Only Visible Textures | Enabled |
Use No Error Context | Enabled |
Reduce FPS when | AFK |
Quality Settings
Setting | Value |
Graphics | Fancy |
Color Space | Refer to your monitor’s colorspace |
Clouds | Fancy |
Weather | Default |
Leaves | Default |
Particles | All |
Smooth Lighting | Enabled |
Biome Blend | 2 block(s) |
Entity Distance | 100% |
Entity Shadows | Enabled |
Vignette | Enabled |
Mipmap Levels | 4x |
General Settings
Setting | Value |
Render Distance | 20 chunks |
Max Shadow Distance | 16 chunks |
Simulation Distance | 14 chunks |
Brightness | 50% (Personal Preference) |
GUI Scale | 3x (Personal Preference) |
Fullscreen | Enabled |
Fullscreen Resolution | Current |
VSync | Disabled |
Max Framerate | Uncapped |
View Bobbing | Enabled |
Attack Indicator | Crosshair |
Autosave Indicator | Enabled |
Minecraft Shader Settings for Reimagined 5.4 with RTX 4070

Setting | Value |
Visual Style | Unbound |
Profile | Ultra |
RP Support | Integrated PBR+ |
Real-Time Shadows | Very High |
Shadow Distance | 16 Chunks |
Light Shaft Quality | High |
Entity Shadows | OFF |
Detail Quality | High |
Cloud Quality | High |
Water Reflection Quality | Medium (max) |
Block Reflection Quality | High |
Anti-Aliasing (FXAA) | ON |
Edge Shadow (SSAO) Quality | High (max) |
Advanced Colored Lighting | 16 Chunks |
Texture Filtering | 8x |
The RTX 4070, paired with the Reimagined 5.4 shaders, delivers a pleasant modded Minecraft experience. The 12GB VRAM provides ample headroom in this particular scenario, allowing gamers to utilize higher-resolution 128x-sized texture packs.
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