Clair Obscur Expedition 33: All Status Effects Explained

In this guide, we shall go over all the status effects in Clair Obscur Expedition 33 and discuss how they affect the character/enemy. 

Clair Obscur Expedition 33: All Status Effects Explained (Source: Kepler Interactive)
Clair Obscur Expedition 33: All Status Effects Explained (Source: Kepler Interactive)

RPGs are known for emphasizing strategic combat and Clair Obsur Expedition 33 is no different. The game asks you to take things slow, sit back, and study the enemy before taking the offensive. 

A big part of the methodical and strategic nature of the combat is reflected in the various status effects in the game. You can inflict and suffer from status effects, all of which change up your character’s or the enemy’s conditions for a few rounds. 

Clair Obscur Expedition 33 has over a dozen status effects, and intricate knowledge of them gives you the upper hand in combat. If you’re someone just hit by an enemy attack and don’t know what condition you’re suffering from, or just wish to know more about the status effects to strategize better, we’re here to help. In this guide, we shall discuss all the status effects and what they do in Clair Obscur Expedition 33. 

Related: Clair Obscur Expedition 33: How To Save Game

All Status Effects and What They Do in Clair Obscur Expedition 33

You have to keep track of status effects during fights (Source: Kepler Interactive)
You have to keep track of status effects during fights (Source: Kepler Interactive)

Also Read: Clair Obscur Expedition 33: How To Set Up Camp

Below, we’ve listed out all the status effects in the game, as well as how they effect party members and enemies. 

Status EffectDescription
BerserkIncreases character/enemy’s attack power by 5 percent each turn. This effect can stack up to 12 times.
BlightReduces character/enemy’s total health by 10 percent with each stack.
BoundThe character/enemy cannot use dodge.
CharmThe character/enemy will attack an ally on the next turn.
CursedWill kill the character/enemy at the end of its duration.
DizzyA dizzy character/enemy is likelier to miss strikes.
ExhaustedThe character/enemy cannot replenish AP while exhausted.
FreezeStops the character/enemy from taking any turns until they take damage, which cancels the effect.
InvertedThe character/enemy will take damage when they try to heal.
MarkBoosts damage taken by 50% for one turn.
RageLets character/enemy take two turns in succession.
ShieldProtects an enemy from a set number of attacks, shown by shields above their health bar.
SilencePrevents character/enemy from using skills for the duration.
StunStops character/enemy from taking their next turn.

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