In this guide, we shall go over all the status effects in Clair Obscur Expedition 33 and discuss how they affect the character/enemy.

RPGs are known for emphasizing strategic combat and Clair Obsur Expedition 33 is no different. The game asks you to take things slow, sit back, and study the enemy before taking the offensive.
A big part of the methodical and strategic nature of the combat is reflected in the various status effects in the game. You can inflict and suffer from status effects, all of which change up your character’s or the enemy’s conditions for a few rounds.
Clair Obscur Expedition 33 has over a dozen status effects, and intricate knowledge of them gives you the upper hand in combat. If you’re someone just hit by an enemy attack and don’t know what condition you’re suffering from, or just wish to know more about the status effects to strategize better, we’re here to help. In this guide, we shall discuss all the status effects and what they do in Clair Obscur Expedition 33.
Related: Clair Obscur Expedition 33: How To Save Game
All Status Effects and What They Do in Clair Obscur Expedition 33

Also Read: Clair Obscur Expedition 33: How To Set Up Camp
Below, we’ve listed out all the status effects in the game, as well as how they effect party members and enemies.
Status Effect | Description |
Berserk | Increases character/enemy’s attack power by 5 percent each turn. This effect can stack up to 12 times. |
Blight | Reduces character/enemy’s total health by 10 percent with each stack. |
Bound | The character/enemy cannot use dodge. |
Charm | The character/enemy will attack an ally on the next turn. |
Cursed | Will kill the character/enemy at the end of its duration. |
Dizzy | A dizzy character/enemy is likelier to miss strikes. |
Exhausted | The character/enemy cannot replenish AP while exhausted. |
Freeze | Stops the character/enemy from taking any turns until they take damage, which cancels the effect. |
Inverted | The character/enemy will take damage when they try to heal. |
Mark | Boosts damage taken by 50% for one turn. |
Rage | Lets character/enemy take two turns in succession. |
Shield | Protects an enemy from a set number of attacks, shown by shields above their health bar. |
Silence | Prevents character/enemy from using skills for the duration. |
Stun | Stops character/enemy from taking their next turn. |
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