Dinkum All Buildings Guide: Everything You Need To Know

This guide explains everything about how buildings and deeds work in Dinkum. Also, discover how to unlock all buildings in the survival crafting game. 

Dinkum All Buildings Guide
Dinkum Buildings Guide (Image Via: KRAFTON, Inc.)

Constructing various buildings in Dinkum adds architectural beauty and makes your island more lively. However, you cannot build them right away in the survival crafting game. Instead, you must unlock their deeds first by completing certain requirements while also managing your town’s debt. Various activities you perform within the island contribute to your town’s debt, which must be cleared to receive a deed from Fletch.

Interacting with Fletch also allows you to move your buildings, which adds 25,000 to the debt. You can clear the debt by either donating to the Donation Box or by waiting for it to be waived off over time. Placing a Visiting Site Deed allows NPCs to visit your island for a day. Building a healthy relationship with them by doing tasks and favors unlocks a deed, allowing you to permanently place their building on your island. 

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How To Unlock All Buildings in Dinkum

Meet the requirements to receive deeds from Fletch
Meet the requirements to receive deeds from Fletch (Image Via: KRAFTON, Inc.)

The following section provides details on how to unlock all buildings in Dinkum (so far), along with their purpose. Each building requires a different set of construction materials and adds a specific debt amount (cost) to construct on the island. 

Building NameHow to UnlockPurpose of the Building
TentAutomatically unlocked on the first day.Functions as your personal home.
Base TentAutomatically unlocked on the first day.Provides access to Fletch and Crafting Bench.
Town HallReach five permanent residents.
Visitor’s SiteAutomatically unlocked on the first day.Allows temporary visiting NPCs to stay for one day.
Tele-TowerRepair each Tele-Tower found on the island.Fast travel between Tele-Towers.
John’s GoodsComplete favors for John and form a healthy relationship with him.Buy tools and food, and sell goods.
Bulletin BoardComplete the early game quests.Accept and complete tasks for money.
The MuseumTalk to Theodore after John has moved in.Display bugs and fish, and earn Permit Points.
MineObtain a Deep Mining License after reaching Mining Level 10.Mine ores and open gates for useful items.
The BankAchieve a 33% Economy score.Store money to earn interest. Also, convert Dinks into Permit Points.
The GreenhouseForm a good relationship with Rayne and complete purchases with her.Buy farming equipment and seeds.
ThreadspaceForm a good relationship with Clover and complete purchases with her.Buy clothing.
Irwin’s BarnForm a good relationship with Irwin and complete purchases with him.Buy animals, feed, and supplies.
Melvin’s PlaceForm a good relationship with Melvin and complete purchases with him.Buy furniture.
Franklyn’s LabForm a good relationship with Franklyn and complete purchases with him. Buy blueprints.
Sally’s SalonForm a good relationship with Sally and spend money in her shop.Change your hairstyle.
Tele PadSpeak to Franklyn after repairing two Tele-Towers.Portable teleport pad linked to the Tele-Tower network.
Guest HouseUpgrade the Tent into a House.Functions as a standard house 
Jimmy’s BoatStore 1,000,000 Dinks in the Bank. Appears only on rainy days.Sells rare goods for Permit Points and buys item stacks at high prices.
TuckshopForm a good relationship with Sheila.Buy tucker and yarns.
AirportBecomes available from Year 2 after all NPCs have moved in. 

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