Best Settings for Tainted Grail: The Fall of Avalon on RTX 4070 Ti

Here are the best settings for your RTX 4070 Ti to play Tainted Grail: The Fall of Avalon at 1080p and 1440p.

Best Settings for Tainted Grail: The Fall of Avalon on RTX 4070 Ti
Image captured from within the game (Image via Awaken Realms)

Tainted Grail: The Fall of Avalon is a soul-like RPG game that starts with you being a prisoner trapped in a prison. Then, a mysterious person saves you and hands over your quest to get to the beach. In 2025, D3D11 games and fully raster-based ones are rare. The VRAM utilization never crosses 6GB, meaning you can close your eyes and dial in the settings mentioned below. 

Note – The game is using a very old version of DLSS, likely DLSS 3.1 instead of 3.7. Since this guide is mainly projected towards Native AA, with DLAA, it’s best to use DLSS Swapper and manually swap in DLSS 4 for the best-looking image. 

Best Settings for RTX 4070 Ti in Tainted Grail: The Fall of Avalon (1080p / 1440p Optimized)

Settings page for Tainted Grail
Settings page of Tainted Grail: The Fall of Avalon (Image via Awaken Realms)

The game doesn’t offer the option to select DLAA as antialiasing. Instead, it offers TAA and the engine’s built-in anti-aliasing methods. You can use DLAA by selecting DLSS and setting the quality to 100%. 

\Setting4070 Ti at 1080p4070 Ti at 1440p
FullscreenFullscreenFullscreen
Resolution1920 x 10802560 x 1440
Target FPSUnlimitedUnlimited
VSyncOffOff
Field of View100100
Motion BlurOffOff
Contrast50%50%
Graphics PresetUltraUltra
Dynamic ResolutionDLSSDLSS
Quality100%100%
AntialiasingN/AN/A
MiscHighHigh
View Distance100%100%
Texture QualityHighHigh
Mipmaps Bias100%100%
VegetationUltraUltra
VFX QualityHighHigh
Fog QualityHighHigh
SSAOOnOn
Chromatic AberrationOnOn
ShadowsOnOn
Shadows Distance100%100%
Contact ShadowsOnOn
Subsurface ScatteringOnOn
Subsurface Scattering QualityHighHigh

That wraps up recommendations for Tainted Grail: The Fall of Avalon on RTX 4070 Ti. If you’d like to use frame generation, you need to resort to lossless scaling, as the game doesn’t yet include frame generation. 


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