Grounded 2: Version 0.1.2 Patch Notes

Here are the patch notes for Version 0.1.2 of Grounded 2, which is introducing a bunch of new quality-of-life changes and bug fixes.

Version 0.1.2 Patch Notes for Grounded 2 (Image via Obsidian Entertainment | Xbox Game Studios)
Version 0.1.2 Patch Notes for Grounded 2 (Image via Obsidian Entertainment | Xbox Game Studios)

Although Grounded 2 is in early access, it is receiving a bunch of updates, bug fixes, and quality-of-life changes. These are all leading up to its eventual full release in version 1.0. The latest version, 0.1.2, has a lot to cover. The patch notes for the latest version are given below.

Read More: Grounded 2 Content Roadmap (2025-2026)

Grounded 2: Patch Notes for Version 0.1.2

All the changes listed in the patch notes for version 0.1.2 of Grounded 2 will be listed below.

Read More: Grounded 2: All Classes Explained

QOL & Community Requested Features:

  • Acorn tops are now a guaranteed drop
  • Created a flow for Steam players to access Crossplay
  • Updated character icons in the HUD and map
  • Removed “explore” and “go to entry” where it wasn’t possible to use
  • User can now hot deposit their haulable on a buggy
  • Wolf spider fur polish

Major Bug Fixes:

  • Various Performance Improvements
    • We don’t expect this to fix the performance problems as a whole, but various optimizations are underway behind the scenes
    • We will continue to work on optimization throughout all of development
  • Fixed the issue where the ORC Bee by the blueberry bush was above the skybox and was unable to be hit
  • Fixed a bug where ORC Creatures did not return to their intended locations after being pulled away
    • This fix is not retroactive to the save file – Please note you are not softlocked, please go to where you died last to find the ORC Creature Missing
  • Various Stability Improvements
    • Major Stability Improvements were made – in our estimates were expecting a 40%- 60% improvement from 0.1.1.3
  • Fixed a bug where Shared Worlds Crashed after prolonged gameplay
    • Also fixed a bug on the backend that would cause Shared World saves to be lost indefinitely
  • Opening Photo Mode no longer causes clients to lose functionality during multiplayer sessions.
  • Resolved an issue where the sizzle effect persisted indefinitely after saving and loading the game.
  • Fixed a progression blocker that occurred when saving/loading after defeating tutorial mites.
  • Addressed a bug where clients could fall beneath the terrain textures during multiplayer gameplay.
  • [Redacted] now properly descends during the [Redacted] encounter.
  • Corrected instances where Park terrain failed to render for players.
  • Key mappings now remain intact after exiting a session, preventing unwanted resets.

Multiplayer Bug Fixes:

  • Various De-Sync Improvements
  • Fixed a bug where clients joined with improved stats

Building Improvements:

  • Various Improvements preventing building on dirt piles around The Park
    • We don’t expect this to be fixed completely – but improvements have been made
  • Fixed an issue where the “S” key wouldn’t respond during build mode.
  • Corrected naming inconsistencies across various building structures.
  • Resolved a problem that prevented decoration blueprints from being placed on walls or furniture.

Buggy Improvements:

  • Buggies can now be summoned from greater distances without issue.
  • Fixed a bug where the Red Ant Buggy incorrectly spawned as a hostile Red Soldier Ant.
  • Addressed a controller issue where RB wouldn’t function after mounting the Orb Weaver Buggy.
  • Resolved a visual glitch where Eggs stored in inventory became invisible after saving and loading.
  • Fixed a scenario where players could become stuck beneath a buggy after dismounting.
  • Prevented Eggs from disappearing in storage following a save/load cycle.
  • Eliminated overlapping UI elements for clients loading into a save while mounted.
  • Fixed a bug that caused buggy loss after entering the cooler.
  • Buggies no longer take gas damage while blocking.
  • Improved buggy summoning logic to avoid spawning inside terrain (e.g., caves, anthills).

Creative Mode:

  • Fixed a bug where the Handy Gnat feature was not functioning as intended
  • Invert Vertical Look setting now properly affects Handy Gnat controls.
  • Removed unintended calls from Sloane while in Creative Mode.
  • The Mysterious Stranger no longer appears in Creative Mode sessions.
  • Ranger Outposts are now correctly unlocked in Creative Mode.

The Park:

  • Various Fixes with Creatures spawning inside of Geometry
  • Fixed a bug where scorpions didn’t attack correctly in the Ice Sickles event
  • Raw Science orbs are now easier to see from a distance
  • Patched several terrain gaps throughout The Park.
  • Corrected floating waypoint markers in specific areas.
  • Reduced shadow flickering across various Park regions.
  • Fixed a softlock that could occur after dying in the Teleporter.
  • Bees now follow proper sleep behavior at night.
  • Closed off access to unfinished areas that were previously reachable.
  • Addressed a stuck spot on the ramp in the O.R.C. Cockroach Queen arena.
  • Clients now experience proper collision when parkouring on plant stems.
  • The Resource Finder now correctly detects all intended resources.

Combat:

  • Wearing Wolf Spider Armor no longer causes all daggers to apply venom on regular attacks.
  • Fixed an issue where drinking dirty water caused infinite Sick debuff stacking.
  • Thrown weapons no longer get stuck mid-air for clients.
  • Fixed a bug where the death timer was not visible to Client after Save/Load

Additional Bug Fixes:

UI/UX

  • Replaced placeholder text in the Fertilizer description with finalized content.
  • Tutorial tooltips now correctly reflect custom key bindings.
  • Removed a nonfunctional “Activate Handy Gnat” prompt from the interface.
  • Corrected item preview behavior in the Crafting Menu to prevent unintended replacements.
  • Eliminated an unintended grain texture from the UI background.
  • Resolved an issue where 3D models displayed with a black backdrop in the UI.
  • Updated the Summoning Wheel to show accurate status indicators.
  • Ensured Buggy status is properly reflected in the interface.
  • Adjusted UI text scaling for better readability across resolutions.
  • Fixed the incorrect buff icon for “Human Food.”
  • Corrected location messaging in the map UI.
  • Addressed input dead zones in the Crafting Menu that blocked navigation.
  • Localized the Camera Mode Toggle label correctly.
  • Prevented text cutoff in Ominent audiolog entries.
  • Removed multiplayer prompts from singleplayer sessions.
  • Improved resolution for Comms Array images in the UI.

Gameplay

  • Players can now complete the Hatchery blueprint from all sides.
  • Restored functionality to the “S” key in build mode.
  • Quests now progress correctly after smoothie creation.
  • Optical Discs are now collectible post-tutorial.
  • MIX.R event completion no longer blocks subsequent quests.
  • Blueprint placement near dirt clumps and MIX.R now works as expected.
  • Removed duplicate quest entries for already completed objectives.
  • Candy consumption on the Buggy now counts toward mutation progress.
  • Improved Buggy summoning and pathfinding consistency.
  • Fixed a trap scenario on the web bridge.
  • Status effects now visibly apply to creature models.
  • “Confront the Stranger” quest now unlocks properly.
  • Photo references for Ominent Optical Discs are now present.
  • Thistle Needle preview now displays correctly.
  • Suppressed the post-battle incoming call after defeating the Mysterious Stranger.

Environment

  • Resolved terrain gaps that were visible in the Snack Front region.
  • Prevented out-of-bounds visibility near the MIX.R area.
  • Restricted unintended access to unfinished zones.
  • Removed an out-of-world camera angle above Ranger Outpost: Ceremony.
  • Patched multiple visual breaks near the Tennis Ball, Empty Terrarium, and surrounding locations.
  • Adjusted spawn points to prevent Bombardier Beetles from appearing inside geometry.
  • Corrected Orb Weaver placement to avoid spawning within terrain.
  • Fixed an issue where Bombardier Beetles became stuck in foliage around The Park.
  • Addressed spider fall-through behavior when interacting with webs.
  • Eliminated flickering on Brittle Quartzite Shards in the park.
  • Enabled proper placement of decoration blueprints on walls and furniture.
  • Refined Buggy summoning logic to avoid spawning inside terrain (e.g., caves, anthills).
  • Relocated Scorpion Adult spawns to prevent overlap with the statue bush.
  • Restored blueberry harvesting functionality on the Picnic Table.
  • Fixed one-sided texture rendering in the Ceremony zone.
  • Realigned stone collision near Mollar Stash.
  • Corrected mosquito sleep spot positioning.
  • Sealed an out-of-world gap near Ranger Station: Flower Bed.
  • Closed visual breaks near the Yoked Girth Magazine Ad.
  • Smoothed out terrain inconsistencies throughout the park.
  • Repaired misaligned textures in the Ice Cart Outpost.
  • Addressed glass clipping issues across various map locations.
  • Fixed respawn logic that placed players outside the Flower Bed Outpost.
  • Added collision to the oak tree model.
  • Prevented save/load traps involving pinecones.
  • Removed unintended gap visibility in the Statue Area.
  • Patched out-of-world gaps in the Ice Cart Outpost.
  • Grounded floating acorns.
  • Corrected floating terrain assets across multiple zones.
  • Fixed clipping issues with environmental props.
  • Eliminated a visual gap in the Fire Pit region.
  • Covered a visible break behind the Fresh Mint.
  • Resolved out-of-world gaps in the Toxic Anthill.
  • Smoothed angular stretching of dirt textures.
  • Fixed one-sided rendering on root textures.
  • Prevented grass from growing through the Thistle leaf.
  • Corrected one-sided dirt textures between the Picnic Table and Fire Pit.
  • Addressed dirt clipping in the Trashbags Outpost.
  • Added missing collision to the Shalpz Amplifier mesh.
  • Fixed overlapping grass blades near BURG.L.
  • Removed terrain obstruction in the Snackbar area.

Audio

  • Adjusted sound behavior so the Mysterious Stranger’s global SFX no longer plays outside the lab.
  • Limited the Array ringing sound effect to its intended floor level.
  • Synced the Cockroach Queen’s Body Slam animation with its audio for proper timing.
  • Restored missing ambient audio in the Ice Cart area.
  • Corrected playback issues with Pete’s voice lines.
  • Updated glass impact sounds to match expected audio cues.
  • Fixed a looping issue with the SCA.B 2K scanner sound after saving and loading.
  • Ensured global sound effects are now audible to all players, not just the host.

Localization

  • Addressed an issue where the terms “Button” and “Slide/Unlock” were not properly translated.
  • Resolved missing localization for the suitcase interaction on the Picnic Table.
  • Corrected inaccurate Italian text in pop-up notifications.
  • Spanish translations for MIX.R messages have been added.
  • Fixed a UI overflow problem in the Smoothing Station caused by localization inconsistencies.

Art

  • Updated the Cockroach Queen’s [Redacted] state to use the correct texture instead of an outdated one.
  • Resolved an issue where character poses caused floating behavior in Photo Mode.
  • Fixed hair clipping on Willow when wearing headgear.
  • Smoothed out texture stretching on teen characters during wake-up animations.
  • Standardized hair visual effects for consistency.
  • Adjusted the Ladybug Chestplate to prevent leg clipping with teen models.
  • Corrected Grub Leggings overlap with Willow’s boots.
  • Refined Clover Poncho string movement to behave as intended.
  • Reattached Sizzling Robes components that were detaching and clipping into teen characters.
  • Fixed visual clipping on the Butterfly Circlet accessory.
  • Addressed head clipping on Willow during death animations.
  • Corrected one-sided texture rendering behind Major Diesel.

Multiplayer

  • Key bindings now persist correctly after exiting a multiplayer session.
  • Omni-Tool interactions are no longer interrupted for client players.
  • Founder Pack skins remain equipped after joining a new session.
  • Prevented users from launching multiple instances of the game simultaneously.
  • Realigned client-side waking animations for proper visual flow.
  • Fixed Shared World save renaming functionality.
  • Restored visibility of Founder Pack gear and hairstyles in PEEP.R mode.
  • Removed indefinite “Waiting for others” prompt triggered by Lean-To destruction.

Those were all the patch notes for version 0.1.2 of Grounded 2.


Grounded 2 (Image via Xbox Games Studio)
Grounded 2 (Image via Xbox Games Studio)

We provide the latest news and create guides for Grounded 2. Meanwhile, you can check out the following Grounded 2 articles or catch us playing games on YouTube: