Here is a list of all Superstar abilities in Madden NFL 26 and how they work, so you can form the best team based on your playstyle.

A Superstar in Madden NFL 26 is unique compared to the usual athlete, as they possess abilities. This gives them more advantage over their opponents in the field. Don’t mistake them for X-Factors, which only activate when a player is “in the zone.” Superstart abilities offer a much more consistent edge. This is because they can be used outside the zones and are more common. With that said, here is a list of all Superstar Abilities and how they work in Madden NFL 26.
All Superstar Abilities in Madden NFL 26
Here is a list of all Superstar abilities and their descriptions in Madden NFL 26.
Ability | Description |
---|---|
Sideline Deadeye | Delivers pinpoint throw accuracy on passes aimed outside the hash marks. |
Short In Elite | Boosts catch reliability on passes within 10 yards inside the numbers. |
Extra Pop | Increases the likelihood of forcing fumbles when landing a perfect hit stick. |
Short Out Elite | Improves catch success within 10 yards outside the numbers. |
Speedster | Ignores one resistance segment when executing a speed rush. |
Unfakeable | Prevents being deceived by juke or fake-out moves. |
Screen Protector | Improves the success rate of impact blocks during screenplays. |
Reach Elite | Allows disengaging from a block to make a play on the ball carrier. |
Enforcer Supreme | Stops broken tackles, drains stamina faster, and halts forward progress with hit sticks. |
Relentless | All pass rush moves cost no points while in the zone. |
Acrobat | Enhances success for diving swats and catches. |
Edge Threat | Grants faster, stronger rush moves from the edge. |
Flat Zone KO | Increases knockout chance and reaction speed in flat zone coverage. |
Swim Club | Ignores one block resistance bar when using swim or club moves. |
Secure Protector | Lowers the odds of defenders shedding blocks quickly. |
Roaming Deadeye | Provides perfect throw accuracy when free from defensive pressure. |
Slot-O-Matic | Slot receivers cut faster and make more secure catches. |
Demoralizer | Resets the ball carrier’s forward progress with a hit stick. |
3rd Down Threat | Boosts contested catch wins on 3rd down within 25 yards. |
Edge Threat Elite | Like Edge Threat, but applies greater QB pressure. |
Universal Coverage | Let defenders break up catches even after the ball is secured. |
High Point Deadeye | Ensures perfect accuracy on short-range high-point throws. |
Pass Lead Elite | Adds extra velocity to bullet passes. |
Omniscient | Reveals the location of user-controlled defenders pre-snap. |
Mid In Elite | Improves catching reliability on 10–20-yard throws inside the numbers. |
Escape Artist | Increases scrambling speed for quarterbacks. |
Run Stopper | Let players shed run blocks without spending points. |
Under Pressure | Extends the range at which pressure affects the QB. |
Fearless | Removes throw penalties caused by defensive pressure. |
All Day | Reduces defenders’ quick-shed attempts against blocks. |
Tip Drill | Improves the chance of securing tipped passes. |
Lumberjack | Prevents broken tackles and boosts fumble chance on hits. |
Tank | Resists almost all hit-stick tackles. |
Gutsy Scrambler | Throws remain unaffected by defensive pressure. |
Reach For It | Attempts to gain extra yards during tackles. |
Human Joystick | Allows rapid directional changes and sharper cuts. |
YAC’Em Up | Greatly increases the chance to break the first tackle after a catch. |
Deep Out Elite | Enhances consistency on catches over 20 yards outside the numbers. |
Lurk Artist | Enables 180° interceptions in the zone with reduced fatigue loss. |
Run Protector | Lowers the odds of quick shed moves from defenders. |
Route Technician | Increases separation success at the route’s final cut. |
Post Up | Significantly boosts double-team block wins. |
Evasive | Provides faster, more controlled juke and spin animations. |
Leap Frog | Improves ball security when tackled mid-hurdle. |
Deep In Zone KO | Improves knockout rate and reaction speed in deep zone coverage. |
No Outsiders | Speeds up block shedding on outside run plays. |
Strip Specialist | Maintains tackling success while attempting a strip. |
Inside Deadeye | Throws between the numbers are consistently spot-on (except high/low). |
Energizer | Successfully executing a skill move restores a portion of the ball carrier’s stamina. |
Mid Zone KO | In midfield areas (inside numbers < 20 yds and 10–20 yds outside), defenders knock more catches out and react faster. |
Juke Box | Ball carriers perform jukes that are dynamically steerable. |
On The Ball | Players are far less likely to be fooled by wide receiver run-offs. |
Run Committed | When guessing run plays correctly, defenders dominate run blocks; a wrong guess leads to a loss. |
Deep Route KO | In deep man coverage (20+ yds), defenders more often knock the receiver down upon catch attempts. |
Edge Protector | Blockers reduce the effectiveness of swift edge rusher shed moves. |
Extra Credit | Pass-rushers gain an extra max move point each play. |
Adrenaline Rush | Sacking the quarterback instantly refills all pass-rush move points. |
Closer | In the second half, players face fewer zone-coverage objectives. |
Comeback | Passers have fewer zone targets when the team is trailing. |
Red Zone Threat | Receivers in the red zone have a higher chance of winning contested catches in single coverage. |
Inside Stuff | Defenders shed blocks inside more quickly, especially on inside zone runs. |
Agile Extender | While in the pocket, passers almost always evade the first sack attempt by a blitzing DB. |
B.O.G.O. | Once per play, defenders get a free pass-rush move after spending a point. |
Short Route KO | In man coverage under 10 yards, defenders more often knock down short catches. |
Secure Tackler | Higher success rates on conservative or diving tackles. |
Backfield Mismatch | Running backs catch and run routes more effectively against linebackers and linemen. |
Tight Out | When tight ends are open, passers boost their catching ability on pass plays. |
Lofting Deadeye | Lob or touch passes are unwaveringly accurate (excluding high/low/cross-body). |
Arm Bar | Ball carriers deliver more powerful stiff-arm moves. |
Recuperation | Stamina recovers faster between plays. |
Deep In Elite | Inside the numbers and 20+ yards downfield, receivers catch more consistently. |
Dashing Deadeye | Outside the pocket on throws under 40 yards, passers are nearly flawless in accuracy (except high/low). |
Precision Kicker | The entire kicking arc is visible when attempting field goals or punts. |
Quick Draw | Passers release throws more rapidly under pressure. |
Outmatched | Defenders frequently win contested catches against running backs. |
Matchup Nightmare | Receivers make sharper cuts and dominate contested catches versus linebackers and linemen. |
Set Feet Lead | Bullet-precision throws are stronger when the passer’s feet remain grounded (excluding high/low throws). |
Unspun | Blockers counter rip moves as though they have an extra resistance point. |
Sleight Out Hand | Pump fakes and double moves have a higher success rate. |
Deflator | Tackles (non-conservative) impose heavier fatigue on ball carriers. |
Tackle Supreme | Tackles are more reliable, less prone to fakes, and user-controlled tacklers can’t be fooled. |
El Toro | When pass-rush points are full, defenders dominate bull-rush battles. |
Deep Out Zone KO | In the deep zone outside the hashes (20+ yds), defenders react faster and knock down more catches. |
Pick Artist | Higher chance at grabbing uncontested INTs, with endless stamina on return until a special move or tackle break. |
Spin Cycle | Ball carriers spin with directional control. |
Unpredictable | Defenders are less likely to increase resistance when executing a shed. |
Identifier | Before the snap, players can locate which defenders are user-controlled. |
Clutch Kicker | Immune to “ice the kicker” effects during high-pressure timeouts. |
Pocket Deadeye | Throws are pinpoint accurate (excluding high/low) when feet are set and unpressured in the pocket. |
Backlash | Tacklers suffer greater fatigue when tackling a ball carrier aggressively. |
Safety Valve | Passers boost catch ratings for open running backs. |
Fool Me Once | Blockers gain momentum (resistance) faster. |
Mid Out Elite | Receivers between 10 and 20 yards and outside the numbers catch more reliably. |
Defensive Rally | On 3rd or 4th downs, defenders grant each other bonus pass-rush points. |
Inside Shade | In man coverage inside the numbers, defenders react much faster to receiver cuts. |
Tough Nut | Blockers gain extra resistance points. |
Crusher | Tackles with hit-stick moves result in heavier fatigue penalties. |
Zen Kicker | Kicking meter moves slower, offering more precision and power control. |
Out of My Way | Defenders frequently attempt and win impact blocks on receivers, tight ends, and running backs. |
Balance Beam | Ball carriers stay balanced and avoid stumbling. |
Bench Press | After a successful press block, defenders add fatigue to their coverage target. |
Puller Elite | Blockers frequently engage and win with pull blocks. |
Threat Detector | Pre-snap, incoming blitzers on 3rd/4th down are highlighted but the display can be feigned. |
Red Zone Deadeye | Unpressured throws inside the red zone (excluding high/low) are nearly perfect. |
Anchored Extender | In the pocket, passers resist the first blitzing-DB sack almost every time. |
Bruiser | Ball carriers deploy more forceful truck and stiff arm moves. |
Instant Rebate | Defenders regain a pass-rush point immediately after shedding a block. |
The list will be updated whenever new abilities are added in the game.
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