Sequences in Skate are the lines of tricks and moves that players chain together to earn points. Here are the details.

In skateboarding games such as Skate, the core excitement and enjoyment come from creating combos with various tricks. The smooth occurrence of these combos or lines of tricks is referred to as Sequences in the game.
However, despite the title boasting a flick-it control system, there are a lot of additional elements that go into building a sequence, and it is not as easy as it sounds. Thus, to make the entire thing easy to understand, we have given a comprehensive breakdown of Sequences in Skate in this article.
What Are Sequences in Skate?

Sequences in Skate essentially mean the chains or combos of tricks that players make with the game’s flick-it system. It can be any move, such as performing a pump and then going into a manual, then a revert, and then a hippie jump or Smith. These lines of events or moves are considered Sequences in the game.
Every single trick in the game, whether it is a flip, grab, or grind, comes with a certain amount of progression points. You can see whether the system has registered your move in the bottom left corner of your screen. Now, when you combine one trick after another, the pre-existing score gets the new score added to it, and the total increases as a result. This will be the beginning of your Sequence, and as you build it further by chaining more tricks, both your score and the multiplier will also increase. This, in turn, will give you more progression points.
However, timing and precision are key to building a Sequence because taking too long to perform the next trick or giving the wrong input will end the line of command. Players must also keep in mind that not every trick is compatible with every other trick. Therefore, make sure that you try to chain two suitable moves.
Also Read: Skate: How To Perform Higher Ollies
How To Improve Your Sequences
Chaining together simple and easy-to-do tricks can be a great gateway into building Sequences in Skate. However, to make it better and take it even further, players must take note of a few things. Below, we have discussed some key elements of extending and improving your Sequences in Skate.
Pick the Ideal Location

Location is a key factor in making cool sequences and combos in Skate, as you cannot do much with a bland and flat surface. Therefore, skaters should always look for places that give them a myriad of different props, ramps, rails, and other dynamic surfaces that will allow them to perform various tricks without changing locations. However, if you cannot find anything in San Vansterdam that suits your fancy, then you can also create your own skating haven with the Quick Drop option in the game. It essentially allows you to place your own obstacles and objects in the map.
Keep Looking in the Skatepedia

Skate is a skating simulation experience, and therefore, the game is absolutely filled with numerous skateboarding tricks, from classics to the absurd. If you want to grasp the full scope of the game, then look no further than the in-game Skatepedia. It works exactly as it sounds and is an encyclopedia for all tricks in Skate alongside their controls.
In the Skatepedia, you will find many tricks that are compatible with each other and will give you the options to build cool sequences anywhere you go.
Read More: Skate: Parkour Explained
Learn Transition Tricks for Smoother Sequences

Transition tricks are key to building a good sequence and keeping your score going. These moves fill in the gaps between two moves and prevent your score from falling back. Tricks such as as Manuals, Reverts, Hippie Jumps, etc, fall in this category and are quite beginner-friendly. Learning these will result in a smooth, flowing line of moves that does not halt or stall anywhere.
Furthermore, transition moves also allow you to keep things flashy at all times. In addition to that, with the help of these moves, you can extend your chain of tricks just a little further. Instead of ending with your last trick, you can perform the move as it is and then end the line with a transition move, such as a manual, to get an extra bit of score.
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