Path of Exile 2 Patch Notes for Update 0.1.0c (December 10) reveal several changes being introduced, including addressing unlucky drops.
Path of Exile 2 Patch Notes for the December 10 update reveal a host of changes introduced by the developers to address player feedback since launch. One of these changes fixes players getting unlucky drops, with the devs stating:
“One of the major problems that players have been experiencing is feeling that the game is not rewarding enough. This is an area that we have to be very careful when adjusting because it’s very hard to reduce drops if we increase them by too much. We have identified a few key areas that we believe will significantly improve the experience that players are having.”
The developers have also mentioned the following changes coming in future patches:
- Rare monsters now appear on the minimap when there are 200 monsters remaining, instead of 50.
- Many maps have had additional rare monsters added to them to make sure that there is a minimum number in every map type.
- Clicking on a checkpoint will allow you to teleport to other checkpoints in the area that are explored on your minimap.
- Checkpoints have been added to all entrances and exits of zones to allow for teleportation.
- A Checkpoint has been added to the midpoint of the first Dreadnaught area.
- Player size is now set to Zero units while dodge rolling instead of One unit.
- Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
- Raging Spirits can only summon 5 Raging Spirits per cast at all levels. They will also no longer be able to be spawned from triggered Fire Skills.
Path Of Exile 2 Patch Notes (December 10, 2024): Full Changelog for 0.1.0c
The full patch notes for Path of Exile 2 0.1.0c are as follows:
- Campaign bosses killed after the first kill will now drop fewer currency items, replacing them with other items.
- Increased the drop rate of Regal Orbs.
- Significantly increased the drop rate of Gemcutter’s Prisms.
- A single Gemcutter’s Prism also improves the Quality of a Skill Gem by +5% (previously +1%).
- Lowered the drop rate of Chaos Orbs and distributed it amongst the other more valued Currency Items (Like Regal Orbs, and Exalted Orbs).
- Lowered the drop rate of Artificer’s Orbs and distributed it to Lesser Jeweller’s Orbs.
- Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (previously 1). The value displayed will still show as 1 until a later patch.
- Increased the values of all Prefix Modifiers that can roll on Waystones. We’ve also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size.
- Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone.
- Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
- Rare Monsters in Map areas are now revealed on the minimap when there are 200 Monsters remaining (previously 50).
- Fixed a bug where some Persistent Buff Skills, such as Raging Spirits and Mana Remnants, were not working for the Infernalist when in Demon Form.
- Fixed a bug where you could sometimes be unable to interact with the Map Device in The Ziggurat Refuge.
- Fixed a bug where Monsters Shattered in a Blood Circle Ultimatum Encounter were not contributing blood.
- Fixed a bug that could cause the instance to permanently stop time (freeze) when trying to revive a Chronomancer.
- Fixed a bug where Rare Monsters could not be found within the Chimeral Wetlands.
- Fixed a bug where “Move only” was name-locking.
- Fixed three instance crashes.
- Fixed a client crash.
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