Enshrouded Early Access is here to stay, and these are the best settings you can dial in with your RTX 3080 and RTX 3080 TI GPUs.

The RTX 3080 and 3080 Ti are from an era when high-end, high-performance gaming GPUs typically started at $699, but then the COVID-19 pandemic occurred. Ampere’s high-end always gives nostalgia. Back then, these were paired with 4K monitors, and they could play anything easily at that resolution with ambitious settings, except for Cyberpunk.
Unfortunately, they are still not immune to Enshrouded’s voxel nature and the overall early-access experience. Due to VRAM limitations, you can’t simply max out the sliders as you did previously. That being said, the settings below will deliver a smooth gaming experience nonetheless. We are initially covering both the 10GB and 12GB 3080 models.
Best Settings for RTX 3080 and 3080 Ti in Enshrouded (1440p and 4K Optimized)

We are using very aggressive upscaling options, and we strongly recommend that you swap the DLSS 3.7 CNN model with the DLSS 4 Transformer model via the Nvidia app.
Sadly, we know that these 3080 10GB settings might feel too low and may devalue the GPU’s capabilities. However, the primary reason is the 10GB VRAM, which really falls short in this game. That said, the performance delta between the 3080 Ti and 3080 12GB isn’t significant, so we’ve listed them together.
If you are still facing issues such as micro-stuttering, artifacts, visual glitches, or even the game failing to load correctly. We suggest referring to the LiaNdrY/Enshrouded-Tool-Fix repository on GitHub. The tool offers a broad set of solutions to problems such as potential fixes for micro-stuttering, visual glitches, artifacts, and Vulkan API issues, etc.
Setting | RTX 3080 (10GB) | RTX 3080 Ti/3080 (12GB) |
Resolution | 1440p/4K with DLSS | 1440p/4K with DLSS |
Display Mode | Fullscreen | Fullscreen |
NVIDIA Reflex | On | On |
V-Sync | Off | Off |
Anti-Aliasing | DLSS | DLSS |
DLSS Quality | Balanced | Balanced |
Texture Resolution | Balanced | Quality |
Shadow Quality | Balanced | Quality |
Contact Shadows | On | On |
Indirect Lighting | Balanced | Quality |
Reflections | Balanced | Quality |
Fog Quality | Balanced | Quality |
Volumetric Shadow | Balanced | Quality |
SSAO | Quality | Quality |
Distant Objects | Balanced | Quality |
Voxel Detail Models | Balanced | Quality |
Small Foliage | Balanced | Quality |
Voxel Mesh Quality | Balanced | Quality |
Tessellation | Balanced | Quality |
Point Light Shadows | Balanced | Quality |
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