Best Settings for Tainted Grail: The Fall of Avalon on RTX 4060

Here are the best settings for your RTX 4060 to play Tainted Grail: The Fall of Avalon at 1080p and 1440p.

Best Settings for Tainted Grail: The Fall of Avalon on RTX 4060
Image captured from within the game (Image via Awaken Realms)

Well-optimized games like Tainted Grail: The Fall of Avalon deserve a shoutout. In 2025, a D3D11 title using full-on rasterization yet looking beautiful and offering an outright immersive experience means a lot. That said, the game is extremely well optimized, and the frame time graph is as flat as it could get. Gamers with RTX 4060 can safely resort to these settings and play the game.

Note – Since this guide is mainly based on Native AA rendering, you can opt for DLAA here. Use DLSS Swapper and swap to the latest DLSS Transformer model, as the game is using DLSS 3, not even 3.5.

Best Settings for RTX 4060 in Tainted Grail: The Fall of Avalon (1080p / 1440p Optimized)

Settings page for Tainted Grail
Settings page of Tainted Grail: The Fall of Avalon (Image via Awaken Realms)

To use DLAA in this game, you need to select DLSS in the dynamic resolution and then set its quality to 100% so that the game utilizes DLSS’s algorithm for anti-aliasing only. 

\Setting4060 at 1080p4060 at 1440p
FullscreenFullscreenFullscreen
Resolution1920 x 10802560 x 1440
Target FPSUnlimitedUnlimited
VSyncOffOff
Field of View100100
Motion BlurOffOff
Contrast50%50%
Graphics PresetUltraCustom
Dynamic ResolutionDLSSDLSS
Quality100%100% (If FPS drops, switch to DLSS by dropping this below 100)
AntialiasingN/AN/A
MiscHighHigh
View Distance100%100%
Texture QualityHighHigh
Mipmaps Bias100%100%
VegetationUltraMedium
VFX QualityHighMedium
Fog QualityHighMedium
SSAOOnOn
Chromatic AberrationOnOn
ShadowsOnOn
Shadows Distance100%70%
Contact ShadowsOnOn
Subsurface ScatteringOnOn
Subsurface Scattering QualityHighMedium

That wraps up the recommendations for Tainted Grail: The Fall of Avalon on RTX 4060. If you need to use Frame Generation, you need Lossless Scaling, as the game doesn’t offer native FG support (period).


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