A closer look at Doors: The Great Outdoors update, which brings new mechanics, monsters, and the lore that teases a deeper, thrilling adventure ahead.

The new Doors update, known as The Great Outdoors, is shaping up to be one of the game’s most exciting expansions yet. Shown in a recent teaser trailer, this update introduces a forest setting, new enemies, a fast travel system, and possible story changes. With players now exploring outside the Hotel, the game feels bigger, riskier, and more alive than ever. Here’s a full breakdown of everything we know so far about the Great Outdoors update.
Also read: Roblox DOORS Complete Entities Guide
A New World Outside the Hotel

One of the biggest changes is the new forest map, which is part of the Subfloor system. Players seem to reach this area by falling through the Hotel, landing somewhere deep underground and outdoors. While it looks peaceful at first, this forest holds several new dangers, puzzles, and possibly even a new chase event.
The trailer shows a winding trail through trees, mountains, fences, and strange glowing plants. Exploring this world seems less about moving through hallways and more about survival in an open environment with fewer safe zones.
The Groundskeeper: A Roaming Forest Enemy

The most talked-about enemy from the trailer is the Groundskeeper, a new monster that patrols the forest. If you step off the trail, he will likely spot you and give chase. He has long limbs, a head made of bark or roots, and vine-covered hands. Some scenes show him using tools to plant flowers, chop vines, or paint signs.
This adds a new gameplay rule: stay on the path or risk being hunted. The Groundskeeper is also different from other Doors entities because he feels more like a real character, not just a jumpscare.
Stardust and Fast Travel

The trailer introduces a fast travel system that uses something called Stardust. This purple dust floats in the air and seems to activate certain signs or waypoints. Players may be able to teleport between camps or resting spots using this system. It’s not confirmed how Stardust is earned, but it could reward exploration or be linked to the glowing plants in the area.
Item Skins, Saves, and Quality-of-Life Changes

Players can now customize their items with skins, as seen on the flashlight and lighter. There is also a new save system, where progress is kept after resting at a tent or checkpoint. This is helpful for longer runs and may be tied to the new fast travel signs.
Other updates include better UI, smoother animations, and more player feedback options, like clicking to equip or place items.
Green Lightning and the Pink Petal

Near the end of the trailer, we see a glowing pink petal fall from a tree just as green lightning flashes in the sky. This could point to a deeper mystery or lore event coming to the game. The green bolt might be linked to the Groundskeeper’s powers or a new area that unlocks later.
Some fans also think the pink flower is tied to Seek or the forest itself, and it may play a role in future storylines.
Is Seek Returning?

The trailer also shows what looks like a new chase event, where the camera dashes through a forest path. While Seek is not shown directly, the fast camera movement and layout of the trail suggest a similar chase is coming. Whether this is a new version of Seek or a forest-based enemy is still unknown.
The Outdoors update is a huge step forward for Doors. It expands the game beyond narrow rooms and into a larger, open space full of new dangers. With roaming enemies like the Groundskeeper, Stardust travel, item skins, and new story clues, there’s a lot for players to look forward to. This update not only brings more scares but also gives the game more depth and replay value.

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