Helldivers 2 Into The Unjust 4.1.0 Patch Notes

Check out the latest Helldivers 2 patch notes for update 4.1.0, introducing major changes to weapons, enemy factions, and more.

Helldivers 2 4.1.0 patch notes introduce several balancing changes (aligning with the developer’s aim of “making Helldivers 2 feel better to play”), tweaks to weapons and enemy factions, and a large list of bug fixes to overall improve player experience. Read the full patch notes below.

Helldivers 2 4.1.0 Patch Notes: Full Changelog

The full set of patch notes for the latest Helldivers 2 update is:

Balancing

General changes

Primaries, Sidearms, Throwables, and Stratagems

  • Improvements have been made to increase the overall effectiveness of primary weapons, sidearms, throwables, and stratagems

Light vs. Medium Penetration Weapons

  • Light and medium penetration weapons now offer more distinct advantages.

Light penetration weapons generally deal a higher percentage of their total damage against durable enemies, differentiating them more clearly from medium penetration options

SMGs and Pistols

  • SMGs and pistols have been adjusted to emphasize their role as close-quarters weapons. Close-range damage has been increased, and damage falloff has been increased to reinforce their short-range combat identity

Melee Weapons and Throwables

  • Melee weapons and throwables have been improved to make each feel more impactful and unique in their function

Resupply Rack

  • The resupply rack is not climbable anymore

Primary weapons

SG-8P Punisher Plasma

  • Damage projectile decreased from 100 to 0
  • Damage explosion increased from 150 to 225

SG-8S Slugger

  • Damage increased from 280 to 330
  • Durable damage increased from 75 to 90

AR-23 Liberator

  • Damage increased from 80 to 90
  • Durable damage increased from 15 to 22

AR-23A Liberator Carbine

  • Damage increased from 80 to 90
  • Durable damage increased from 15 to 22

AR-23P Liberator Penetrator

  • Damage increased from 60 to 65

AR-23C Liberator Concussive

  • Damage increased from 65 to 75
  • Durable damage increased from 30 to 35

AR-61 Tenderizer

  • Durable damage increased from 22 to 30

AR-32 Pacifier

  • Damage increased from 50 to 55
  • Stun value per projectile increased from 1.5 to 2

SMG-37 Defender

  • Damage increased from 80 to 100
  • Durable damage increased from 8 to 18
  • Drag increased from 0.6 to 1.2

MP-98 Knight

  • Damage increased from 70 to 90
  • Durable damage increased from 7 to 18
  • Drag increased from 0.6 to 1.2

SMG-32 Reprimand

  • Damage increased from 125 to 135
  • Drag increased from 0.6 to 1.2

SMG-72 Pummeler

  • Damage increased from 70 to 85
  • Durable damage increased from 7 to 18
  • Stun value per projectile increased from 1.5 to 2
  • Drag increased from 0.6 to 1.2

LAS-16 Sickle

  • Damage increased from 55 to 60
  • Durable damage increased from 5 to 6

MA5C Assault Rifle

  • Damage increased from 80 to 90

M7S SMG

  • Damage increased from 70 to 80
  • Durable damage increased from 7 to 16
  • Drag increased from 0.6 to 1.2

StA-11 SMG

  • Damage increased from 70 to 90
  • Durable damage increased from 7 to 18
  • Drag increased from 0.6 to 1.2

PLAS-39 Accelerator Rifle

  • Extra spare magazines increased from 8 to 12
  • Ergonomics increased from 40 to 60

Sidearm weapons

CQC-2 Saber

  • Damage increased from 110 to 125
  • Durable damage increased from 55 to 65

CQC-5 Combat Hatchet

  • Damage increased from 110 to 160
  • Durable damage increased from 55 to 80
  • Attack speed has been slightly reduced

CQC-42 Machete

  • Damage increased from 170 to 200
  • Durable damage increased from 80 to 100

P-2 Peacemaker

  • Damage increased from 85 to 95
  • Durable damage increased from 25 to 30
  • Drag increased from 0.6 to 1.2

P-19 Redeemer

  • Damage increased from 60 to 70
  • Durable damage increased from 5 to 12
  • Drag increased from 0.6 to 1.2

P-113 Verdict

  • Damage increased from 125 to 135
  • Drag increased from 0.6 to 1.2

M6C/SOCOM

  • Damage increased from 100 to 110
  • Drag increased from 0.6 to 1.2

P-92 Warrant

  • Drag decreased from  0.3 to 0
  • Gravity multiplier decreased from 1 to 0.3

Throwables

TED-63 Dynamite

  • Damage increased from 700 to 1000
  • Armor penetration increased from Medium to Heavy
  • Demolition strength increased from 30 to 40
  • Stagger increased from 30 to 40
  • Uses decreased from 4 to 3

G-7 Pineapple

  • Shrapnel from main explosion increased from 7 to 18
  • Demolition strength on the main explosion increased from 20 to 30
  • Inner radius on shrapnel explosion increased from 1 to 2.5m
  • Damage on shrapnel explosion increased from 70 to 100
  • Removed lifetime on the shrapnel
  • Shrapnel from the shrapnel explosion decreased from 6 to 0

G-50 Seeker

  • Higher priority for flying enemies
  • Highest target priority for marked target
  • Damage increased from 400 to 500

G-6 Frag

  • Uses increased from 5 to 6

G-3 Smoke

  • Uses increased from 4 to 5

Throwing knifes

  • Damage increased from 250 to 300
  • Durable damage increased from 100 to 150

PLAS-1 Scorcher

  • Plasma projectiles will now pass through foliage without losing velocity

Stratagems

PLAS-45 Epoch

  • Duration until explosion increased from 3 to 3.25 sec
  • Delayed muzzle charge VFX by 0.5 seconds so it now appears when the projectile is overcharged, improving visibility of the charge state
  • Damage on standard projectiles explosion increased from 400 to 500
  • Demolition strength on overcharged projectile increased from 10 to 30

M-105 Stalwart

  • Damage increased from 80 to 90
  • Durable damage increased from 15 to 22

FLAM-40 Flamethrower

  • Canister capacity increased from 130 to 150
  • Starting canisters increased from 2 to 3
  • Max spare canisters increased from 4 to 5

APW-1 Anti-Materiel Rifle

  • Durable damage increased from 180 to 225
  • Starting magazines increased from 4 to 5
  • Max spare magazines increased from 6 to 8

AC- 8 Autocannon

  • Damage increased from 260 to 325

GL-52 De-Escalator

  • Damage increased from 55 to 100
  • Durable damage increased from 55 to 70

MS-11 Solo Silo

  • Health increased from 800 to 1500
  • Enemies will not attack it
  • Increased demolition strength needed to destroy it

Orbital Railcannon Strike

  • Cooldown decreased from 210 to 180 sec

EXO-45 Patriot Exosuit

  • Missile Armor penetration in worse angles increased from 6-6-4-0 to 6-6-5-0
  • Rotary gun ammo capacity increased from 1000 to 1350

Enemies

  • The goal is to make light and medium armor-piercing weapons equally effective against certain common enemies by adjusting their durable damage and durable resistance values

Illuminates

Fleshmob
  • Targeting the faces deals extra damage to its main health, effectively creating weak spots
  • Main health decreased from 6000 to 5000
  • Most health zones are slightly more durable
  • Slightly less vulnerable to fire to balance health decrease

Elevated Overseer

  • Main health decreased from 600 to 450
  • Head health increased from 150 to 200
  • Head zone armor decreased from 3 to 2
  • Torso health decreased from 600 to 450
  • Arms health decreased from 300 to 250
  • Slight increase on how easy it is to set on fire

Leviathan

  • Now equipped with beam-based weaponry
  • Leviathans will not show up in missions outside of cities

Terminids

Rupture Strain enemies

  • Updated textures for all Rupture Strain enemies for better readability

Rupture Warrior

  • Movement speed when underground has been decreased
  • Needs to surface more often when moving underground
  • Its burrow attack is slightly slower and leaves more space to be dodged
  • Smaller damage boxes when attacking from below
  • Front legs armor decreased from 3 to 2
  • Will prefer to emerge before attacking turrets instead of destroying them from below ground

Rupture Spewer

  • Retuned the timing of how fast it starts to act from when it unburrows

Bile Spewer Variations

  • Increased size of its mouth weak spot

Brood Commanders

  • Slightly harder to set on fire

Warriors

  • Slightly harder to set on fire
  • Slight durable increase in head and body


Dragon roach

  • Spawn rate decreased
    • 50% lower on difficulty 5,6
    • 40% lower on difficulty 7,8,9
    • 33% lower on difficulty 10
  • Destruction of the wings results in instant termination of the Dragon
    • Wings now have their own health pool of 4000
    • Increased how much damage wings take from explosion

Bile spewers

  • Slightly harder to set on fire
  • Larger body parts are slightly more durable

Hive Lord

  • Improved performance during Hive Lord encounters.


Automatons


Base Alarming

  • Automaton troopers in bases will require better visual confirmation before calling in reinforcements, instead of calling them in immediately

Devastators

  • Slightly harder to be put on fire
  • Large body parts are slightly more durable

Command Bunker Turret

  • Removed ragdolling from its projectiles explosion

Factory Strider

  • Slightly less vulnerable to fire

War Strider

  • Shoots 2 fewer grenades per salvo
  • Shoots grenades less often
  • Removed ragdolling from its projectiles explosions
  • Added weak spots aim for the eyes and the vents on the back

Scout Striders

  • Armored top shield is more durable

Fixes

Stratagems

  • Fixed an issue where Helldivers were unable to call down stratagems in the objective area of the “Nuke Nursery” cave mission
  • Fixed an issue with the B-100 Portable Hellbomb stratagem sometimes falling on Cave roofs in the “Destroy Spore Lung” mission
  • Fixed an issue with the drill objective stratagem sometimes landing in unintended places such as on top of caves, in Nuke Nursery Hive World missions
  • Players can now stay aiming down sights when activating the LIFT-860 Hover Pack

Crashes

  • Fixed a rare crash occurring when fighting Illuminates
  • Fixed a crash when hotjoining and readying up before other hotjoiners
  • Fixed a crash occurring when a player would re-join multiple times
  • Fixed a rare crash caused by Eagle-1
  • Fixed a rare bug where the Eagle-1 would never be removed from the game session and eventually cause crashes
  • Fixed rare crash bug that could happen when spawning in groups of enemies
  • Fixed crash affecting Helldivers trying to lean out from a vehicle
  • Fixed a crash that could happen when scrolling through the weapon customization menu
  • Fixed a crash that could happen during game shutdown

Weapons

  • Fixed armor penetration values in the Stats Menu for CQC-5 Combat Hatchet, CQC-30 Stun Baton,CQC-19 Stun Lance, CQC-2 Saber, CQC-1 One True Flag and the G-7 Pineapple grenade; the armor penetration value displayed as Medium instead of Light
  • Improved initial bullet alignment while strafing and riding in vehicles
  • Moved the first person camera further away from the MS-11 Solo Silo’s Target Designator scope
  • Fixed the weapon reload animations desyncing when wielding armor passives that give increased reload speed
  • The FAF-14 Spear can now lock onto Automaton AA turrets
  • Fixed projectiles hitting direct center of sights when extremely close to objects
  • Haptics feedback is now present throughout the firing of the FLAM-40 Flamethrower stratagem

Miscellaneous

  • Fixed a bug where Hive Lord body parts would not spawn properly
  • Fixed an instance where the Helldiver couldn’t re-join their previous host, if said host left a joined game in progress from the loadout
  • Fixed a bug where the LIFT-182 Warp Pack would sometimes get stuck suspended in the air or crash 
  • Fixed Adreno-Defibrillator armor passive animation bug
  • Fixed disconnection issues when joining a solo player with 3 cross-platform players
  • Fixed mesh clipping for the arms on some animations
  • Reduced the chance of the Extraction Shuttle clipping through terrain
  • Fixed a flickering bug on the avatar when the Helldiver gets affected by mud or snow
  • Fixed a bug hole covered by terrain in one of the CR10 Mega Nests
  • Rupture Warriors can no longer destroy deployable turrets while still underground
  • Fixed an issue where the front door of the GATER could become inaccessible
  • Fixed a rare issue where the player could be disconnected when they are a part of a mixed platform, 3 person lobby that joins a solo player under poor network conditions
  • Fixed an issue with Illuminate dropships not taking correct damage during the “Repel Invasion Fleet” missions 
  • The currency symbol for Saudi riyal is now displayed correctly in the in game shop
  • The Oil Rigs reverse audio will no longer continuously play if the player attempts to reverse during oil extraction
  • Fixed Helldivers going through the floor in the tutorial mission, when diving near the barbed wires
  • Fixed a rare soft-lock in tutorial
  • Helldiver is now killed when driving into drill holes during Nuke Nursery missions
  • Fixed an issue where Helldivers could enter a vehicle even though the seat got claimed by someone else first
  • Fixed controller vibrations behaving incorrectly when connecting or disconnecting controllers on PC
  • Fixed miscellaneous threading issues in the audio system
  • Fixed minor texture clipping issues on the floor between hellpod launchers on the ship
  • Fixed an issue where voice chat could sometimes change volume unexpectedly – particularly when entering caves

Optimizations

  • Optimized status effects
  • Optimized physics by only enabling powered ragdolls when needed
  • Optimized physics body handling for damage calculations
  • Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders
  • Optimized AI behaviors by analyzing and stripping out redundant code
  • Reduced stuttering during drop-in sequence for missions on Hive Worlds
  • Improved audio IO performance
  • Snow distribution and overall look has been reworked
  • Improved performance by tweaking LOD settings for characters
  • Optimized asset distribution for several planets types
  • Optimized scattered assets such as grass on various planet types
  • Optimized asset distribution in Hiveworlds and Terminid caves
  • Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves
  • Optimized status effect physics and particle systems while maintaining visual feedback and fidelity
  • Optimized various Automaton explosion VFX
  • Optimized Acid Rain effects during Acid Storms
  • Optimized Dragonroach fire attack VFX
  • Made various optimizations to the fire system, including particle and light optimization.
  • Improved performance by optimizing the rendering of several shaders

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