In Baldur’s Gate 3, Disintegrating Night Walkers are a pair of the best boots in the game, which you can get during late Act 1 – this short Guide explains everything you need to know about Disintegrating Night Walkers in BG3.

The Disintegrating Night Walkers are a powerful clothing item excelling at movement tech that can be found in Act 1 of Baldur’s Gate 3. These powerful boots not only grant the powerful Misty Step spell but also provide a powerful passive. In this guide we will walk you through what you need to do to acquire the Disintegrating Night Walkers in Baldur’s Gate 3, going over where it’s found, how it can be gotten, and why you should use this powerful artifact for your character.
This page has been updated for the Patch 8 version of Baldur’s Gate 3.
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What are Disintegrating Night Walkers in BG3?

In Baldur’s Gate 3 the Disintegrating Night Walkers are one of the best pairs of boots in the game, and you can acquire them as early as late Act 1. As cloth armor they can be equipped by any character and class, and the mobility boost they provide will make them an asset to nearly any build. The Disintegrating Night Walkers not only allow you to cast the Misty Step spell once per Short Rest, but also provide the Night Walker special feature. While wearing these boots, you cannot be Enwebbed, Entangled, or Ensnared and can’t slip on Grease or Ice.
Disintegrating Night Walkers Abilities and Effects
Below are all the features, abilities, and effects of the Disintegrating Night Walkers in Baldur’s Gate 3:
- Armor: Cloth Armor
- Proficiency Requirement: N/A
- Weight: 0.55 kg
- Value: 360
- Location: Dropped by True Soul Nere at Grymforge, Act 1
- Bonuses:
- Night Walker: Can’t be Enwebbed, Entangled, or Ensnared and can’t slip on Grease or Ice.
- Misty Step: Cast the spell Misty Step once per Short Rest.
- All Classes, Companions, and Races Can Use This Item
How to get Disintegrating Night Walkers in BG3?
In order to get the Disintegrating Night Walkers you will need to find Grymforge and start the ‘Free True Soul Nere’ questline, choosing to either kill or pickpocket him. You will discover that Nere is trapped by a cave in. Be aware that this will put this quest (as well as an accompanying one, Save the Grymforge Gnomes) on a timer. Once you know about Nere in game you cannot Long Rest at camp more than twice or he will perish. Technically speaking, this is an alternative way to get the boots, if you would rather let him die passively. In that case, you’ll still need to blast away the rubble in order to get to his body, however.
Find the Cave-In
From where the boat docks at the Abandoned Refuge just a little bit south you will find the Underdark-Grymforge waypoint. From there you want to make your way further south, where you will find the cave-in nearby the Underdark-Ancient Forge waypoint. You’ll be informed of the cave-in, and find the gnome slaves working away at the rubble. The most effective way to get past the massive rock pile is simply to blast it. If you have extra Smokepowder Bombs on hand, these are probably the quickest way to take care of the problem. Simply set the Bomb next to the pile of rubble (this will cause the gnomes to back away), then get some distance yourself and have a character hit the bomb with a Fire Bolt cantrip.
If you don’t want to use your Smokepowder Bombs (they are a very effective consumable and one you might prefer to save for a fight) you can instead find an alternative explosive by speaking to an escaped gnome named Philomeen. You’ll find her much farther up northeast on the map and you’ll have to pass a Persuasion check in order to safely receive a vial of the explosive powder from her.

Kill or Pickpocket Nere
Once you have blasted away the rubble, then Nere will be freed. Angry at becoming trapped, he starts to take that out on the nearby gnomes. You can choose to let him, or fight him (and the surrounding Duergar Dwarves) to attempt to save the gnomes. Originally, it was believed that if you wanted the Disintegrating Night Walkers the only way to get them was to fight Nere and kill him. However, a helpful reader reached out and let us know that it was also possible to pickpocket the boots off of Nere. Successfully doing so does require a very high 17 Sleight of Hand Difficulty Check. Many thanks to the reader for reaching out and sending us the image below!

How to Use the Disintegrating Night Walkers
What makes the Disintegrating Night Walkers such a great armor piece in Baldur’s Gate 3 is how much they can increase a character’s mobility. The main trait on these shoes means that whoever has them equipped cannot be slowed or impacted by webs, tangles, or snares.
Additionally, the user will gain access to the Misty Step spell once per Short Rest. The Misty Step spell is a fantastic positioning spell that can get a character out of trouble when under attack. Or it can position them to make an effective strike against a weak opponent. Moreover, it even can be useful when exploring as a safe way to move long distances and to reach heights or across gaps you can’t jump.
FAQs about Disintegrating Night Walkers in BG3
Are there alternative ways to get Disintegrating Night Walkers in BG3?
Depending on the way you are roleplaying the game, if you do not wish to kill Nere in this situation you can still attempt to get the Disintegrating Night Walkers by pick-pocketing him in BG3. You will want to use a character like Astarion that has a very high Sleight of Hand skill because you will have to pass a 17 DC on the attempt.
Are the Disintegrating Night Walkers in BG3 any good?
Yes, the Disintegrating Night Walkers are a great piece of gear in Baldur’s Gate 3 and you should absolutely collect them. They are one of the best sets of boots in the game, and since you can pick them up in Act 1 they will remain relevant all the way through Act 3.
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