Here is a guide on how to make medicine in Rimworld, as well as a list of all drugs you can find in the game.

Learning how to make medicine in Rimworld is essential for the survival of your colony. No matter how efficient you are at managing your people in the game, there is a chance they can get injured or sick. The environment can be dangerous. Some examples include bandit raids or disease outbreaks. This is why it is important to be prepared so you can tend to the wounded or cure illness.
With that said, here is a guide on how to make medicine in Rimworld and a list of all drugs you can craft in the game.
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Rimworld: How To Make Herbal Medicine

Herbal medicine is the basic healing item in the game. It can be abundant but is less effective than medicine. This makes it a good early-game item to have while trying to expand your colony.
You can harvest herbal medicine from mature Healroot bushes. These plants can be found in most biomes. Alternatively, if you have a colonist with Growing skill, you can also have them grow Healroot bushes in your colony. This makes it easier to acquire herbal medicine without having to scavenge in the wild.
Where To Get Medicine in Rimworld?

There are many sources of medicine in Rimworld. Here is a quick rundown of each option:
Sold by Traders
Your colony can be visited by traders who sell various wares if you have the resources. Medicine is one of the items they usually sell, along with powerful weapons in the game. Alternatively, you can build a Comms Console and buy medicine from trading ships.
Dropped by the Raiders As Loot
Another way to get medicine in Rimworld is by defending your base from raiders. Some raiders have a chance to drop this item upon death. It is not a consistent way to get medicine, but it can be a good emergency source after defending your colony from a raid.
Craft in Drug Lab
You can also unlock the Drug Lab through the tech tree, which lets you craft medicine. However, you need a colonist with Level 4 Intellectual and Crafting skills. In addition, you need crafting materials such as 3 Cloth, 1 Herbal Medicine, and 1 Neutroamine to make one.
You get Neutroamine from traders. It is cheaper to buy this item than to obtain medicine from traders.
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Rimworld Drugs and Medicine List
Here is a list of all the drugs and medicines in the game:
List of Drugs
Drugs in Rimworld are divided into three categories. Social drugs improve the mood of colonists but also add a few negative side effects. Hard drugs can be dangerous when taken excessively, as they can cause addiction or overdose, which can kill your colonists. Medical drugs, on the other hand, are safe to use and are mainly used to treat illnesses.
Substance | Category | Effects |
---|---|---|
Ambrosia | Social | A substitute for food. +0.2 nutrition |
Beer | Social | Increases mood but adds debuffs to consciousness, moving, and more likely to start social fights. +10 mood when tipsy +24 mood when hammered +0.08 nutrition |
Flake | Hard | Improved mood, but has side effects. +35 mood ×33% sleep fall rate ×50% pain |
Go-Juice | Hard | Increases mood, consciousness moving, and sight, at a cost of pain. +5 mood +20% consciousness +50% moving +35% sight ×10% pain |
Luciferium | Medical | Heals a scar or chronic condition roughly once every 15–30 days. +10% consciousness +5% moving +15% sight ×80% pain +70% blood filtration +20% digestion +15% blood pumping. |
Penoxycyline | Medical | Prevents illnesses like malaria, plague, and sleeping sickness. |
Psychite Tea | Social | Increases mood at a cost of some debuffs. +12 mood ×80% sleep fall rate ×90% pain. |
Smokeleaf | Social | Increases mood at a cost of some debuffs. +13 mood -30% consciousness -10% moving +30% hunger -20% pain |
Wake-Up | Hard | Increases various stats at a cost of dangerous debuffs. +5 mood ×80% sleep fall rate +10% consciousness +10% moving +50% global work speed Increases the chance of heart attacks. |
Yayo | Hard | Increases mood at a cost of some debuffs.+35 mood×33% sleep fall rate+15% moving×50% pain. |
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List of Medicine
These medicines have no negative effects and are mainly used to cure illness. They are also referred to as Industrial Medicine in the game.
Medicine | Potency |
---|---|
None | 0.3 |
Herbal Medicine | 0.6 |
Medicine | 1 |
Glitterworld Medicine | 1.6 |
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