In this guide, we shall go over all spells in RuneScape Dragonwilds, their special effects, and how to get them.

RuneScape Dragonwilds is a survival craft game and doesn’t shy away from throwing constant challenges at you. Thankfully, Dragonwilds provides you with plenty of tools to deal with the hurdles. These tools come in the form of potions, armor, food, weapons, and, most importantly, spells.
Spells are the preferred way of dealing with enemies for those who want something more exciting than a sword. They also come with a ton of variety, with each spell expanding upon the game’s combat and adding depth. Using magic and spells is one of the most fun ways to play RuneScape Dragonwilds. The game provides you with 17 spells, but this number could increase later as the game is in early access.
If you’re a magic-based user interested in the spells of the game, you’ve come to the right place. In this guide, we shall go over all the spells currently present in RuneScape Dragonwilds and how to get them.
Related: RuneScape Dragonwilds: How To Get Wild Anima
All Spells in RuneScape Dragonwilds

You unlock spells in RuneScape Dragonwilds by unlocking more skills. You can then add the unlocked skill to your repertoire using Runes. Below, we’ve listed all the spells available in the game, as well as how to get them:
Spell | Unlock Level | Effect | Spell Requirements |
Tempest Shield | Level 11 | Use Alchemy to transmute a tree into a stack of bones for all your grisly needs. This spell has a 300s cool down. | 15x Air Rune |
Enchant Weapon: Fire | Level 20 | Conjure a Shield of Air Magic. This prevents all damage while blocking for a limited time. It also triggers a powerful burst when the spell ends. Attack levels increase the duration of the spell. This spell has a 60s cool down. | 15x Fire Rune and 5x Astral Rune |
Enchant Weapon: Air | Level 30 | Enchant your current Melee weapon with the power of Fire to apply Burning to Enemies with Critical Hits. This spell has a 90s cool-down. | 15x Air Rune and 5x Astral Rune |
Rocksplosion | Level 11 | Conjure a powerful blast to break apart stone boulders and ore. This spell has a 45s cool down. | 15x Earth Rune and 5x Fire Rune |
Detect Ore + Clay | Level 24 | Invoke the power of the Stone Spirits to guide you to the nearest ore and clay rocks. This spell has a 10s cool down. | 5x Astral rune and 5x Earth Rune |
Axtral Projection | Level 11 | Conjures an Astral Axe and launches it forward. The axe will instantly chop down all trees in its path. This spell has a 45s cool down. | 5x Astral Rune and 10x Air Rune |
Splinter | Level 27 | A powerful spell that chops fallen trees into wood logs. This spell has a 45s cool down. | 5x Nature Rune and 10x Earth Rune |
Bark to Bones | Level 11 | Become the mystical Eye of Oculus and build Structures more easily. This spell has a 3s cooldown. | 10x Nature Rune and 10x Earth Rune |
Superheat | Level 20 | Cast on fire-based stations to empower them and boost their processing speed for a while. This spell has a 10s cool down. | 15x Fire Rune and 5x Air Rune |
Magical Mending | Level 27 | Throw your items down and repair them instantly through the power of Nature Magic. This spell has a 60s cool down. | 10x Nature Runes and 20x Earth Rune |
Eye of Oculus | Level 11 | Construct a temporary Shelter through the power of Astral Magic. This spell has a 15s cool down. | 3x Astral Rune |
Summon Shelter | Level 20 | Resets any active food and drink buffs with a spectacular display of culinary appreciation. This spell has a 10s cool down. | 10x Astral Rune and 10x Earth Rune |
Personal Chest | Level 40 | Access your Personal Storage chest from anywhere. This spell has a 5s cool down. | 20x Law Rune and 15x Astral Rune |
Internal Alchemy | Level 20 | Summons the power of Air Magic to jump higher and Descend slower. This spell has a 3s cool down. | 10x Nature Rune |
Bones to Peaches | Level 27 | Transmute unwanted bones on the ground into fresh peaches for your consumption. This spell has a 3s cool down. | 10x Nature Rune and 5x Earth Rune |
Windstep | Level 8 | Summons the power of Air Magic to jump higher and descend more slowly. This spell has a 3s cool down. | 5x Air Rune |
Fire Spirit | Level 20 | Conjure forth a fire spirit to light your way. This spell has a 3s cool down. | 10x Air Rune |
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