Supervive: Beebo Abilities Explained

Beebo’s abilities must be explained before you can properly utilize him in Supervive. Here is everything to know about his kit.

Beebo in Supervive has lots of abilities to use carefully (Image via Theorycraft Games)
Beebo in Supervive has lots of abilities to use carefully (Image via Theorycraft Games)

You must properly understand Beebo’s fun-to-use kit. If used properly, you can use Beebo to give your team the upper hand in mobility while also disrupting the enemy formation. Beebo’s kit utilizes various explosives, combined with his baseball bat for maximum effectiveness.

Here is everything to know about these abilities.

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Beebo Abilities Guide in Supervive

Use mobility and bombs to control your opponents (Image via Theorycraft Games)
Use mobility and bombs to control your opponents (Image via Theorycraft Games)

This hunter has a total of six abilities, including its passive. These are:

  • Matterball
  • Bat
  • Zeep Zeep
  • Shwoop
  • Beep-omb
  • Tonk Tonk!

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Matterball

This passive is extremely useful. You can cross hazardous environments without taking any damage due to this passive. This includes lava. Moreover, Beebo is lighter compared to other units. Therefore, attacks with a knock-back effect have 10% more effectiveness on Beebo. Additionally, you restore health on knocking down an enemy.

LMB: Bat

The bat is a crucial part of his kit (Image via Theorycraft Games)
The bat is a crucial part of his kit (Image via Theorycraft Games)
  • Duration: 0.2 seconds

This basic attack is exactly as it sounds. Pressing it once will unleash a swing of your bat in close range. However, that is not all. You can also choose to hold down the button to charge up the attack, dealing more damage and knockback.

(Note: Beebo’s mobility is reduced while charging this ability.)

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RMB: Zeep Zeep

  • Duration: 1.4 seconds
  • Cost: 20 Mana

This is an important part of Beebo’s kit. Pressing the button will fire off a Zeep from the slingshot. Once fired, it will cycle to the next type of Zeep. Alternatively, you can hold the button to cycle through the different Zeeps and release it to fire. There are four primary types of this ability:

  • Fire: Creates a burning zone when fired, and also disallows enemy from healing.
  • Ice: Has two uses:
    • Grounds enemies struck by this attack.
    • Used to make pathways over the abyss.
  • Heal: This healing projectile bounces off of walls or enemies. Afterwards it will remain there for a short while. If it has not been collected, it will transform into a tree.
  • Pull: Can also be used in two ways:
    • Either used to pull an enemy towards you.
    • Alternatively, if you don’t hit an enemy, it will take Beebo to the area you wanted.

Lastly, there is a special Zeep as well, which does three times the normal damage of a Zeep and knocks them back very far. However, there is a random 1% chance of this happening.

Shift: Shwoop

  • Duration: 8 seconds
  • Cost: 10 Mana

The basic dash of Beebo. This ability has two charges and also gives you a decaying speed buff. You should also note that this ability only restores one charge upon knocking an enemy. Leveling up this skill will reduce its cooldown.

Q: Beeb-omb

  • Duration: 11 seconds
  • Cost: 30 Mana

Tosses a bomb to the area you aimed at. You can detonate it with another press of the same button. Otherwise, it will continue to grow and explode after a short delay, dealing massive damage to anyone nearby. Moreover, you can launch this bomb in the direction you desire by hitting it with the bat as well.

R: Tonk Tonk!

Move your teammates around (Image via Theorycraft Games)
Move your teammates around (Image via Theorycraft Games)
  • Duration: 40 seconds
  • Cost: 25 Mana

This ultimate is great for crowd controlling allies and enemies. Beebo hops into a cart, and anything caught in his path is automatically put into his cart. Hitting enemies with this cart damages and stuns them significantly. On top of this, you can crash the cart into terrain for extra damage.

Lastly, you can always exit the cart early if required with the press of the same button. Those were all the abilities explained regarding Beebo in Supervive.


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