Don the boots of the healing tempest and understand all the abilities which Zeph can use in Supervive to be an effective healer in your team.

The new battle royal game, Supervive, has already managed to rake in a strong player base within a very short amount of time. At the time of writing, there is a total roster of 22 hunters, each having their own list of abilities and weapons to use in battle. With so many hunters to choose from, knowing which would be the best to match your game style would take some time.
In this article, we will take a look at all the abilities for Zeph in Supervive.
Zeph in Supervive
Zeph is a healing tempest in Supervive. Among the five classes spread across the 21 hunters in the game, Zeph falls under Protectors. Hunters under this class primarily stay the furthest away from battle, healing any of their allies and trying to stay away from conflict.
Zeph Abilities
Let us take a look at the list of Abilities Zeph can use in battle.
Wind Slinger
Button: Left-Mouse Button (LMB)

The windslinger is Zeph’s weapon, which he uses in battle. Once you press the prompted button, you fire a gust of wind that deals 72 damage. You can further enhance the impact of the hit by holding the button. This will further raise the damage dealt to 84. This also applies the Gale Force and helps restore your Mana upon a successful hit.
Gale Force

The Gale force, as mentioned above, will apply once you use your Windslinger. This is a mark that is used up by the abilities under Zeph’s skills to inflict bonus damage. This will also reduce the charge duration for Mending Breeze. Not only will it reduce the charge duration, but also refresh a charge to use.
Mending Breeze
Button: Right-Mouse Button (RMB)
Cooldown: 7 Seconds

You can use Mending Breeze to heal yourself or any ally in your vicinity. Your allies don’t need to be around you at the time of deployment and will automatically receive healing if they pass across you. The more you increase the level of this ability, the more charges you get to use at the time of need.
Cyclone Dash
Button: Left-Shift
Cooldown: 11 Seconds

This ability is a common skill that you can find on all the hunters’ skill lists. This acts as a quick sprint to either enter or escape from combat. Upon activating this skill, you will dash across a short distance. If you choose to hold the button, it will both dash faster as well transport any allies around you.
Vortex Charm
Button: Q / Q+Q
Cooldown: 12 Seconds

Upon using Vortex Charm, Zeph will throw a charm which acts as a sort of magnet, pulling enemies within a range closer and dealing a good deal of damage of 96 points. This will also stun the enemies if there are multiple of them when they collide with each other during their pull-in. This will deal an extra damage of 48 points.
Second Wind
Button: R
Cooldown: 50 Seconds

This ability will fire a long-ranged wind blast, both healing your allies as well as inflicting damage on enemies within the range. The Second wind will knock back enemies and deal damage of 96 points. While this move is a powerhouse on both the defensive and offensive fronts, it has a much longer cool-down than the rest of the abilities. This will also revive any allied wisps.
Also Read: Supervive: Wukong Abilities Guide
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