Welcome to the The ULTIMATE ESO Warden Class Guide! This guide will explain what makes the Warden unique, the skills and passives along with recommended builds.
Table of Contents
- Class Overview
- Ranking
- Animal Companions Skill Line
- Green Balance Skill Line
- Winter’s Embrace Skill Line
- Recommend Gear and Builds
Warden Class Overview
Ranking
PvP Stam =
PvP Mag =
PvE DPS Stam =
PvE DPS Mag =
Healer =
Tank =
Animal Companions Skill Line
Animal Companions
Skilltree: Warden
Name | Effect |
---|---|
Ultimate Skills | |
Feral Guardian |
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 717 Magic Damage, and sometimes swipes all enemies in front of it, dealing 2875 Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian’s Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 3253 Magic Damage. Deals 100% more damage to enemies below 25% Health. |
Eternal Guardian |
Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing 741 Magic Damage, and sometimes swipes all enemies in front of it, dealing 2970 Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian’s Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 3360 Magic Damage. Deals 100% more damage to enemies below 25% Health. The grizzly respawns when killed, once per minute. |
Wild Guardian |
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 778 Physical Damage, and sometimes swipes all enemies in front of it, dealing 3120 Physical Damage and stunning them for 2 seconds. Once summoned you can activate Guardian’s Savagery for 75 Ultimate, causing the grizzly to maul an enemy for 3528 Physical Damage. Deals 100% more damage to enemies below 25% Health. |
Active Skills | |
Dive |
Command a cliff racer to dive bomb an enemy, dealing 2090 Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. |
Cutting Dive |
Command a cliff racer to dive bomb an enemy, dealing 2091 Bleed Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. If the enemy is already Off Balance, the cliff racer rips through them, causing them to bleed for 2149 Bleed Damage over 7 seconds. This effect can stack. |
Screaming Cliff Racer |
Command a cliff racer to dive bomb an enemy, dealing 2160 Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. Deals up to 15% more damage based on how far away the enemy is. |
Scorch |
Stir a group of shalk that attack after 3 seconds, dealing 3137 Magic Damage to enemies in front of you. |
Subterranean Assault |
Stir a group of shalk that attack after 3 seconds, dealing 3240 Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow again for 3 seconds and then resurface again, dealing 3240 Poison Damage to enemies in front of you. |
Deep Fissure |
Stir a group of shalk that attack after 3 seconds, dealing 3240 Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 6 seconds. |
Swarm |
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 3480 Magic Damage over 10 seconds. The fetcherflies rip through the enemy’s flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. |
Fetcher Infection |
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 3594 Magic Damage over 10 seconds. Every second cast of this ability deals 50% increased damage. The fetcherflies rip through the enemy’s flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. |
Growing Swarm |
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for 3594 Bleed Damage over 10 seconds. The fetcherflies rip through the original enemy’s flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Enemies near the carrier take 398 Bleed Damage every 2 seconds for the duration. |
Betty Netch |
Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 22 seconds. Every 5 seconds, the netch removes 1 negative effect from you. |
Blue Betty |
Call a betty netch to your side, which restores 4416 Magicka to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. |
Bull Netch |
Call a bull netch to your side, which restores 4416 Stamina to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. |
Falcon’s Swiftness |
Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. |
Deceptive Predator |
Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. While slotted gain Minor Evasion, reducing damage from area attacks by 10%. |
Bird of Prey |
Invoke the spirit of agility to gain Major Expedition 6 seconds, increasing your Movement Speed by 30%. While slotted gain Minor Berserk, increasing your damage done by 5%. |
Passive Skills | |
Bond With Nature |
Anytime one of your Animal Companion skills end, you are healed for 1260 Health. |
Savage Beast |
When you cast an Animal Companions ability while you are in combat, you generate 4 Ultimate. This effect can occur once every 8 seconds. |
Flourish |
Increases your Magicka and Stamina Recovery by 12% if an Animal Companion ability is slotted. |
Advanced Species |
Increases your damage done by 2% for each Animal Companion ability slotted. Current Bonus: 0%. |
Green Balance Skill Line
Green Balance
Skilltree: Warden
Name | Effect |
---|---|
Ultimate Skills | |
Secluded Grove |
Swell a healing forest at the target location, instantly healing the most injured friendly target for 2787 Health. The forest continues to heal you and your allies in the area for 927 Health every 1 second for 6 seconds. |
Enchanted Forest |
Swell a healing forest at the target location, instantly healing the most injured friendly target for 2880 Health. The forest continues to heal you and your allies in the area for 958 Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health. |
Healing Thicket |
Swell a healing forest at the target location, instantly healing the most injured friendly target for 2880 Health. The forest continues to heal you and your allies in the area for 958 every 1 second for 6 seconds. The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest. |
Active Skills | |
Fungal Growth |
Seed a large area of mushrooms in front of you, healing you and your allies for 2323 Health. |
Enchanted Growth |
Seed a large area of mushrooms in front of you, healing you and your allies for 2399 Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 15% for 20 seconds. |
Soothing Spores |
Seed a large area of mushrooms in front of you, healing you and your allies for 2399 Health. Heals for 15% more on allies that are within 8 meters of you. |
Healing Seed |
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3486 Health. An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds. |
Budding Seeds |
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3485 Health. While the field grows, you and allies are healed for 398 Health every 1 second. You can activate this ability again to cause it to instantly bloom. An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds. |
Corrupting Pollen |
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3600 Health. Enemies who enter the field are afflicted with Major Defile, reducing their healing received by 16%. An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds. |
Living Vines |
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 695 Health each time they take damage. This effect can occur once every 1 second. |
Leeching Vines |
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 718 Health each time they take damage. This effect can occur once every 1 second. The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging that enemy. |
Living Trellis |
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 718 Health each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target for an additional 1742 Health. |
Lotus Flower |
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. |
Green Lotus |
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. You gain Major Savagery, increasing your Weapon Critical rating by 2629 for 20 seconds. |
Lotus Blossom |
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. You gain Major Prophecy, increasing your Spell Critical rating by 2629 for 20 seconds |
Nature’s Grasp |
Launch a vine to swing yourself to an ally, healing them for 5786 Health over 10 seconds. Gain 3 Ultimate when this effect completes if you are in combat. This ability scales with your highest offensive stats. |
Bursting Vines |
Launch a vine to swing yourself to an ally, instantly healing them for 3600 Health. Gain 10 Ultimate when healing an ally under 60% Health while you are in combat. This effect can occur every 4 seconds. This ability scales with your highest offensive stats. |
Nature’s Embrace |
Launch a vine to swing yourself to an ally, healing you and them for 5984 Health over 10 seconds. Gain 3 Ultimate when each of these effects complete if you are in combat. This ability scales with your highest offensive stats. |
Passive Skills | |
Accelerated Growth |
When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your Healing Done by 16% for 4 seconds. |
Nature’s Gift |
When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur once every 1 second. |
Emerald Moss |
Increases your Healing Done with Green Balance abilities by 2% for each Green Balance ability slotted. Current Bonus: 0%. |
Maturation |
When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Maximum Health by 10% for 20 seconds. |
Winter’s EmbraceSkill Line
Winter’s Embrace
Skilltree: Warden
Name | Effect |
---|---|
Ultimate Skills | |
Sleet Storm |
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%. |
Northern Storm |
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40% and increasing your Maximum Magicka by 15% for 30 seconds. You and nearby allies gain Major Protection, reducing your damage taken by 10%. |
Permafrost |
Twist a violent storm around you, dealing 580 Frost Damage every 1 second for 12 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect. You and nearby allies gain Major Protection, reducing your damage taken by 10%. |
Active Skills | |
Frost Cloak |
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. |
Expansive Frost Cloak |
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. |
Ice Fortress |
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 24 seconds. You gain Minor Protection, reducing your damage taken by 5% for 24 seconds. |
Impaling Shards |
Conjure icy shards around you to skewer enemies in the area, dealing 494 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Maximum Health, and has a higher chance to apply the Chilled status effect. |
Gripping Shards |
Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing 511 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Maximum Health and has a higher chance to apply the Chilled status effect. |
Winter’s Revenge |
Conjure icy shards at the target location to skewer enemies in the area, dealing 599 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. This ability has a higher chance to apply the Chilled status effect. |
Arctic Wind |
Envelop yourself in winter winds, instantly healing for 3305 Health and an additional 413 Health every 1 second over 5 seconds. While the effect persists the winds pulse outwards, dealing 434 Frost Damage every 1 second to nearby enemies. This healing from this ability scales off your Maximum Health. |
Polar Wind |
Envelop yourself in winter winds, instantly healing for 3414 Health and an additional 413 Health every 1 second over 5 seconds. The winds also sweep out in search of an ally within 12 meters, healing them for 3414 Health. While the effect persists the winds pulse outwards, dealing 435 Frost Damage every 1 second to nearby enemies. The healing from this ability scales off your Maximum Health. |
Arctic Blast |
Envelop yourself in winter winds, instantly healing for 3305 Health and an additional 413 Health every 1 second over 5 seconds. While the effect persists the winds pulse outwards, dealing 435 Frost Damage every 1 second to nearby enemies. Enemies hit by this effect 3 times are stunned for 4 seconds. This healing from this ability scales off your Maximum Health. |
Crystallized Shield |
Spin a shield of ice around you, absorbing up to 24792 damage from 3 projectiles. Each time you absorb a projectile you restore 831 Magicka. |
Crystallized Slab |
Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles. Each time you absorb a projectile you restore 831 Magicka and launch an icy bolt back at the enemy, dealing 1799 Frost Damage. This effect can occur once every half second. |
Shimmering Shield |
Spin a shield of ice around you, absorbing up to 25609 damage from 3 projectiles. Each time you absorb a projectile you restore 831 Magicka and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds. |
Frozen Gate |
Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1742 Frost Damage. You can have up to 3 Frozen Gates active at a time. |
Frozen Device |
Summon an ancient portal, which arms after 1.5 seconds When triggered the enemy is teleported to you, immobilized for 3 seconds, dealt 1799 Frost Damage, and afflicted with Major Maim, reducing their damage done by 10% for 4 seconds. You can have up to 3 Frozen Devices active at a time. |
Frozen Retreat |
Summon an ancient portal, which arms after 1.5 seconds. When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1799 Frost Damage. An ally in the portal can activate the Icy Escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds. You can have up to 3 Frozen Retreats active at a time. |
Passive Skills | |
Glacial Presence |
Increase chance of applying Chilled to enemies with Winter’s Embrace abilities by 200%. Enemies and allies who have recently been Chilled take 10% more Critical Damage and Healing from you. |
Frozen Armor |
Increases your Physical Resistance and Spell Resistance by 500 for each Winter’s Embrace ability slotted. Current Bonus: 0. |
Icy Aura |
Reduce the effectiveness of snares applied to you by 15%. |
Piercing Cold |
Increases your Magic and Frost Damage by 10%. |
Recommend Gear and Builds
Coming soon