Discover all Daggers that you can use in Baldur’s Gate 3 and find out the best ones to use for your playthrough.
Daggers in Baldur’s Gate 3 are one-handed melee weapons that rely on Strength or Dexterity for attack rolls and damage. Daggers are simple weapons and can be used by a wider range of classes. Selecting the best Dagger is crucial because your gameplay mostly depends on it if you’re a close-range player. Daggers may not deal as much damage as some other weapons but the availability of unique variants makes them a viable choice. In this guide, we’ll discuss all Daggers in Baldur’s Gate 3, their properties, and the unique bonuses they provide to players in combat.
Daggers Overview in BG3
Daggers in Baldur’s Gate are one-handed melee simple weapons known for their quick strikes in combat. They have a damage roll of 1d4 for one-handed attacks and it is best to use them in off-hand. The range of these weapons is 1.5m and can wielded by a class that has proficiency in Simple Weapons. This weapon type only has one default weapon action, Piercing Strike. Using this action allows you to stab an enemy and possibly inflict a Gaping Wounds condition. However, the higher rarity daggers come with additional weapon actions, cantrips, spells, and passives, granting unique benefits.
Each type of weapon in BG3 has different ranges, damages, and other features like Finesse, Versatile, and Dippable. Daggers are dippable and this bonus action allows you to dip the weapon into the ground for additional damage. For Daggers proficiency, you can use different classes like Barbarian, Fighter, Ranger, Paladin, Druid, Wizard, and Sorcerer which all have weapon proficiencies in Simple Weapons. Moreover, you can throw Quarterstaff like other close-combat melee weapons. However, make sure to pick them up after throwing them as they don’t have Homing Weapon ability.
What is the purpose of the Dagger in BG3?
Daggers are Piercing weapons fighters, clerics, paladins, and other melee combatants typically use. Due to its versatility, you can strategize with this weapon type and apply Disadvantages to enemies to achieve victories easily in combat. Moreover, you can equip a shield with a quarterstaff which gives you a bit more AC.
They serve specific purposes and are used based on the situation and the player wielding it. You can use them for close-quarters battles, granting a perfect balance between damage output and reliability. Basic Daggers deal 1d4 piercing damage and high-level Daggers are found in treasure hoards or given as rewards for quests. It provides utility in combat, particularly for players focused on divine or supportive roles.
List of All Daggers in BG3
Here are all the Daggers in Baldur’s Gate 3, including their damage, damage type, and special.
Weapon | Rarity | Damage | Damage Type | Special |
---|---|---|---|---|
Rusty Dagger | Common | 1d4 | Piercing | – |
Poo-Scraper | Common | 1d4 | Piercing | – |
Needle of the Outlaw Rogue | Common | 1d4 | Piercing | – |
Dagger | Common | 1d4 | Piercing | – |
Artificial Leech | Common | 1d4 +1 | Piercing | – |
Polished Dagger | Common | 1d4 | Piercing | – |
Rusted Blade | Common | 1d4 | Piercing | – |
Scalpel | Common | 1d4 | Piercing | – |
Syringe | Common | 1d4 | Piercing | – |
Artificial Leech +1 | Uncommon | 1d4 +1 | Piercing | Bloodletting (Weapon Action): Pierce an enemy’s flesh and possible make them Bleed. Some Undead and Constructs can’t suffer Bleeding. |
Assassin’s Touch | Uncommon | 1d4 +1 | Piercing | Deathly Slumber (Passive): Deals an additional 1d4 Necrotic damage to creatures that are Knocked Out or Sleeping. |
Dagger +1 | Uncommon | 1d4 +1 | Piercing | |
Hunter’s Dagger | Uncommon | 1d4 +1 | Piercing | Rapturing (Passive): The target becomes Raptured for 3 turns on a hit. |
Murderous Cut | Uncommon | 1d4 +1 | Piercing | Prey Upon the Weak (Passive): This weapon deals an additional 1d4 Piercing damage against targets with 50% of their hit points or fewer. |
Ritual Dagger | Uncommon | 1d4 | Piercing | The Pain Maiden’s Blessing (Passive): After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn. Blood Action (Class Action): Pain is a path to power. Take 1d4 Slashing damage to receive +1d4 bonus to Attack rolls and Saving throws. |
Ritual Dagger of Shar | Uncommon | 1d4 +1 1d4 | Piercing | – |
Syringe +1 | Uncommon | 1d4 +1 | Piercing | Inject Nostrum (Weapon Action): Inject an enemy with the mysterious liquid in your syringe and possibly Poison them. |
Worgfang | Uncommon | 1d4 | Piercing | Goblin’s Undoing (Passive): Goblins have Disadvantage on Attack rolls against the wielder (you). |
Dagger +2 | Rare | 1d4 +2 | Piercing | |
Cold Snap | Rare | 1d4 1d4 | Piercing | Increase Armor Class by 1 (Off-Hand only) Chilling Counter (Passive): When a creature misses you with an attack, it becomes Chilled for 2 turns. |
Dolor Amarus | Rare | 1d4 +2 | Piercing | Dolor Amarus (Passive): When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage. |
Dread Iron Dagger | Rare | 1d4 +1 | Piercing | Dread Iron Ambush (Passive): While its wielder is hidden, this weapon deals an extra 1d6 Necrotic damage. |
Gleamdance Dagger | Rare | 1d4 +2 | Piercing | Gleamdance Dagger: Glowing (Passive): This object shines with a glowing light in a radius of 6m. Gleamdancer (Passive): When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class. |
Sussur Dagger | Rare | 1d4 +1 | Piercing | Silences the target on hit if it fails a DC 12 Constitution saving throw. |
Rhapsody | Very Rare | 1d4 +1 | Piercing | Scarlet Remittance (Passive): Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. Scarlet Feast (Class Action): If you have a +3 bonus from Scarlet Remittance, consume it to empower yourself in combat. Sweet Bloodletting (Passive): Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible. |
Stillmaker | Very Rare | 1d4 +2 | Piercing | Hold Person (Spell): A level 2 spell that allows you to hold a humanoid target. |
Bloodthirst | Legendary | 1d4 +2 | Piercing | Increase Armor Class by 1 (Off-Hand only). Bound Weapon (Condition): The weapon cannot be knocked out of hand and it returns to the wielder when thrown. Improved Critical (Passive): The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Exploit Weakness (Passive): Creatures hit with this weapon receive Vulnerability to Piercing damage. True Strike Riposte (Passive): When a creature misses you with a melee attack, you may retaliate and gain True Strike. True Strike (Cantrip): Cast a cantrip to gain an Advantage on the next Attack roll against the target. |
Tips and Tricks for Using Daggers in BG3
Here are the tips and tricks for using Daggers in Baldur’s Gate 3 to dominate enemies and bosses in combat.
- Keep Daggers in the inventory to switch depending on the situation if you find multiple Daggers with unique properties.
- Daggers are ideal against specific enemies as they deal piercing damage, making it the best weapon against Intellect Glutton and creatures with thin skin.
- Wield it in the Main Hand or Off-Hand if the Dagger offers a bonus in the corresponding hand.
- Use the Dagger to stay true to the archetype of your character, especially for roleplaying.
- If you’re a tank or frontline character like clerics and paladins, then it is your go-to weapon.
- Equip enchanted Daggers or those with unique properties like Bloodthirst and Rhapsody.
- Use Daggers with spells like Spirit Guardians for excellent crowd control.
- You can also combine Daggers with Smite abilities for devastating bursts of damage in combat.
- Cast Guiding Bolt or Faerie Fire before using Dagger in battle to make it easier to hit enemies with high AC.
Best Daggers in Baldur’s Gate 3
Here are the best Daggers to use in Baldur’s Gate 3.
- Bloodthirst: A legendary dagger with +2 Enchantment allowing you to deal 1d4 +2 Piercing damage as a default. It comes with three passives and a Cantrip. The passives of this weapon reduce the roll for Critical Hit by 1, make creatures vulnerable to Piercing damage, and allow you to use the True Strike Cantrip whenever an enemy misses the attack. The True Strike Cantrip gains you an Advantage for the next Attack roll.
- Rhapsody: A very rare dagger with +1 Enchantment allowing you to deal 1d4 +1 Piercing damage. It has two passives and a special class action. The passives allow you to gain a +1 bonus for Attack rolls, damage, and spells, and inflict bleeding on a target while hiding or invisible. The special class action allows you to empower yourself by consuming a +3 bonus from Scarlet Remittance.
- Stillmaker: A very rare dagger with +2 Enchantment that allows you to deal 1d4 +2 Piercing damage. It offers a level 2 that allows you to hold a humanoid target in a place.
- Gleamdance Dagger: A rare dagger with +2 Enchantment that allows you to deal more damage than usual. It comes with two passives. One of them shines the dagger allowing you to see in the darker areas. The other passive grants you a +1 bonus to Armor Class while equipping this dagger in Off-Hand.
1. Bloodthirst
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d4 +2 Piercing | +2 | Increase Armor Class by 1. Bound Weapon (Condition) Improved Critical (Passive) Exploit Weakness (Passive) True Strike Riposte (Passive) True Strike (Cantrip) | Reward for defeating Orin and completing Get Orin’s Netherstone, Act 3. |
Bloodthirst is an end-game Legendary dagger, which provides a massive amount of bonuses and is a must-have weapon for any Rogue or Ranger in your party. The primary bonus is Improved Critical, which reduces the number you need to roll for a critical hit by 1. Additionally, whoever equips this dagger will be able to cast the True Strike cantrip once per Short Rest, which grants the caster Advantage on their next Attack Roll against the target.
Finally, if your character is dual wielding (and this is ideal when equipping daggers), you can select for different bonuses depending on which hand uses Bloodthirst. Equipping it to the Main Hand grants the Exploit Weakness bonus, which causes targets hit to receive Vulnerability to further Piercing damage. Equipping it in the Off-Hand grants True Strike Riposte, as well as a +1 to Armour Class.
2. Rhapsody
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d4 +1 Piercing | +1 | Scarlet Remittance (Passive) Scarlet Feast (Class Action) Sweet Bloodletting (Passive) | You can find it on Cazador Szarr in Cazador’s Dungeon, Act 3. |
Rhapsody is a fantastic end-game, off-hand weapon for Rogues and Rangers who are dual wielding. While most of the damage done by either of these classes is likely to come from powerful bows shot from stealth, there will be times when they need to use melee weapons. In addition to the overall +1 Weapon Enchantment, this dagger comes with two major bonus features. Scarlet Remittance grants the user a +1 to Attack Rolls and Spell Save DC for each enemy killed. This caps at a maximum of +3.
Secondly, Sweet Bloodletting gives the user a chance to inflict the Bleeding condition when striking at an enemy from Stealth. Bleeding causes a creature to take 2 Slashing damage at the start of each turn. Additionally, the target will have Disadvantage on Constitution Saving Throws. This is a very helpful condition to inflict, and it is highly likely since both Rogues and Rangers frequently attack from Stealth.
3. Stillmaker
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d4 +2 Piercing | +2 | Hold Person (Spell) | You can find it in a hole underneath the Open Hand Temple, Act 3. |
Stillmaker is a decent place holder, or back-up dagger to use while you’re working on getting something like Rhapsody. This Very Rare weapon has an additional +1d4 Piercing on top of the base damage. Additionally, equipping it grants the party member the ability to cast Hold Person once per Long Rest.
Hold Person is a Level 3 Enchantment Spell, and when successfully cast has the effect of holding a humanoid enemy still. They can’t move, act or react. Attacks from within 3m are always Critical Hits. This is a handy spell for any Rogue or Ranger to use when caught to close to a melee damage dealer. A successful cast would allow them to move and get away from the enemy without provoking any Attacks of Opportunity.
Stillmaker is an excellent end-game dagger that is a good choice for dual-wielding Rogues. Furthermore, once per Long Rest your Rogue can also cast the Hold Person spell. If the target fails a Wisdom save, then it will hold a humanoid enemy still. They cannot move or react until they succeed on a turn or your Rogue’s concentration is broken.
Additionally, because the Hold Person spell on Stillmaker is a Level 3 spell, it will also affect one additional target.
4. Gleamdance Dagger
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d4 +2 Piercing | +2 | Gleamdance Dagger: Glowing (Passive) Gleamdancer (Passive) | Dropped by Farlin at the docks west of Rivington (X: -210 Y: 99), Act 3. |
The Gleamdance Dagger gives off a glowing light and can increase your armour class under certain conditions. First is the primary Gleamdancer perk, which will grant you a +1 bonus to Armour Class only if you equip it to your off-hand. Second is the Glowing perk, which essentially causes the dagger to shine with its own glow. Consequently, it will cast a light that will shine in a 6-meter radius surrounding you.
The light can be handy in dark spaces. However, if you are a dual-wielding Rogue Assassin, then the light could be more of a hindrance than a help. If you are in the middle of a circle of light, then it will be extra hard to stealth and hide. Therefore, you won’t get as many critical hits from stealth.
FAQs about All Daggers in BG3
Are there Daggers in Baldur’s Gate 3?
Yes, Daggers are available as a weapon type in Baldur’s Gate 3. These are one-handed simple melee weapons that most of the classes can use.
How many Daggers are there in bg3?
There are 29 Daggers in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.
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