Nine’s the Divines list and shows off all the Elder Scrolls Online crafted sets below. So if you’re looking for detailed information on ESO Crafted Sets this is it.
Table of Contents
Crafting Sets
- Death’s Wind
- Night’s Silence
- Ashen Grip
- Twilight’s Embrace
- Torug’s Pact
- Seducer
- Hist Bark
- Whitestrake’s Retribution
- Magnus’ Gift
- Alessia’s Bulwark
- Vampire’s Kiss
- Song of Lamae
- Night Mother’s Gaze
- Willow’s Path
- Hunding’s Rage
- Oblivion’s Foe
- Spectre’s Eye
- Way of the Arena
- Eyes of Mara
- Shalidor’s Curse
- Orgnum’s Scales
- Kagrenac’s Hope
Crafting Locations
Daggerfall Covenant
Aldmeri Dominion
Ebonheart Pact
World
Introduction:
There is a wide variety of gear available in Elder Scrolls Online. Acquiring gear from Dungeons, miscellaneous quests and trials can to a degree be hit or miss. As a result, if you’d like to quickly acquire a set of high quality armor or weapons, crafting it yourself can be a very viable strategy. If you have the gold and have the knowledge, you can craft excellent weapon and armor sets that fit your character build and maximize your attributes.
What You Need to Craft Set Weapons and Armor:
To craft set related items, in addition to the basic raw materials, you will need to have researched the required number of traits on each individual weapon or piece of armor. For example, if you want to craft the sword from the Ashen Grip set, you will have to have completed research on at least 2 traits for the sword. Similarly, if you want to craft the sword from the Way of the Arena set, you will have to have competed research on at least 8 traits for the sword. If you are looking to craft an armor set, keep in mind you will have to have the required number of traits researched on each piece. Having 8 traits researched on a helmet will only allow you to craft an 8 trait helmet. If you only have 4 traits researched on all other armor pieces, those other pieces will be limited to creating sets that require 4 or less traits.
Please see the individual Blacksmithing, Clothing and Woodworking crafting pages for additional information on trait research.
Sets and How They Relate to Character Builds:
Picking which armor set to use for your character is a very individual process. There is not a one size fits all set recommendation for the different classes due to the multitude of different builds available with the Dragonknight, Sorcerer, Night Blade and Templar. Generally there will be recommendations on which sets to use if you are using a character build developed by another player, these are definitely good places to start. If you are working on your own build it will take a little bit of testing to properly equip yourself. There are a few different ways you can approach your gear setup.
The Simple Way
If you want to keep things simple you can be strictly judgemental about your gear. You have 8 or 9 items you can equip depending on your weapon choice, as a result you can mix and match multiple sets by using two 4 trait sets, one 5 and one 3 trait set, etc. For the simple way, you will want to think about which resources (Stamina, Health, Magicka, Stamina Recovery, Health Recovery, Magicka Recover, Armor, Weapon Damage, Etc.) your build relies on the most and gear yourself up accordingly. All of this information can be found on the Character Tab in the in-game menu, see the below example. When gearing up your character, you will want to do your best to avoid hitting the soft cap. Essentially the softcap is where an attribute becomes overcharged or too powerful for your current level and you reach the point where you won’t receive the full effect of the additional points above softcap. If you have exceeded a soft cap it will appear yellow with the overcharged arrow, as it does on the Max Health line below:
In this example you simply know that the soft cap has been exceeded, but you do not know by how far it has been exceeded. If you are interested in seeing how far you are over the soft cap please see The Advanced Way section below.
The Advanced Way
If you want to maximize your character potential you will need to be very targeted in the crafted sets you choose. Before starting, I would recommend you download the SoftcapInfo add-on by Shinni as it will allow you to see exactly how much you can raise a stat before hitting the softcap. The image below uses the SoftcapInfo add-on, your base stat appears on the left and the softcap appears on the right. Max Health is an example of an overcharged attribute, the current stat is 3238 while the soft cap is 3115, which as a result leads to an overcharge of 127.
One important note, when you are preparing to gear your character be aware of the alliance bonuses received from your selected PVP map. Many of these bonuses carry over to your PVE stats and while they are very helpful, they can not always be counted on to be an attribute augment. During one campaign your faction may control all resources, keeps and scrolls which would give you the maximum attribute bonuses, while during another campaign your faction could control nothing which would result in zero bonuses. This is just something to keep on your radar. You can see your active bonuses in the Alliance War Menu (press “L”) and go to the Bonuses tab, alternatively, you can view them on your Character Menu (press “C’). If you hover over the bonus in the Character Active Effects, it will show you the current augment percentage you are receiving.
Consume your preferred battle provisions or alchemy potions. These items will modify your base attributes and the logic is that any time you deem it necessary to consume food for your character, you are generally entering a large PVP fight, a group dungeon or raid, or a difficult PVE encounter. As a result these are the prime times that you will need to have your attributes as high as possible.
Step 2:
Picking your Mundus Stone can fall either at the beginning or end of your gearing up process. This aspect can be changed at any point without any detrimental effects, such as wasted resources or gold. This can be an easy way to slightly shift your attribute bonuses if you are lacking in a certain area.
Step 3:
If you have the necessary materials it is a good idea to craft a base set, level appropriate, verion of your desired armor and weapons. On this set do not include any traits or set bonuses, you will want to determine your baseline so you can properly plan your gear setup. If you do not have the means to perform this step take a little extra time to think through your build and skip to step 4.
Step 4:
Once you have determined the set pieces you would like craft them with your desired traits and improve them to your desired quality. Keep in mind that the improved quality will also lead to an improvement in stats such as weapon damage and armor rating.
Step 5:
After equipping your newly crafted gear your last step will be to enchant the equipment with the proper glyphs to reach your soft caps. There are a wide variety of glyphs available and the quality of the glyph will impact the magnitude of the enchantment. It is important to note that all the Head, Chest, Legs, and Shield will receive the full enchantment value. While the Shoulders, Hands, Waist and Feet will receive a factored down value of the enchantment which is usually around 50% of the original enchantment magnitude.
Enjoy your armor and take it out for a test run!
Quick Summary Comparison Table:
Below is a summary table of the different crafted sets available in the game. All bonuses listed are based on the VR14 version of the set. Lower level sets will have the same general effects though they will potentially be at different magnitudes and durations. See the “Detail Data” or the “Craft Set Maps” in order to find the location of the individual crafting locations.
Detail Data:
Below is the information on the different crafted sets. Due to the wide variety of player levels, there will be a craft page detail for the VR1 and VR14 versions of each set shown below. Naturally, the item bonuses for Level 1-50 sets will be less than the VR1 bonuses, just as the VR2 – VR13 sets will be greater than the VR1 but less than the VR14 bonuses.
Set: Death’s Wind Set
Traits Required: 2
Daggerfall Covenant Location: Glenumbra – Chill House
Aldmeri Dominion Location: Auridon – Eastshore Islets Camp
Ebonheart Pact Location: Stonefalls – Armature’s Upheaval
Set: Night’s Silence
Traits Required: 2
Daggerfall Covenant Location: Glenumbra – Mesanthano’s Tower
Aldmeri Dominion Location: Auridon – Hightide Keep
Ebonheart Pact Location: Stonefalls – Steamfont Cavern
Set: Ashen Grip
Traits Required: 2
Daggerfall Covenant Location: Glenumbra – Par Molag
Aldmeri Dominion Location: Auridon – Beacon Falls
Ebonheart Pact Location: Stonefalls – Magmaflow Overlook
Set: Twilight’s Embrace
Traits Required: 3
Daggerfall Covenant Location: Stormhaven – Windridge Warehouse
Aldmeri Dominion Location: Grahtwood – Vineshade Lodge
Ebonheart Pact Location: Deshaan – Avayan’s Farm
Set: Torug’s Pact
Traits Required: 3
Daggerfall Covenant Location: Stormhaven – Hammerdeath Workshop
Aldmeri Dominion Location: Grahtwood – Fisherman’s Isle
Ebonheart Pact Location: Deshaan – Lake Hlaalu Retreat
Set: Seducer
Traits Required: 3
Daggerfall Covenant Location: Stormhaven – Fisherman’s Island
Aldmeri Dominion Location: Grahtwood – Temple of the Eight
Ebonheart Pact Location: Deshaan – Berezan’s Mine
Set: Hist Bark
Traits Required: 4
Daggerfall Covenant Location: Rivenspire – Trader’s Rest
Aldmeri Dominion Location: Greenshade – Rootwatch Tower
Ebonheart Pact Location: Shadowfen – Hatchling’s Crown
Set: Whitestrake’s Retribution
Traits Required: 4
Daggerfall Covenant Location: Rivenspire – Westwind Lighthouse
Aldmeri Dominion Location: Greenshade – Lanalda Pond
Ebonheart Pact Location: Shadowfen – Weeping Wamasu Falls
Set: Magnus’ Gift
Traits Required: 4
Daggerfall Covenant Location: Rivenspire – Veawend Ede
Aldmeri Dominion Location: Greenshade – Arananga
Ebonheart Pact Location: Shadowfen – Xal Haj-Ei Shrine
Set: Alessia’s Bulwark
Traits Required: 5
Daggerfall Covenant Location: Alik’r Desert – Alezer Kotu
Aldmeri Dominion Location: Malabal Tor – Chancel of Divine Entreaty
Ebonheart Pact Location: Eastmarch – Hammerhome
Set: Vampire’s Kiss
Traits Required: 5
Daggerfall Covenant Location: Alik’r Desert – Artisan’s Oasis
Aldmeri Dominion Location: Malabal Tor – Matthild’s Last Venture
Ebonheart Pact Location: Eastmarch – Crimson Kada’s Crafting Cavern
Set: Song of Lamae
Traits Required: 5
Daggerfall Covenant Location: Alik’r Desert – Rkulftzel
Aldmeri Dominion Location: Malabal Tor – Sleepy Senche Overlook
Ebonheart Pact Location: Eastmarch – Tinkerer Tobin’s Workshop
Set: Night Mother’s Gaze
Traits Required: 6
Daggerfall Covenant Location: Bangkorai – Silaseli Ruins
Aldmeri Dominion Location: Reaper’s March – Old Town Cavern
Ebonheart Pact Location: The Rift – Eldbjorg’s Hideaway
Set: Willow’s Path
Traits Required: 6
Daggerfall Covenant Location: Bangkorai – Viridian Hideaway
Aldmeri Dominion Location: Reaper’s March – Greenspeaker’s Grove
Ebonheart Pact Location: The Rift – Smokefrost Vigil
Set: Hunding’s Rage
Traits Required: 6
Daggerfall Covenant Location: Bangkorai – Wethers’ Cleft
Aldmeri Dominion Location: Reaper’s March – Broken Arch
Ebonheart Pact Location: The Rift – Trollslayer’s Gully
Set: Oblivion’s Foe
Traits Required: 8
Location: Coldharbour – Font of Schemes
Set: Spectre’s Eye
Traits Required: 8
Location: Coldharbour – Deathspinner’s Lair
Set: Way of the Arena
Traits Required: 8
Location: Craglorn – Lanista’s Waystation
Set: Eyes of Mara
Traits Required: 8
Location: Eyevea Guild Hall (accessed from portals in the Mage’s Guild).
Set: Shalidor’s Curse
Traits Required: 8
Location: Eyevea Guild Hall (accessed from portals in the Mage’s Guild)
Set: Orgnum’s Scales
Traits Required: 8
Location: The Earth Forge (accessed from portals in the Fighter’s Guild).
Set: Kagrenac’s Hope
Traits Required: 8
Location: The Earth Forge (accessed from portals in the Fighter’s Guild).
Zone Maps:
Daggerfall Covenant:
Glenumbra
Stormhaven
Rivenspire
Alik’r Desert
Bangkorai
Aldmeri Dominion:
Auridon
Grahtwood
Greenshade
Malabal Tor
Reaper’s March
Ebonheart Pact:
Stonefalls
Deshaan
Shadowfen
Note: Still questing this zone, will update with a full map once complete to provide better frame of reference.
Eastmarch
Note: Still questing this zone, will update with a full map once complete to provide better frame of reference.
The Rift
Note: Still questing this zone, will update with a full map once complete to provide better frame of reference
World
Coldharbour
Craglorn
Eyevea Guild Hall
The Earth Forge
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