Schedule 1 Open Beta v0.4.0 has brought new additions, tweaks and bug fixes. Let us discover them.

The Open Beta v0.4.0 of Schedule 1 is currently underway and will end on August 15, 2025. This is the biggest update of the game so far, and we cannot wait to experience the additions it will bring to the full game. We predicted some of these additions based on leaks.
Without further ado, let us dive into the latest features and updates that we will receive in v0.4 of the game.
What Is New in the Latest Update of Schedule 1?
New Features Added to the Game

- The Benzies family, i.e., the powerful rival cartel in Hyland Point. Their turf is in Westville, and they will be on to you after you unlock a few customers there. You can have the following interactions with them: Cartel-player deals (while in truce), Ambushes, Dealer robbings, Dead drop theft, and Cartel-customer deals.
- You can finally buy Hyland Manor. However, you must complete the Benzies family storyline before being able to purchase this ostentatious place.
- A new vehicle, ‘Hotbox’ can be bought from Hyland Autos.
- A new ranged weapon, the pump shotgun, is here. It uses the new ammo, the shotgun shell.
- ‘Close buzzcut,’ ‘long slicked back,’ and ‘Tony’ are the new hairstyles.
- New commands added to the game are: ‘setgravitymultiplier,’ ‘setregionunlocked,’ and ‘forcesleep.’
- The loading screen will have new hints.
Tweaks/Improvements

- There is a rehaul in unlocking regions. Each region has an associated ‘cartel influence’ level. To unlock a region, you must reduce this influence first.
- During multiplayer sessions, you can see the dialogue of other players talking to NPCs.
- Deals will get cancelled when the assigned dealer is dead/unconscious.
- Dropping unconscious NPCs into the ocean will kill them.
- You can pickpocket dead/unconscious NPCs. Additionally, the police are not free from your pickpocketing wrath.
- Attacking customers will result in them not ordering from you for the next 72 hours.
- The braking properties of all vehicles have been reworked.
- Even non-police NPCs can now wield ranged weapons.
- Police and NPCs in combat will now sometimes predict future target position, i.e., they will not follow around the target blindly but will be more intelligent.
- Flashlight brightness is reworked.
- TVGS claims they have “Refactored a number of minor scripts.”
Bug fixes

- The devs worked on the mislabeling in employee tutorial quests.
- The flashlight no longer emits two light beams.
- NPCs no longer disappear after they are ragdolled while being unconscious.
- Some missing walls at Hyland Medical are fixed.
- Third-person recoil animations for the M1911 and Revolver are reworked.
- The networth calculator algorithm now factors in some item quantities that it previously did not.
- The devs reworked vehicle impact on NPCs.
- Some missing fonts are fixed.

We provide the latest news and create guides for Schedule 1. Meanwhile, you can check out the following Schedule 1 articles or catch us playing games on Twitch and YouTube: