Larian Studios improves Minthara companion, tackles game-breaking bugs, and improves game saves in recent Hotfix #20 for Baldur’s Gate 3!
In Hotfix #20 for Baldur’s Gate 3, the developers address various bugs, glitches, and crashes to enhance the game’s overall stability and performance.
This hotfix continues to expand on issues with the Minthara companion, addressed earlier in Patch 6, which was released on February 16, 2024. Minthara still has some issues with following, joining, and leaving the party in Acts 2 and 3, and Larian Studios is continuing efforts to make her a more viable companion. Moreover, Halsin also had an issue with not moving to your camp after Last Light Inn and could abandon the party. For folks playing on honour mode, this would ruin your entire playthrough if you intended to use Halsin as one of your party members.
Additionally, many game-breaking bugs were addressed that could cause crashes, failed load saves, and more. One item duplicating bug was solved as well. In a game the size and vastness of Baldur’s Gate 3, there are sure a lot of bugs. Thankfully, the developers are hard at work consistently updating, fixing, and patching a masterpiece of a game.
Top 10 Fixes in Baldur’s Gate 3 Hotfix 20
Baldur’s Gate 3 Hotfix 20 Top 10 Highlights:
- Split-Screen Fix: Resolved a bug causing a black screen for the second player during split-screen for 30 seconds.
- Trading Fix: Bug addressed, allowing players to open containers while trading without switching characters and preventing an exploit.
- Combat Progression Fix: Fixed a bug that prevented the environment from taking its turn in combat, stopping progress.
- Cazador Post-Combat Fix: Resolved an issue where players remained stuck in combat after defeating Cazador due to lingering bats.
- Loot Duplication Fix: Patched an infinite loot bug duplicating Herdmaster Skardjall’s armor when removing the Whipping Cane.
- Crime Dialogue Spam Fix: Resolved a bug causing repeated trespassing dialogue near the Steel Watch Foundry.
- Cinematic Visual Improvement: Fixed banding and shader issues causing visual artifacts on faces in cinematics.
- Companion Pathing Fixes: Addressed issues with Minthara and Halsin not following the party or reaching their designated positions.
- Dialogue Bug Fix: Resolved an issue where characters falsely claimed to be unavailable for conversation.
Baldur’s Gate 3 Hotfix #20 Complete Patch Notes
Below, you can read the complete patch notes for Baldur’s Gate 3 Hotfix #20 from Steam:
- Introduced a few crash safeguards to ensure that when a savegame fails to load, you’ll be sent back to the Main Menu.
- Fixed some issues causing the second player on split screen to have a black screen for 30 seconds.
- Fixed a bug preventing you from opening containers (like the Camp Supply Sack) while trading if you selected a different character from the one who initiated the trade. This also fixed a sneaky money exploit.
- Fixed a bug causing the environment to never take its turn, blocking combat from progressing.
- Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador.
- Fixed an infinite loot bug that would duplicate Herdmaster Skardjall’s Scale Mail every time you removed the Whipping Cane from his body.
- Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry.
Patch Notes Contiuned
- Fixed some banding and shader issues in cinematics that were causing VFX artefacts on faces at certain angles.
- Fixed Minthara sometimes not following the party in Act II or Act III.
- Fixed a case where Halsin wouldn’t move to his position when you arrived at Last Light in Act II.
- Fixed an issue where Minthara wouldn’t leave the party after being escorted out of Moonrise Towers.
- Fixed an issue causing characters to tell you they were too busy to talk to you when you tried to speak to them. They were lying.
- Fixed missing tab textures in the Trade UI.
- Hid the filter tabs for traders when bartering with them, these will be reintroduced in a future update pending further testing.
- Fixed a potential crash when preloading complex cinematics.
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