The First Descendant: Best Kyle Build Guide

Discover the Best Kyle Build Guide for The First Descendant and how to create a powerful character with Skills, modules, and weapons.

The First Descendant Best Kyle Build Guide

Creating an effective build in The First Descendant involves carefully selecting and optimizing various components of your character, including modules, reactor stats, weapons, weapon mods, and skills. For a Kyle build, we will focus on optimizing your skill power and survivability. Let us walk you through creating the best Kyle Build in the First Descendant with our guide below.

This guide has been updated for Season 1, Hotfix 1.1.0 of the First Descendant.

Best Kyle Build Guide for The First Descendant

Kyle is a durable character who excels in the tank role in The First Descendant, using his Magnetic abilities to create shields and knock back enemies. While his damage output is modest, Kyle’s primary focus isn’t high DPS. He is the strongest tank character in the game and is highly sought after in group play for his utility and protection.

Kyle’s abilities include a shoulder charge gap closer, a barrier, and a powerful shield that can explode for AOE damage. His magnetism spurt grants a gauge that, when full, detonates with massive area damage. Unlike Ajax and other characters, Kyle’s shield enhances survivability by restoring shields when broken. This allows you to absorb damage, trigger a detonation with Magnetism, and refill shields to repeat the process, providing a versatile and durable tank build.

Kyle is a character for later in the game, ideal for players who prioritize survivability. While you won’t be dashing around the map and obliterating enemies like Bunny, you’ll be tough to kill and a valuable asset to any group, thanks to your powerful abilities.

Kyle Build ProKyle Build Cons
Mobile TankMelee Focus
High SurvivabilityWeak Damage
Great UltimateSlow Start
Best Kyle Build Pros and Cons – The First Descendant Guide

Features and Mechanics for Kyle Build in The First Descendant

Kyle Skills and Combat Gameplay The First Descendant

The following guide list presents all the essential best Kyle Build Features and Mechanics for the First Descendant:

  • Best Modules: Self-Directed Eruption, Increased Shield, Skill Simplification
  • Descendant Attribute: Non-Attribute
  • Best Reactor: Materialized Phase (Non-Attribute and Dimension)
  • Best Weapon: Enduring Legacy Machine Gun
  • Best Weapon Mods: Fire Rate Up, Rifling Reinforcement, Weak Point Sight
  • Best External Component: Bravery, Annihilation
  • Skills
    • Repulsion Dash
    • Magnetic Bulwark
    • Magnetism Spurt
    • Superconductivity Thrusters
    • Experienced Technician (Passive)
  • Playstyle: Tank character with high survivability
  • How to Unlock: Can be purchased or crafted
  • Story: a Construction Corps Captain and commander of various operations.

How to unlock Kyle in The First Descendant

How to Unlock Kyle in The First Descendant

To unlock the Kyle character in the First Descendant, you should speak with the Magister Anais in the Albion Mountains to conduct research with materials for a credit fee. Below are the required research/crafting materials for Kyle:

  • Kyle Enhanced Cells
    • Carbon Crystal x554
    • Hellion x303
    • Inorganic Biogel x53
    • Kyle Enhanced Cell Blueprint
    • 200,000 Gold
  • Kyle Stabilizer
    • Metal Accelerant x519
    • Monomolecular Extractor x499
    • Deformed Biometal x69
    • Kyle Stabilizer Blueprint x1
    • 200,000 Gold
  • Kyle Spiral Catalyst
    • Ceramic Composite x408
    • Reverse Charging Coil x455
    • Compound Carbon Activator x29
    • Kyle Spiral Catalyst Blueprint x1
  • Kyle Code

Kyle’s Exclusive Equipment

Kyle Exclusive Equipment - Flying Suit with Superconductivity Thrusters

Kyle’s exclusive equipment is his Flying Suit with Superconductivity Thrusters, which is his cosmetic special suit that is automatically given to the player upon acquisition of the Descendant. You can access it by clicking details in the Descendant menu and customizing the appearance of his suit. Below are the details on Kyle’s Exclusive Equipment:

“Deciding it would be quicker to use it first then look for improvements, Kyle donned the unfinished suit and headed out on an operation. He had hoped things would go smoothly, but a Vulgus attack that even HQ hadn’t anticipated put one of the Descendants on the front lines in danger. Kyle felt a sense of deja bu: The last day in the desert.

Kyle quickly did the math. Calculating the distance, he realized he could get to the Descendant if he released all his magnetic force, thereby gaining momentum. Once the calculations were done, Kyle released all of the magnetic force left in his body. The suit and thrusters reacting to his magnetic force, went into overdrive, producing an explosive propulsion. He flew at lightning speed, and the Vulgus surrounding the Descendant were blown away by the powerful magnetic field Kyle emitted.

Kyle staggered when all the magnetic force left in his body was spent, and the Descendant who was freed from the Vulgus chided him never to do anything so reckless again, but it fell on deaf ears. All he could think about was how this suit could be improved.

“Is this the best we can do?”
“Then I suggest you make it yourself.”
“I might as well. Give me the plans.”
-Kyle and Anais”

Best Skill for Kyle

Magnetism Spurt is Kyle’s best skill because you can absorb damage with his unique resource Magnetism Force, not Shields while reducing damage by 25%. While Kyle is under the effects of Magnetism Spurt, he regenerates shields and explodes out for massive damage in a 5-meter radius. Moreover, Kyle’s Magnetism Spurt ability uses dimension damage and can be improved with a Materialized Phase reactor for optimal build damage.

The First Descendant - Using Magnetism Spurt - Best Kyle Skill

Unlike other characters in the First Descendant, Kyle’s resource pool is Magnetism. You need to build Magnetism up by using abilities, specifically absorbing incoming gun fire with Magnetic Bulwark. Coincidently, the magnetic Bulwark is also boosted by a materialized phase reactor that synergizes perfectly with the magnetism spurt. The optimal usage of Kyle’s best skill is to gap close to build up magnetic force. After you have the enemy’s attention, use your barrier to fill up your resources. Then, activate Magnetism Spurt. You will see the cooldown and a small icon winding down. Your Magnetism Meter will also go down as you absorb damage, and you can either activate the ability manually for an explosion on your location or wait until the timer runs out.

The First Descendant - How to use Magnetism Spurt - Best Kyle Skill
When buff is up, G indicates the countdown, and the purple bar is your resources.

Magnetism Spurt is the strongest ability because Kyle can absorb damage, explode in an AOE, and recover shields all in one. Additionally, the skill can be boosted for incredible damage, making him the game’s strongest tank and a great damage dealer. With a low cooldown of 15 seconds, Magnetism Spurt should be your main gameplay loop when playing Kyle.

Repulsion Dash

Repulsion Dash - Kyle Skill The First Descendant

Repulsion Dash Skill Features in The First Descendant:

  • Description: Charges forward to inflict damage and Knockback on the colliding enemy. Recovers Magnetic Force proportional to Max Energy Shield upon dealing damage to an enemy. When the skill ends, grants self DEF+ for a certain period of time.
  • Descendant Attribute: Non-Attribute – Tech
  • Max Stacks: 3
  • Stack Cooldown: 12 seconds
  • Max Move Distance: 10 meter
  • Damage: Skill Power x 360.2%
  • Damage Range: 1.5m x 1.5m
  • Magnetic Force Recovery: Max Shield x 30%
  • DEF Increase Amount: 150%
  • Duration: 5 seconds

How to Use Repulsion Dash: this ability acts as a gap closer and knockback, rewarding you for hitting enemies with the scale based on your max shield. Therefore, the more enemies you hit, the more shields you have, and the more force you gain. You can use this skill offensively to charge in or defensively to get away.

The cooldown is 12 seconds and stacks up to three times with a max force recovery of 30%. The duration of your defensive buff is 5 seconds, so with mods, you can almost spam this ability to maintain a high defensive buff. Lastly, you move 10 meters in any direction, and this skill will not auto-lock onto enemies. Therefore, you need to aim in the direction you intend to go, both offensively and defensively, to hide behind cover.

Magnetic Bulwark

Magnetic Bulwark - Kyle Skill The First Descendant

Magnetic Bulwark Skill Features in The First Descendant:

  • Description: Creates a Barrier in front that blocks enemy projectiles. When the Barrier is hit, it recovers Magnetic Force proportional to the enemy’s DMG Received.
  • Descendant Attribute: Non-Attribute – Dimension
  • Cooldown: 2 seconds
  • Shield Cost: 5% of Max Shield
  • Shield Cost Interval: 1 second
  • Barrier Range: 2m x 3m
  • Barrier HP: 50% of Kyle’s Max Shield
  • Barrier DEF: 100% of Kyle’s DEF
  • Barrier Duration: 8 seconds
  • Magnetic Force Recovery: 100% of Energy Damage

How to Use Magnetic Bulwark: the best way to use the shield is to charge in with your first ability, get the enemy’s attention, and then lay a Magnetic Bulwark in front. You want to use this skill not only to prevent damage but to absorb energy for your primary resource sustain.

The Barrier duration will be 8 seconds giving you plenty of time to absorb damage. However, it is not mobile and should be used in natural choke points or when enemies are fighting you after charging in.

Magnetism Spurt

Magnetism Spurt - Kyle Skill The First Descendant

Magnetism Spurt Skill Features in The First Descendant:

  • Description: After using Magnetism Spurt, Magnetic Force is consumed first before Energy Shield or HP when hit by an enemy. When Magnetic Force is completely depleted, deals damage to enemies within range. This damage increases with the total amount of magnetic force consumed while the magnetism spurt is active.
  • Descendant Attribute: Non-Attribute – Dimension
  • Cooldown: 15.0 seconds
  • Magnetic Force Cost Interval: 1 second
  • Magnetic Force Cost: 2% of Max Magnetic Force
  • Duration: 15 seconds
  • Damage: Skill Power x 660.6%
  • Additional Damage: Consumed Magic Force x 286.1%
  • Damage Range: 5-meter Radius
  • Ally Shield Recovery Amount: 100% of Kyle’s Max Shield
  • Damage Reduction: 25%

How to Use Magnetism Spurt: This skill allows you to use magnetic force resources to absorb incoming damage and then deal with damage in range once it is completely depleted. Therefore, this is your AOE damage tool and gameplay loop for damage. Absorb max Magnetic Force, use Spurt to soak up damage, and deal it outward. You can automatically trigger this early if you don’t want to wait until your magnetic force is completely depleted.

The Transcendent Mod Self-Directed Eruption changes this skill to suck enemies in front of you. This is a powerful upgrade module because you can guarantee many more mobs are hit vs just a 5-meter radius, which can be unreliable.

Superconductivity Thrusters

Superconductivity Thrusters - Kyle Skill The First Descendant

Superconductivity Thrusters Skill Features in The First Descendant:

  • Description: Superconductivity Thrusters enable you to fly in the air for a certain period of time. On collision with an enemy, damage is inflicted. When the skill ends, Magnetic Force is completely consumed, and the damage increases proportionally based on Magnetic Force stats.
  • Descendant Attribute: Non-Attribute – Tech
  • Cooldown: 60 seconds
  • Minimum Use Condition: 30% of Max Magnetic Force
  • Damage: Skill Power x 10,436.7%
  • Additional Damage: Skill Power x 4,719.8%
  • Damage Range: 5-meter Radius
  • Duration: 6 seconds

How to Use Superconductivity Thrusters: this skill acts as your ultimate with a 60-second cooldown rewarding you for flying through enemies and hitting them. The duration of the flight is 6 seconds with an AOE radius of 5 meters. The goal is to save up as much Magnetic Force as possible and use it on a large boss fight or multiple enemies in close proximity. Moreover, you can use this to escape, but it is meant as an offensive damage tool that can be tricky to navigate.

There is a transcendent mod you can use at the end game that turns this skill into a bomb-dropping skill. This maybe easier to use if you struggle to fly through enemies and find the skill wonky.

Experienced Technician (Passive)

Experienced Technician - Kyle Skill The First Descendant

Experienced Technician ability Features in The First Descendant:

  • Description: Increases max Magnetic Force proportional to Max Energy Shield. When Kyle’s Energy Shield is depleted, gains Magnetic Care. Magnetic Care recovers Energy Shield and Magnetic Force at fixed intervals. This effect gains cooldown. When out of combat, Magnetic Force is consumed at fixed intervals.
  • Descendant Attribute: Non-Attribute
  • Cooldown: 300 seconds
  • Magnetic Force Max Amount: Max Shield x 200%
  • Magnetic Force Cost Interval: 1 second
  • Magnetic Force Cost Amount: Max Magnetic Force x 1%
  • Magnetic Care Duration: 10 seconds
  • Magnetic Care Recovery Interval: 1 second
  • Magnetic Care Shield Recovery: Max Shield x 8%
  • Magnetic Care Magnetic Force Recovery: Max Magnetic Force x 8%

How to Use Experienced Technician: Once every 5 minutes, you can gain Magnetic Force and Energy shield after your shield is depleted. The more max shields you have, the more of force and shield you gain, rewarding a max shield build. Moreover, this helps you survive when your shield is drained due to incoming damage.

The second important part of this passive is your max magnetic force (resource for abilities), which is tied directly to your max energy shields. Most of your skills scale in effectiveness on how much magnetic force you hold, therefore, the more shields the better you skills will function.

How to play Kyle in The First Descendant

The First Descendant Kyle Character

When playing as Kyle in The First Descendant, you’ll be expected to take the frontline, using your skills to knock back enemies and shield your teammates from enemy fire. Unlike other Descedants, Kyle uses Magnetic Force as his resource, not MP. Moreover, the larger shields Kyle has, the more resources he can sustain and generate. Thus, you want to build Kyle for Max Shields to optimize resource sustain and generation.

You can generate Magnetic Force by soaking up damage and dealing damage to enemies. You can then use Magnetic Force to detonate area-based damage. Therefore, you want to understand the mechanics of generating magnetic force via skills like Repulsion Dash and Barrier, then use Magnetism Spurt or Superconductivity Thrusters to detonate the force.

Area Damage and Single-Target Damage: Soak up damage with your Magnetic Bulwark (barrier) and Repulison Dash, then use Magnetism Spurt to detonate the damage. The one-two combo is charged in with the Repulsion dash, soaks up damage, and then Magnetism Spurt for AOE.

Movement and Speed: As a heavily armored tank character, Kyle is one of the slower characters in The First Descendant. However, his ultimate ability, Superconductivity Thrusters, provides a boost in mobility by allowing him to fly for a limited time.

Bosses and Ultimates: Kyle lacks aggro abilities to pull or focus a boss on him. During single-target fights, your focus will remain on creating barriers, protecting teammates, and weaving in DPS abilities. The most important thing you can do is maintain a magnetic bulk barrier by using it to absorb magnetic force and then channel that force for damage.

Defenses and Survival Tips: Use Kyle’s Repulsion Dash as a gap closer or a temporary knockback when handling melee enemies. Magnetic Bulwark is your primary defensive ability, granting a shield. Your Experienced Technician passive will help if your shields are depleted, and Superconductivity Thrusters can charge in and stun or flee the area.

Descendant Modules for Kyle Build

Amplification Control, Time Distribution, and Spear and Shield are the best modules (mods) for a Kyle Build in the First Descendant. Amplification Control enhances our range and skills. Additionally, also equipping Time Distribution will decrease our skill cool down and offer some HP as a safety net. Spear and Shield then provide you more defensive stats and duration.

In The First Descendant, modules are essential components that enhance and customize your character’s abilities, stats, and overall performance. Modules can be acquired through questing, missions, loot drops, and vendor items. Moreover, you have limited resources to slot mods; therefore, some slots may be empty depending on your chosen setup.

Kyle Best Modules for Leveling

Kyle Best Modules for Leveling in The First Descendant

Below is a list of the best leveling mods for Kyle Build in the First Descendant:

  • Technician – Skill Power Modifier +13%
  • Tech Master – Skill Power +X%, Tech Skill Power Modifier +X%
  • Increased DEF – DEF +16%
  • Dual Claw – Changes Sub Attack to a dual claw attack. Also increases Max Module Capacity.
    • Please note that you can change this to a different Sub Attack module if you like, the only important part is the increased Module Capacity – Prioritize upgrading this module to increase your Module Capacity further still.
  • Increased Shield – Max Shield +15%
  • Nimble Fingers: Skill Cooldown -6%
  • Skill Expansion – Skill Effect Range +20%
SlotModuleQuality
1 (Skill Module)EmptyN/A
2EmptyN/A
3EmptyN/A
4TechnicianStandard
5Tech MasterRare
6Increased DEFStandard
7 (Sub Module)Dual ClawStandard
8EmptyN/A
9EmptyN/A
10Increased ShieldStandard
11Nimble FingersStandard
12Skill ExpansionStandard
Best Leveling Mods for Kyle Build Guide – The First Descendant

Kyle Best Modules

Best Kyle Mods for the First Descendant

Below is a list of the best mods for Kyle Build in the First Descendant:

  • Transcendent Mod: Using a transcendent mod in this socket depends on your content. Collision Instinct is good for mobbing while Diamagnetic better for bosses.
  • Spear and Shield: DEF +22%, Skill Power +8.1%
  • Increased Shield: Max Shield +15%
  • Multitalented: Using a dimension skill reduces cooldowns -5% for 5 seconds.  When using a Fusion skill, skill cost -2%, and duration +2 for 5 seconds.  When using a tech skill, skill range and power modifier +4% for 5 seconds. When using a singular skill, all attribute damage +8 for 5 seconds.
  • HP Conversion (shield): Max shield +16%, Max HP -13%
  • Nimble Fingers: Skill Cooldown -6%
  • Long-Distance Maneuvering: This modifies the grappling hook’s range to 25 meters but increases the charge time. It also allows more module capacity.
    • Dual Claw remains a good alternative until you find Long-Distance Maneuvering.
  • Stim Accelerant: Max HP +23%, Max MP -4%
  • Amplification Control: Skill Effect Range +13%, Max Shield +9%.
  • Focus on Tech: Tech skill power +17%, skill cooldown -6.1%
  • Focus on Non-Attribute: Non-Attribute skill power +19%, skill power cooldown -6.1%
  • MP Conversion: Skill Cooldown -9%, Max MP -4%
SlotModuleQuality
1 (Skill Module)FlexTranscendent
2Spear and ShieldRare
3Increased ShieldStandard
4MultitalentedUltimate
5HP Conversion (shield)Rare
6Nimble FingersStandard
7 (Sub Module)Long-Distance ManeuveringUltimate
8Stim AccelerantRare
9Amplification ControlRare
10Focus on TechRare
11Focus on Non-AttributeRare
12MP ConversionRare
Best Mods for Kyle Build Guide – The First Descendant

Best Reactor Stats for Kyle in The First Descendant

Materialized Mixture is the best reactor for a Kyle build in the First Descendant because it boosts your Non-Attribute and Dimension skills. Non-attribute is your descendant attribute, and Dimension increases Magnetic Bulwark and Magnetic Spurt. The second choice is Materialized Mixture, which buffs Non-Attribute and Fusion type, effective Dash and Superconductivity Thrusters skills. Below is our recommendation for the best Kyle reactors:

  1. Optimization Condition: Sniper (Afterglow Sword)
  2. Skill Power Boost Ratio
    Materialized Phase: Boost to Non-Attribute and Dimension type
    Materialized Mixture: Boost to Non-Attribute and Fusion type
  3. Bonus Conditions: Non-attribute power boost ratio and Skill critical hit rate

In The First Descendant, reactors are powerful enhancements significantly impacting a character’s abilities, stats, and overall performance. Each reactor comes with an “optimal condition,” which requires a specific weapon type to be equipped to activate. Therefore, this should be your primary weapon for the build. They function as core components that provide substantial boosts and unique effects, enabling players to tailor their characters to specific playstyles and strategies.

Weapons for Kyle Build

Enduring Legacy is the best weapon for an Kyle build because the machine gun does incredible damage and debuffs targets, triggering more status effects. Thus, this weapon increases your damage and everyone attacks the boss. Three alternatives are Tamer for bosses, Python for a debuff weapon, or Thunder Cage for mob clear. Your secondary weapon should be Greg’s Reverse Fate for medium range burst damage with bombardment. For range damage, use the Afterglow Sword Sniper Rifle for weak point damage.

The following list presents the best weapon choices for Ajax Build:

  • Enduring Legacy – Machine Gun
  • Greg’s Reversed Fate – Tactical Rifle
  • Afterglow Sword – Sniper Rifle

Enduring Legacy

Enduring Legacy Machine Gun - the First Descendant

Enduring Legacy features in the First Descendant:

  • Firearm ATK: 28
  • Fire Rate: 571
  • Reload Speed: 2.7 seconds
  • Effective Range: 35 meters

The strength of the Enduring Legacy is triggering an extra status effect with the Craftsmanship Perk. Additionally, Enduring Legacy will do more damage than the Tamer, which is a good alternative—another alternative if the Python submachine gun or Thunder Cage.

Greg’s Reversed Fate

Greg’s Reversed Fate Machine Gun- the First Descendant

Greg’s Reversed Fate features in the First Descendant:

  • Firearm ATK: 33
  • Fire Rate: 342
  • Reload Speed: 1.4 seconds
  • Effective Range: 55 meters

The tactical rifle Greg’s Reserved Fate is best for burst AOE damage with Bombardment at medium range. The AOE damage explodes and causes burn damage. Below are the recommended mods for Greg’s Reversed Fate:

  • Fire Rate Up: Fire Rate +6%
  • Better Insight: Firearm Critical Hit Rate +10%
  • Better Concentration: Firearm Critical Hit Damage +8%
  • Concentration Priority: Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
  • Action and Reaction – Firearm ATK +15%, Recoil +5%
  • Rifling Reinforcement – Explosive ATK +12%.
  • Weak Point Sight: Weak point damage +10%, Accuracy -5%
  • Edging Shot: Firearm critical hit rate +11%, firearm ATK -4%
  • Spray and Pray: When landing a firearm critical hit, rounds are not consumed for 3 second (25 second cooldown)

Afterglow Sword

Afterglow Sword Sniper Rifle - the First Descendant

Afterglow Sword features in the First Descendant:

  • Firearm ATK: 240
  • Fire Rate: 66
  • Reload Speed: 2.5 seconds
  • Effective Range: 55 meters
  • Nightmare Reaper: on hitting an enemy’s weak point, inflicts the unique ability death propagation. On hitting an enemy commander or collossi, increase firearm critical hit rate and apply the effect to the attack.

The Afterglow Sword Sniper Rifle is the best choice for ranged precision weak point damage. Once you trigger Death Propagation, you gain increased reload and damage on weak points. Use this weapon for ranged headshots if possible. Below are the recommended mods for the Afterglow Sword Sniper Rifle:

  • Special Sight – Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%
  • Action and Reaction – Firearm ATK +15%, Recoil +5%
  • Rifling Reinforcement – Explosive ATK +12%
  • Better Insight – Firearm Critical Hit Rate +10%
  • Edging Shot – Firearm Critical Hit Rate +8%, Firearm ATK -4%
  • Better Concentration – Firearm Critical Hit Damage +19%
  • Concentration Priority – Firearm Critical Hit Damage +30%, Reload Time Modifier -8%
  • Fire Rate Concentration – Fire Rate +8%, Firearm Critical Hit Damage +6.5%
  • Focus Fire – Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%
  • Weak Point Sight – Weak Point Damage +9%

External Component

The First Descendant External Component Bravery Set Traits
Annihilation Set Bonuses - The First Descendant

Bravery and Annihilation are the best external component sets for Kyle’s build because they boost Max Shields and extend the duration of your skills. You can also swap in Tomb Raider two pieces for a 25% increase in defense. Since Kyle builds into shields, this combo of two pieces increases overall survivability. Regarding stats, prioritize Max HP, DEF, and elemental resistance like Toxic, Chill, Fire, or Electric Resistance. Below are the best External Component bonuses to prioritize for the Ultimate Kyle Build guide in the First Descendant:

  • Max Shields
  • Max HP
  • HP Recovery
  • DEF

First Bonus:

  1. HP
  2. DEF
  3. Shields

Second Bonus

  1. Max Resource (HP, MP, DEF, Shields)
  2. Elemental resistance (fire, chill, electric, toxic)
Auxiliary PowerSensorMemoryProcessor
First Bonus PriorityFirst Bonus PriorityFirst Bonus PriorityFirst Bonus Priority
HP
DEF
Shields
HP
DEF
Shields
HP
DEF
Shields
HP
DEF
Shields
Second Bonus Priority Second Bonus Priority Second Bonus Priority Second Bonus Priority
Max HP
Fire Resistance
Max MP
Chill Resistance
DEF
Electric Resistance
Max Shields
Toxin Resistance
Best External Component Stats – Kyle Build Guide The First Descendant

Recent Updates and Changes for Kyle Build

All Season 1 Invasion Cosmetics for The First Descendant

The biggest change and update to Kyle during Season One is the addition of Invasions and Inversion Reinforcement. Kyle does decent in the new Invasion content do to his defense and mobility, but doesn’t have the speed to do it super quickly. Players are rewarded for completion time and materials used for the newest Descendant Hailey. What you should know is to work towards unlocking the Inversion and completing Invasions to progress this new piece of equipment.

Kyle Story in the First Descendant

If one were to select the most representative pieces of work installed by the Construction Corps, they would be: The outposts installed throughout Ingris, and the Spectral Digger in Agna Desert. What the two have in common is that they both contributed greatly to Albion’s power. And it was Kyle, the Construction Corps Captain, who headed both operations.

As the use of Kuiper became more sophisticated, Albion was able to rapidly strengthen its power, leading to a greater demand for Kuiper. Exploration of these parts by the Magisters and the Excavation Team discovered that a large amount of Kuiper was buried in the Agna Desert, and HQ planned to install a Spectral Digger in the Agna Desert. Veteran workers, including Kyle, were selected as installation personnel. Having worked together for over a decade, Kyle’s teammates were all close, like family.

Kyle’s Story Continued

Although a large number of capable technicians were deployed, constructing a digger of such a gargantuan size in the harsh conditions of a desert was more difficult than expected. Even so, they were able to put up with it because they were a family; they had each other. On particularly exhausting days, everybody would declare loudly that they would drink most of the expensive liquor hidden in Kyle’s house once this horrible task was over. Kyle would laugh and dare them to try. These were the ways they would lean on each other, putting all their effort into constructing the Spectral Digger.

After a long period of time, the Spectral Digger finally sprung to life, and the entire Construction Corps shouted with joy. All that was left was for everyone to go home. However, the Legion of Darkness forces, which had been standing by on Karel’s orders, launched an ambush, and the joyful cries on the thought of returning home turned into screams. Kyle, who had been wrapping things up in the back, could only look on as his teammates fell helplessly from the enemy’s bullets.

Eventually, the bullets that pierced his teammates also began flying towards him. “I’m going to die soon,” Kyle thought, as he closed his eyes tightly. While closing his eyes, something seemed to block the bullets. They fell to the floor powerlessly. Kyle intuitively knew why when he saw the bullets rolling around at his feet. He also was in possession of Arche, something he had only heard about until now.

Kyle’s Story Conclusion

However, by the time he realized he had this power inside of him, it was too late to try and save his teammates. Shocked, Kyle felt completely useless. With that, he retired, simply stated, ‘I did all I can,’ to HQ. During the time when he was hiding his power, unwilling to meet anyone, and wishing for his end to come, he happened to learn that the Spectral Digger had fallen into the hands of the Vulgus.

This was unacceptable to Kyle. That digger cost the lives of his teammates. It was the digger that he constructed with his teammates, and whose bodies he was unable to recover due to the Vulgus ambush. Without hesitating, he went to HQ, telling them everything, making a pledge to walk the path of a Descendant. He would reclaim the Spectral Digger, recover the remains of his teammates, and bring them home. After which, he would pour out that expensive liquor they were so eager to drink, in honor of them.

Build Summary – Best Kyle Build Guide in The First Descendant

  • Reactor: Materialized Mixture
  • Weapons
    • Enduring Legacy – Machine Gun
    • Greg’s Reversed Fate – Tactical Rifle
    • Afterglow Sword – Sniper Rifle
  • Weapon Mods
    • Rifling Reinforcement 
    • Fire Rate Up
    • Action and Reaction
  • External Component Set
    • 2x Annihilation
    • 2x Bravery
  • Skills
    • Repulsion Dash
    • Magnetic Bulwark
    • Magnetism Spurt
    • Superconductivity Thrusters
    • Experienced Technician (Passive)

Best Mods

  • Collision Instinct or Diamagnetic
  • Spear and Shield
  • Increased Shield
  • Multitalented
  • HP Conversion (shield)
  • Nimble Fingers
  • Long-Distance Maneuvering
  • Stim Accelerant
  • Amplification Control
  • Focus on Tech
  • Focus on Non-Attribute
  • MP Conversion

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