The First Descendant: Hotfix 1.0.7 – New Descendant Incoming, Better Drops, Boss Adjustments

Nexon Games releases Hotfix 1.0.7, foreshadowing a new incoming Descendant, improved drop chance, boss adjustments, and more!

The First Descendant Hotfix 1.0.7 - New Descendant Incoming, Better Drops, Boss Adjustments
Source: Nexon Games

Top 10 Changes in The First Descendant Hotfix 1.0.7

In Hotfix 1.0.7 for The First Descendant, the Nexon Games developers have released another Hotfix with big improvements. Overall, they’ve adjusted the difficulty and mechanics of some of the hardest bosses in TFD, like Molten Fortress, Frost Walker, and Swamp Walker. Additionally, the UI has been altered to reque with the same squad for faster farming. More adjustments in drops and loot have been added, and a new incoming Descendant has been foreshading. The following outlines the key changes introduced in Hotfix 1.0.7:

The First Descendant Hotfix 1.0.7 Top 10 Highlights:

  1. Drop Rate Improvements: A new system will be implemented to provide more consistent rewards.
  2. Restart Function Enhancement: You can now queue or restart with the same squad within Void Intercept Battles, Special Operations, and Infiltration Operations.
  3. Hard Intercept Battle Frost Walker: The mechanics in the “Frost Walker” battle have been made easier.
  4. Battle Pass Weekly Challenge Adjustments: The difficulty of Weekly Challenges for Weeks 7 and 8 has been reduced, and EXP increased.
  5. Void Intercept and Hazardous Areas: Characters no longer receive damage from hazardous areas once a Void Intercept Battle ends like lava, chill, or poison.
  6. Module Acquisition Information: Players can now check whether a module can be acquired via Combining, making it easier to track down specific modules like “Hardline Suppression,” “Shot Focus,” and “Shield Collector.”
  7. Yujin’s Recovery Skill Overhaul: Yujin’s Recovery skill formula has been overhauled.
  8. Void Fragment (Toxic) Monster Spawn Rate: improved spawn rate in Echo Swamp – Derelict Covert.
  9. UI/UX Improvements: Equipment option tiers are now displayed on the icon.
  10. Luna’s Weapon Proficiency and Noise Surge Module: Players can now gain Weapon Proficiency when defeating enemies with a Unique Weapon.
  11. Bug Fixes Across Various Systems: Numerous bug fixes were implemented.

The First Descendant Hotfix 1.0.7 Complete Patch Notes

Below, you can read the complete patch notes for The First Descendant Hotfix 1.07 from the official Steam.

Greetings, Descendants.

Here are the details regarding The First Descendant Hotfix 1.0.7, applied maintenance-free on Tuesday, 8/13.

■ Patch date
– 08.13.2024 (TUE) 00:00 PDT

■ Platforms
– Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Patch Details

Content Improvements

(1) Content

  • If you do not select “Abort” or “Continue” during an Interim Review in Special Operations, “Abort” will be selected automatically.
  • Lowered the difficulty of mechanics in the Hard Intercept Battle “Frost Walker.”

1) Destroying Frenzied parts will now generate two Embers.
2) Increased the maximum threshold of the Frenzy Gauge, reducing the number of times of the Colossus becoming Frenzied.
3) When using slug shots to Frenzied Colossus, its leg movements will be reduced, making it easier to aim at its Weak Points.

  • Characters will no longer receive damage when they are in a hazardous area once the Void Intercept Battle ends.
  • When “Molten Fortress” is defeated, the lava on the ground is now removed immediately.
  • When “Swamp Walker” is defeated, the “Disease” status effect is now removed immediately.
  • The restart function of Void Intercept Battles, Special Operations and Infiltration Operations is now separated into two types: “Start with the current Squad” and “Restart Mission.” The time available for “Start with the current Squad” is also increased to 60 seconds.
#Director’s Comment

The restart function has been separated to “Restart Mission” and “Start with the current Squad.”
“Start with the current Squad” lets you begin the match with the squad who joined your last Intercept Battle or Infiltration Operation.
If you want to quickly begin a new match without others, you can select “Restart Mission.” There is no time limit for selecting “Restart Mission”, so you can restart the mission at your leisure as you collect and open Amorphous Materials.

  • The display animation for Amorphous Materials when using a Reconstructing Device has been simplified, letting you quickly check the materials.

(2) Field

  • In the “Echo Swamp – Derelict Covert”, Void Fragment (Toxic) monsters will now spawn faster.
  • The HP of monsters in Void Fusion Reactors has been reduced, and they will now drop more ammo and recovery orbs when you defeat them.

(3) Battle Pass

  • We identified an issue where the requirements for the Battle Pass Week 6 Challenge “Wouldn’t It Hurt More If My Rifle Fired Harder?” were not met retroactively. We changed the requirements to “Enhance Rifling Reinforcement to Level 3.”
  • Reduced the difficulty of Weekly Challenges for Battle Pass Week 7 and 8, also increasing the amount of reward EXP and Supply Coins.
#Director’s Comment

As Week 6 of the pre-season ends soon, we noticed that the completion rate of Battle Supply Shop was lower than expected. This was due to the fact that the season challenges required everyone to do a lot of grinding. To remedy this, the Dev Team has come up with two changes.

First, we lowered the difficulty of weekly challenges for Week 7 and 8, which are planned to begin on August 15th, also increasing the rewards. The amount of Supply Coins that you can earn from completing all Week 7 and 8 challenges will be increased, and you will get to receive rewards from the Battle Supply Shop that you couldn’t receive before. You’ll be able to enjoy more Battle Supply Shop rewards by completing weekly challenges during the remaining period.

Second, we’re currently in the process of adjusting the difficulty of Season 1 challenges based on our experience with the pre-season. Compared to the pre-season, you will be able to complete challenges more naturally as you farm items, reducing the burden of additional grinding. We’re also in the process of increasing the value of rewards you can get from Battle Passes.

(4) UI/UX
  • When selecting all additional options in Hard Infiltration Operations, all the options will remain selected even if you change the additional options.
  • Grappling Hook Disabled and Jump Disabled from the list of additional options that can be selected in Hard Infiltration Operations has been removed.
  • You can now check the tooltip of Amorphous Material icons in the Change Selectable Reward screen in Hard Infiltration Operations.

#Director’s Comment
As your characters become stronger, more and more people have been choosing additional options over 200% in Hard Infiltration Operations. However, if you choose additional options, as you cannot begin matchmaking, it becomes difficult as you have to gather party members on chat and communities instead.
Therefore, we’re currently trying to improve our matchmaking system so you can easily play together even if when you select additional options. Specifically, additional options will be changed to presets, and you will be able to gather a party depending on the percentage of presets you chose. Furthermore, to increase the matchmaking pool, we’re planning to allow everyone to enter an Infiltration Operation together no matter which Amorphous Material they chose.

We’re also planning to change the mission in Hard Infiltration Operations from occupation to extermination. We hope you enjoy co-op more easily and experience fast and exciting combat and farming. These changes for Hard Infiltration Operations will be applied in Season 1.

  • Tooltips for equipment now show up faster.
  • Equipment option tiers are now displayed on the icon.
  • Set effects of External Components are now displayed on the icon.
#Director’s Comment

As you can see from the screenshot above, the option tiers of Firearms, Reactors, and External Components are now displayed on the icon. This improvement was made so that when you farm Reactors and External Components that have great options, you can easily identify what the items are worth in the Inventory.

While not included in Hotfix 1.0.7, we’re also preparing additional QoL features that can help you farm more easily. For instance, you will be able to assign different symbols to the Attached Items. The Junk Filter will also let you filter items with specific options as junk. The Dev Team is at hard work to make your farming experience easier.

  • In the Module Acquisition Info, you can now check whether a module can be acquired via Combining. The modules that can only be acquired via Combining are “Hardline Suppression”, “Shot Focus”, and “Shield Collector.”
  • In the Consumables menu of the Library, you can now see the amount of consumables you currently have.
  • When receiving all Lost and Found items, if there is not enough Inventory space, you can now only receive items in according to the remaining space.
  • When the Unique Abilities of an Ultimate Weapon permanently change the weapon’s default performance, you can now check the changes on the basic info screen.
(5) Descendants – The First Descendant Hotfix 1.0.7
  • Fixed the amount of Recovery displayed on the skill tooltip for Yujin so that it matches the improvements made to his Recovery amount in Hotfix 1.0.6.
  • By overhauling the formula of Yujin’s Recovery skill, the amount of Recovery has been slightly increased for Skill Level 4.
  • You can now gain Weapon Proficiency when you defeat an enemy with a Unique Weapon (e.g. Luna’s Stage Presence).
  • You can now acquire Luna’s “Noise Surge” Modification Module in the Hard Intercept Battle “Executioner.”

#Director’s Comment
Try using Luna and her “Noise Surge” to increase Weapon Proficiency. Defeat enemies with the sound of music and fall for her charm!

(6) Miscellaneous

  • [Console] Improved AMD Frame Generation for PS5, XSX, and XSS.
  • Changed the name of “Support Droid” to “Support Drone.”
Bug Fixes

(1) UI/UX

  • Fixed an issue where applying a filter at the Lab and re-entering the menu caused the filter to not be applied to the list despite the filter itself being maintained.
  • [Console] Fixed an issue where “Peace Maker” did not show up in the Weapon Material Research Auto-Search.
  • [Console] Fixed an issue where searching “Fire”, “Chill”, and “Electric” with auto-suggestions for Descendant Modules also filtered other attributes.

(2) Descendants

  • Fixed an issue where Bunny’s “Thrill Bomb” skill did not hit nearby enemies when she was equipped with “High-Voltage.”
  • Fixed an issue where Luna danced while holding her gun when she used an enhanced skill with the “Noise Surge” module.
  • Fixed an issue where Luna’s facial graphics were intermittently rendered incorrectly.
  • Fixed an issue where Sharen could cancel her skill (Mouse Right Click, Controller LT) even after she fired her “Flash Shortsword” skill during ending motions.
  • Fixed an issue where equipping a Range Module would not change the skill description for Ultimate Lepic and Lepic’s “Traction Grenade.”
  • Fixed an issue where equipping a Range Module would not expand the effect of Lepic’s “Traction Grenade.”
(3) Equipment, Modules
  • Fixed an issue where the display of Firearm Critical Hit Rate was switched with Skill Critical Hit Rate in the 4-piece set effect tooltip for the External Component “Acrobat” set effects.
  • [Other Languages] Fixed an issue where the tooltip for the “Spiral Tidal Wave” Skill Module omitted a description saying “Attracts Gluttony’s impurities.”
  • Fixed an issue in Intercept Battles where two players could remove parts at the same time when using the “Mid-Air Maneuvering” Sub Module.

(4) Field

  • Fixed an issue where a Support Drone in the “Echo Swamp” outpost did not function properly.
  • Fixed an issue where Void Fragment reward that let you receive all four kinds of Shards was changed from 4,3,3,3 to 3,3,3,3.
  • Fixed an issue in the Laboratory where effects activated when defeating an enemy (skills or unique effects for Ultimate Weapons) could still occur even when Vulgus Invincibility was enabled.

(5) Mission

  • Fixed an issue where being tasked with collection for the Fortress Infiltration Operations “Quarantine Zone” and “Heart of the Fortress” with a 4-member party could intermittently cause a Champion Monster to not spawn, making it impossible to acquire the “Balanced Plasma Battery.”
  • Increased the monster kill score for the Infiltration Operation “The Haven.” Fixed an issue where it was impossible to reach a perfect score even when increasing options to 240%.
  • Fixed an issue in Hard Infiltration Operation “Unknown Laboratory” where a player reaching a No Resurrection Zone in advance could cause other players to not be teleported to the No Resurrection Zone.
  • Fixed an issue where a melee enemy would intermittently stop moving and not pursue players.
(6) Miscellaneous
  • [PC] Fixed an issue where using certain skills would glitch the screen when the Nvidia Reflex Boost Mode was enabled.

#Coming soon!

The new Descendant is armed with cold fury and ready to strike. What do you think is her greatest strategy?

Thank you.


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