Discover everything you need to know about all Amulets Listed in Baldur’s Gate 3 and the best one to use for bonuses.
Amulets are accessories that directly impact your character build by granting several different bonuses. These items are equipped in their designated inventory slot and provide different bonuses for the character. They provide additional protection and various other bonuses to your characters. Some of them are useful while exploring the world and the rest are crucial to equip on a battlefield to boost your character’s strength. The Spectator Eyes is the best one due to its unique benefits and properties. Selecting the best Amulets is crucial because your gameplay mostly depends on it. In this guide, we’ll discuss all Amulets in Baldur’s Gate 3 along with their properties and the unique bonuses they provide to players in combat.
Amulets Overview in BG3
Amulets in Baldur’s Gate 3 are accessories that you can equip and provide beneficial passives or allow characters to cast certain Spells. They add some aesthetic appeal to their wearer and may even grant special abilities. These pieces of equipment are vital for tuning a character’s build, granting more buffs for various playstyles. Amulets can be more crucial than armour for spellcasters. They grant one-time or limited-use spells like Misty Step, Speak with Dead, or Feather Fall.
Many amulets are available for purchase from vendors like Dammon or Arron. Open the hidden chests or locked containers to get the high-rarity Amulets. Last but not least, completing certain side quests or defeating bosses often rewards powerful amulets. You need to replace early-game amulets with more powerful ones as you advance and pair amulet effects with party abilities for maximum efficiency.
What is the purpose of Amulets in BG3?
The purpose of Amulets in Baldur’s Gate 3 is to boost the character’s abilities and grant utility, offering a range of effects that can influence combat and exploration. They can core attributes or grant bonuses to stats like Constitution or saving throws. Most Amulets provide resistance or immunity to specific damage types or conditions.
They complement specific builds or party compositions, allowing more creative tactics in the game. Wizard can wear a durability-based amulet and a rogue can equip a utility-based amulet for exploration. Overall, this is a versatile tool for increasing characters and providing unique spells and effects.
List of All Amulets in BG3
Here are all the Amulets in Baldur’s Gate 3 including their unique effects that players gain when equipped.
Item | Rarity | Effects |
---|---|---|
Barnabus’ Collar | Common | – |
Bronze Necklace | Common | – |
Bronze Pendant | Common | – |
Burnished Necklace | Common | – |
Dog Collar | Common | – |
Dog Collar | Common | There is an interactable button at the northeastern corner of the 3rd floor (bedroom) of the Arcane Tower that appears to do nothing when pressed. Wearing this Dog Collar while interacting with it will reveal that the button served as a food dispenser for Lenore’s pet, as a piece of Raw Steak appears. |
Gold Necklace | Common | – |
Gold Necklace | Common | – |
Gold Pendant | Common | – |
Gold Pendant | Common | – |
Gold Pendant | Common | – |
Gold Pendant | Common | – |
Gordis’ Dog Collar | Common | – |
Pearl Necklace | Common | – |
Pearl Necklace | Common | – |
Pearl Necklace | Common | – |
Pearl Necklace | Common | – |
Polished Necklace | Common | – |
Polished Necklace | Common | – |
Polished Necklace | Common | – |
Polished Necklace | Common | – |
Polished Necklace | Common | – |
Rocky’s Dog Collar | Common | – |
Selûnite Amulet | Common | – |
Silver Amulet | Common | – |
Silver Amulet | Common | – |
Silver Locket | Common | – |
Silver Necklace | Common | – |
Silver Necklace | Common | – |
Tarnished Locket | Common | – |
Tarnished Pendant | Common | – |
Tarnished Pendant | Common | – |
Zina’s Dog Collar | Common | – |
Aberration Hunters’ Amulet | Uncommon | Absolute’s Talisman: Aid Cast as a level 2 spell (Recharge: Long rest.) The Absolute’s Mercy If the wearer bears the Absolute’s Brand, they have an Advantage on Death Saving Throws. |
Absolute Confidence Amulet | Uncommon | Performance +1 Intimidation -1 |
Absolute’s Talisman | Uncommon | Nature’s Vengeance When the wearer stands on certain surfaces and casts a spell that deals damage, the target also suffers the surface’s effects. |
Amulet of Elemental Torment | Uncommon | Pearlescent Restoration You can replenish expended spell slots of your choice up to the third level. |
Amulet of Misty Step | Uncommon | Misty Step Cast as a level 2 spell (Recharge: Short rest.) |
Amulet of Selûne’s Chosen | Uncommon | Selûne’s Dream Cast as a cantrip (Recharge: Long rest.) |
Amulet of Silvanus | Uncommon | Lesser Restoration Cast as a level 2 spell (Recharge: Short rest.) |
Amulet of the Unworthy | Uncommon | Resistance to Slashing damage Vulnerability to Bludgeoning damage |
Beastmaster’s Chain | Uncommon | Animal Friendship Cast as a level 1 spell (Recharge: Long rest.) |
Broodmother’s Revenge | Uncommon | Venomous Revenge Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6 Poison damage. |
Fireheart | Uncommon | Fervent Flames Whenever you take Fire damage dealt by another creature, you gain 2 turns of Heal. |
Frost Prince | Uncommon | Ice Knife Cast as a level 1 spell (Recharge: Long rest.) |
Hammergrim Mist Amulet | Uncommon | Fog Cloud Cast as a level 1 spell (Recharge: Long rest.) |
Kill Collar | Uncommon | |
Komira’s Locket | Uncommon | Dancing Lights Cast as a cantrip (Recharge: Per turn.) |
Moondrop Pendant | Uncommon | Writhing Dance When the wearer has 50% hit points or less, they don’t provoke Attacks of Opportunity. |
Necklace of Elemental Augmentation | Uncommon | Elemental Augmentation When one of your cantrips deals Cold, Acid, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt. |
Pearl of Power Amulet | Uncommon | Fey Life Makes it easier for the wearer to succeed on death-saving throws. |
Psychic Spark | Uncommon | Magic Missile Cast as a level 1 spell (Recharge: Long rest.) Psychic Missiles Shoot an additional dart whenever you cast Magic Missile. |
Shar’s Temptation | Uncommon | Charm Person Cast as a level 1 spell (Recharge: Short rest.) |
Silver Pendant | Uncommon | Guidance Cast as a cantrip at will. |
Spineshudder Amulet | Uncommon | Crackling Resonance When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of Reverberation on the target(s). |
Tarnished Charm | Uncommon | Wound Closure When Downed, automatically stabilises at the start of the turn. Potent Healing Whenever you are healed, you restore the maximum number of possible hit points. |
The Blast Pendant | Uncommon | Lightning Blast Focus the electricity in your veins to strengthen your next spell or cantrip. (Recharge: Long rest.) |
The Ever-Seeing Eye | Uncommon | Protection from Evil and Good Cast as a level 1 spell (Recharge: Short rest.) |
Amulet of Branding | Rare | Brand the Weak Cast as a level 1 spell (Recharge: Long rest.) |
Amulet of Restoration | Rare | Healing Word Cast as a level 1 spell (Recharge: Long rest.) Mass Healing Word Cast as a level 3 spell (Recharge: Long rest.) |
Amulet of the Drunkard | Rare | Booze Remedy While wearing this amulet, regain 2d4 hit points per turn while Drunk. Additionally, increase the duration of your inebriation by 5 rounds. |
Amulet of the Harpers | Rare | Advantage with Wisdom Saving throws. Shield Cast as a level 1 spell (Recharge: Long rest.) |
Champion’s Chain | Rare | Tyrant Tongue Grant an ally a +2 bonus on Intimidation checks. (Recharge: Long rest.) |
Chancer’s Carcanet | Rare | Innate Fortitude Once per Long Rest, you can use a Reaction to make an Attack roll or Saving throw with Advantage. |
Envoy’s Amulet | Rare | Voice of the Circle Grant an ally a +2 bonus on Persuasion checks. (Recharge: Long rest.) |
Periapt of Wound Closure | Rare | Polymorph: Dire Raven Take the shape of a dire raven that can avoid attention and Blind enemies. It has 13 hit points. (Recharge: Long rest.) Boon of the Raven Queen While wearing the amulet, the wearer’s jump and flying speed increase by 1.5 m / 5 ft, and they gain the Feather Fall condition. Feather Fall’s effect will persist when the wearer is Polymorphed or Wild-Shaped. |
Sentient Amulet (Rare) | Rare | Shatter Cast as a level 2 spell (Recharge: Short rest.) Talk to the Sentient Amulet Speak with the consciousness lingering inside the Sentient Amulet. Ki Restoration Using the spiritual energy in the amulet, you restore 2 Ki Points. (Recharge: Long rest.) Wearing this amulet applies the condition: High Spirits The amulet’s spirit lingers, making everything seem a little more vibrant. Must succeed a Wisdom Saving throw (DC 10/15, see notes) when using the amulet’s power, or become Hysterical (equivalent in effect to Tasha’s Hideous Laughter with a duration of 1 turn). |
Spell Savant Amulet | Rare | Spell Amplification You gain an additional Level 2 Spell Slot. |
Strange Tendril Amulet | Rare | Evard’s Black Tentacles Cast as a level 4 spell (Recharge: Long rest.) |
Surgeon’s Subjugation Amulet | Rare | Paralysing Critical Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse the target for 2 turns. (Recharge: Long rest.) |
The Amulet of Lost Voices | Rare | Speak with Dead Cast as a level 1 spell (Recharge: Long rest.) |
Uncovered Mysteries | Rare | Detect Thoughts Cast as a level 1 spell (Recharge: Long rest.) |
Amulet of Greater Health | Very Rare | Set the wearer’s Constitution score to 23. The enchantment has no effect if their Constitution score is higher without it. Advantage on Constitution Saving throws. |
Amulet of the Devout | Very Rare | High Spellcasting You gain a +2 bonus to Spell Save DC. Godswill You gain an additional use of Channel Divinity Charge. Once used, it is restored upon taking a Long Rest. |
Amulet of Windrider | Very Rare | Ride the Winds Cast as a level 3 spell (Recharge: Long rest.) Gust of Wind Cast as a level 2 spell (Recharge: Short rest.) |
Corvid Token | Very Rare | Semblance of Fey You have an Advantage on Intelligence, Wisdom, and Charisma Saving throws. |
Fey Semblance Amulet | Very Rare | Semblance of Fey You have Advantage on Intelligence, Wisdom, and Charisma Saving throws. |
Khalid’s Gift | Very Rare | Wisdom +1 (up to 21) Khalid’s Gift: Aid Cast as a level 3 spell (Recharge: Long rest.) Odd Gift While wearing Khalid’s Gift, Jaheira cannot be Cursed. |
Sentient Amulet (Very Rare) | Very Rare | Shatter Cast as a level 3 spell (Recharge: Long rest.) Ki Restoration Using the spiritual energy in the amulet, you restore a number of Ki Points equal to your martial arts die. (Recharge: Long rest.) |
Spellcrux Amulet | Very Rare | Spell Slot Restoration Replenish an expended spell slot of any level as a Bonus action once per Long Rest. |
The Spectator Eyes | Very Rare | Ray of Fear Cast as a level 3 spell (Recharge: Long rest.) Wounding Ray Cast as a level 3 spell (Recharge: Long rest.) |
Tressym Collar | Very Rare | Telekinesis Cast as a level 5 spell (Recharge: Long rest.) |
Unflinching Protector Amulet | Very Rare | Unflinching Protection When a nearby ally is targeted by an attack of any kind, you can use your reaction to make that attack automatically miss. This effect can only be used once per Short Rest. |
Story Item
Item | Rarity | Effects |
---|---|---|
Amulet of Bhaal | Story Item | First Blood On a hit, inflict Bleeding upon targets that have maximum Hit Points. |
Bloody Amulet | Story Item | – |
Brass Locket | Story Item | – |
Mayrina’s Locket | Story Item | – |
Tips and Tricks for Using Amulets in BG3
Here are the tips and tricks for using Amulets in Baldur’s Gate 3.
- Prefer versatile amulets that cover multiple needs for solo.
- Equip or unequip amulets during non-combat moments, allowing you to modify your loadout to specific encounters.
- Utilize situational amulets before entering areas where you know enemies use specific attacks.
- Look for synergies as Amulet works better when paired with specific spells, abilities, or gear.
- Use Amulets that grant spells like Misty Step or Feather Fall that are crucial for exploration and avoiding traps.
- You need to distribute Amulets based on your party’s needs. When you know that your team lacks healing, then equip an amulet that grants a healing spell.
- Some Amulets have cooldowns so plan your use carefully for specific moments.
- Experiment to find combos that fit your playstyle and party needs.
Best Amulets in BG3
Here are the best Amulets to equip in Baldur’s Gate 3.
- The Spectator Eyes- A very rare Amulet that allows the wearer to cast Ray of Fear and Wounding Ray once per Long Rest.
- Spellcrux Amulet- A very rare Amulet that allows the wearer to restore any one spell slot once per Long Rest.
- Amulet of Windrider- A very rare Amulet that allows the wearer to cast Ride the Winds and Gust of Wind. It is one of the rewards of the quest Save Vanra.
- Corvid Token- A very rare Amulet that increases jump distance and flying speed, grants the Polymorph: Dire Raven action and grants Feather Fall to the wearer, which persists while Polymorphed or Wild Shaped.
- Sentient Amulet (Very Rare)- A very rare Amulet that allows the wearer to cast Shatter once per Long Rest and Ki Restoration (Greater) once per Long Rest. It is a possible reward for the quest Help the Cursed Monk.
1) The Spectator Eyes
In Baldur’s Gate 3, The Spectator Eyes is an accessory piece that any class or companion can use to gain access to two mid-level Necromancy spells. First, is the spell Ray of Fear, which is a Level 3 spell that can Frighten your target. This spell can be cast at any enemy within an 18-meter radius. Furthermore, your target will have to pass a Wisdom Spell Save to avoid being inflicted with the Condition. The Frightened Condition lasts for 2 turns, and the target cannot make any moves and has a Disadvantage on Ability Checks and Attack Rolls.
Second, is the Wounding Ray spell, which shoots an eye ray beam that deals 2-16 Necrotic damage. This spell also has a range of 18 meters. Additionally, targets can pass a Constitution Spell Save. However, they will still take half of the damage from the beam. Finally, each of these spells can only be cast once per Long Rest. To get the Spectator Eyes in Baldur’s Gate 3, you must reach the Underdark during Act 1, find the Selûnite Outpost, and then head west into the Petrified Battlefied to find and defeat the Spectator.
2) Spellcrux Amulet
In Baldur’s Gate 3, the Spellcrux Amulet is a must-have neck accessory for powerful spellcasting builds. It only has one bonus feature, which may not seem like much, but it’s a fantastic boon at high levels. Spell Slot Restoration grants the wearer the ability to replenish an expended spell slot at any level as a Bonus Action once per Long Rest. What this means is that you can get a free cast of a level 6 spell once you reach Level 11 on a Wizard or Sorcerer. Both classes only get one level six spell slot, which means they can only cast a spell such as Disintegrate or Globe of Invulnerability once per Long Rest.
Equipping the Spellcrux Amulet means you can restore a level 6 spell slot and cast the spell a second time. Additionally, if you really want to stack yet another cast of a level 6 spell on top of that, you can equip your Wizard or Sorcerer with the Markoheshkir quarterstaff. To get the Spellcrux Amulet in BG3 you’ll need to enter the Shadow-Cursed Lands in Act 2, find a way inside the Moonrise Towers, and then enter the prisons to face The Warden.
3) Amulet of Windrider
In Baldur’s Gate 3, The Amulet of Windrider is a very rare amulet that allows the wearer to cast two spells: Ride the Winds spell once every Long Rest and Gust of Wind spell once every Short Rest. The first transforms you into a cloud, granting resistance to all damage, an advantage on Constitution, Dexterity, Strength Saving Throws, and reducing the size to Tiny. However, the wearer cannot attack, cast spells, or communicate in this form. It lasts until the wearer decides to end it.
Gust of Wind spell summons a powerful wind that disperses all clouds in the area. Creatures caught in the gust must succeed in a Strength Saving Throw or be pushed back 5 meters (17 feet) and become Off Balance. This ability is a decent crowd-control spell that can put multiple enemies off balance at once. You can equip it to your character’s main hand weapon slot in the inventory, providing additional bonuses and buffs. This item has no requirements; any character, class, race, or companion can use it.
4) Corvid Token
In Baldur’s Gate 3, Corvid Token is an amulet suitable for any class, available to buy from Mattis during Act 3 in Rivington. You can equip it to your character’s neck slot in the inventory, providing additional bonuses and buffs. There are no requirements for this item. With the Corvid Token, your jump distance and flying speed increase, providing a welcome passive boost, irrespective of your class.
It also grants you the Feather Fall spell and the ability to polymorph into the Dire Raven. Druids, thanks to their natural ability called Wild Shape, can also transform into this creature. The Corvid Token enhances your abilities to transform with its advantages. You can buy the Corvid Token from Mattis in Rivington (X: 57 Y: -126) during Act 3.
5) Sentient Amulet (Very Rare)
In Baldur’s Gate 3, the Sentient Amulet is a neck accessory with perks that are geared toward the Monk class. First, wearing this amulet will grant you access to the Shatter spell at Level 2, which you can use once per Short Rest. The Shatter spell causes 3~24 Thunder damage. Additionally, creatures made of inorganic material such as stone have Disadvantages in their Saving Throw. Next, the other helpful bonus is the ability to use the class action Ki Restoration (Lesser) once per Long Rest. This will return Ki Points to a Monk, which the class uses to fuel various abilities.
When you first find the Sentient Amulet, it will be under a kind of ‘curse’. It is inhabited by a spirit that will inflict the following condition on the wearer. High Spirits: The amulet’s spirit lingers, making everything seem a little more vibrant. Must succeed in a Wisdom Saving throw when using the amulet’s power, or become Hysterical. Hysterical is an effect similar to that induced by Tasha’s Hideous Laughter and lasts for one turn.
FAQs about All Amulets in BG3
Are there Amulets in Baldur’s Gate 3?
Yes, the Amulets are available in Baldur’s Gate 3. They are versatile types that most of the classes can equip.
How many Amulets are there in BG3?
There are 87 Amulets in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.
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