In Baldur’s Gate 3, the Champion’s Chain is a necklace which can be earned in Act 1 – this Guide explains everything you need to know about the Champion’s Chain in BG3.
In Baldur’s Gate 3 the Champion’s Chain is a unique necklace accessory with a bonus that is largely geared towards dialogue and story choices. The Tyrant Tongue feature is a Class Action which can be used once per Long Rest to grant yourself or an ally a +2 bonus to Intimidation. Intimidation is a Charisma skill and can be used sometimes during dialogue in order to get your way, clear a path, or cow NPCs into giving you what you want/need for a quest. This could be a handy accessory to pair with a high Charisma class such as Sorcerer or Warlock and paired with a Soldier background to give you a boost to an Intimidation difficulty check.
Here are all the Champion’s Chain features in BG3:
- Armor: Necklace
- Proficiency Requirement: N/A
- Weight: 0.05 kg
- Value: 125
- Rarity: Rare
- Location: Reward for delivering Nere’s head to Sovereign Glut, in Act 1
- Tyrant Tongue: Grant an ally a +2 bonus to Intimidation once per Long Rest.
- All Classes, Companions, and Races Can Use This Item
NOTE: This explanation may include some Act 1 spoilers.
How to Get Champion’s Chain in Baldur’s Gate 3
To get the Champion’s Chain in Baldur’s Gate 3 you’ll need to deliver True Soul Nere’s head to Sovereign Glut in the Underdark during Act 1. There are several ways into the Underdark in Act 1, but probably the easiest to find is by using the Well in the Blighted Village. From the bottom of the Well, head a little north and west until you reach the Whispering Depths waypoint. Watch out for the Matriarch Spider here – the waypoint will be down below where she is located. If you’re having trouble fighting her, you can use a Warlock with Repulsing Eldritch Blast to knock her off the far web.
Next to the Whispering Depths waypoint will be a deep chasm. Cast the Feather Fall spell on your party (or use a scroll/potion) and jump down. You should land safely in the Underdark. Now just head directly northwest in order to find the Myconid Colony. You’ll find Myconids guarding the entrances, but you can convince them to let you pass by. Inside are three possible vendors – Blurg, Omeluum, and Derryth Bonecloak. But you’re looking for Soverign Spaw, who is holding court up on top of large orange mushrooms in the center of the Colony.
Defeat the Duergar Intruders
Speak with him and he will give you the quest Defeat the Duergar Intruders. As you leave the Colony to carry this directive out, you’ll be stopped by a Myconid named Glut. He will ask to accompany you. Agree and head southwest to the Decrepit Village. Play it safe here and only approach the Village from above (this should be easy because it’s the most direct way to get there from the Colony). Glut is pretty weak and has low HP, and you’ll need to keep him alive through this encounter with the Duergar. It’s best to sneak up in a stealth approach with your heavy hitters and just keep Glut safely in the back.
As soon as the fight is over, Glut will initiate a conversation, stating that he should be the Sovereign of the Grotto/Colony, and asks you to eliminate Spaw. Agree to this. When you return to the Colony, speak to Spaw and he will reward you by opening the seal to the doorway nearby Derryth Bonecloak. Inside you can find the Shadow of Menzoberranzan.
Once that is done, you can initiate combat by attacking Spaw. All of the Myconids in the Colony will aggro, but don’t bother with any of them! Focus everything you have on Spaw alone. As soon as he is down, the other Myconids will immediately stand down and Glut will become the new Sovereign. Speak with him and he will give you his own version of the Deliver Nere’s Head quest.
Deliver Nere’s Head
Completing this quest can benefit you in many ways, not least of which is receiving the Disintegrating Night Walkers as loot dropped by Nere. Follow our Grymforge Guide to find him trapped in the rubble of a cave-in. Essentially, you need to return to the Decrepit Village and use the boat at the docks there to travel to the Abandoned Refuge. Once there, you’ll find out that Nere is a True Soul who has become trapped following a cave-in. You can help him escape and then fight him, or let him die passively in the rubble. For full details, see the Disintegrating Night Walkers guide.
Once Nere is dead, you can interact with his body and choose to cut off the head. Use the the Myconid Colony waypoint to fast travel back to Glut. Speak with him, and he’ll reward you with the Champion’s Chain!
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