Explore the top-ranked Legendary weapons in Baldur’s Gate 3, along with where to find them and their suitable classes.
There are thirteen legendary weapons that increase damage, provide utility, and unique robust bonuses for your characters. Legendary items are one-of-the-kind, hard-to-find, powerful items you should collect in Baldur’s Gate 3. They can save your team during challenging fights and make you feel truly powerful. However, most end-game legendary weapons are limited to Act 3.
We rank them based on their utility, offensive capabilities, and tactical advantages they can provide to the wearer. In this guide, we ranked and explained all legendary weapons, how to use them effectively, and where to find them in Baldur’s Gate 3.
12 Orphic Hammer
- Damage: 1d8 + 3 Bludgeoning damage
- Weapon Type: Warhammer
- Requirements: Martial Weapons Proficiency
- Where to Find: Obtained by making a deal with Raphael or can be stolen from the Archive in the House of Hope in Act 3. Detailed guide on how to find Orphic Hammer…
- Recommended For: Melee Damage Dealers
In Baldur’s Gate 3, the Orphic Hammer plays a crucial role in the storyline. In Act 3, obtaining the Hammer becomes imperative. While not the most powerful among Legendary weapons, the Orphic Hammer provides decent damage that will add additional damage based on your strength. It has only one bonus, giving the wielder an advantage on saving throws against spells, and can be a choice for melee classes such as Barbarian, Fighter, or Paladin. However, far more powerful weapons are available in the game in Act 3, including Balduran’s Giantslayer.
As a result, this legendary Warhammer is only valuable during the main story.
11 Selûne’s Spear of Night / Shar’s Spear of Evening
- Damage: 1D6 Piercing (One-Handed), 1D8 Piercing (Two-Handed)
- Weapon Type: Versatile, Spear
- Requirements: Simple Weapon proficiency
- Where to Find: From Nightsong At Your Camp, End of Act 2 or after Killing Nightsong. Detailed guide on how to find Selûne’s Spear of Night…
- Recommended For: Cleric, Druid, Bard, and Support Characters
You will find Selûne’s Spear of Night or Shar’s Spear of Evening version of this legendary spear, depending on your choices during Find Nightsong and Daughter of Darkness quests. It’s a versatile weapon for all Clerics or even Druids. Also, its significant damage makes it a possible option for damage dealers.
However, we ranked it at the bottom of the “Baldur’s Gate 3: All Legendary Weapons Ranked and Where to Find Them” list because there are better legendary options depending on what you would like to do. Devotee’s Mace or The Blood of Lathander are much easier to get and better options for support and healers. While Balduran’s Giantslayer, Bloodthirst, or Nyrulna are much more robust choices for damage dealers.
Selûne Blessing gives you an advantage on Wisdom saving throws, perception checks, and Darkvision. Both bonuses are helpful for races such as Githyanki or Humans, who cannot see in the dark. Extra wisdom while exploring will give you higher chances to pass perception skill checks. The Sunbeam spell creates a powerful beam of radiant damage that can be moved each turn. It can be paired with the shield for extra protection or wielded in both hands to deal more damage.
10 Duellist’s Prerogative
- Damage: 1d8 + 3 Piercing
- Weapon Type: Rapier
- Requirements: Martial Weapons Proficiency
- Where to Find: Reward for completing the quest Save Vanra in Act 3. Detailed guide on how to find Duellist’s Prerogative…
- Recommended For: Bard
The Duellist’s Prerogative has good damage and great staff, but we ranked this legendary weapon so low because its use is minimal. You can get it in Act 3 as a reward for a Save Vanra quest. It’s recommended only for bard class and encourages you to use it in the main hand without an off-hand weapon. Duellist’s Prerogative makes up for it with high damage output, but you still lose the bonuses an off-hand weapon could provide. Still, combine this legendary weapon with the College of the Swords Extra attack for massive damage per turn.
The Elegant Duellist bonus lowers your chance of critical to 19 from 20. You also gain an additional reaction per turn, which can be used with the Withering Cut special feature. When hitting with a melee weapon, use a reaction to deal additional necrotic damage equal to your proficiency bonus.
9 Devotee’s Mace
- Damage: 1d6+3 Bludgeoning, +1d8 Radiant
- Weapon Type: Mace
- Requirements: Simple Weapon Proficiency
- Where to Find: Reward from the Arm Thy Servant variant of Divine Intervention Spell. Detailed guide on how to find Devotee’s Mace…
- Recommended For: Druid, Cleric, and Support characters.
You can get Devotee’s Mace at level 10. Ac Cleric, you have a particular spell that can be used once and has a few variants, one of which is summoning a powerful weapon – the Devotee’s Mace. Despite having a unique way of obtaining it, it’s not that usful. The best use of it could make classes such as Druid or Cleric, but much earlier in the game, you can get Blood of Lathander, a legendary mace that is significantly more powerful.
Thanks to the Healing Incense Aura, once per long rest, nearby allies regain 1d4 Hit points at the start of each turn for ten turns. Healing is a very powerful, passive, and great survival tool. Since it uses a bonus action and can be combined with extra healing, its decent damage makes it valuable for damage dealers. It’s a good choice if you want something easy to obtain and with significant radiant damage.
You should pair this mace with another off-hand weapon or shield. Viconia’s Walking Fortress Legendary Shield, Shield of Scorching Reprisal, Adamantine Shield, or Shield of Devotion are good choices.
8 Silver Sword of the Astral Plane
- Damage: 2D6 + 3 Slashing
- Weapon Type: Greatsword
- Requirements: Martial Weapon Proficiency
- Where to Find: Use Command (drop) or Disarming Attack on Kith’rak Voss in Act 1 or find him in Act 3. Detailed guide on how to find Silver Sword of the Astral Plane…
- Recommended For: Githyanki, Fighters, Barbarians, Paladins
Silver Sword of the Astral Plane is a weaker version of Balduran’s Giantslayer Greatsword, but it’s available much earlier in the game. You can find it near the entrance to the Mountain Pass in Act 1, and using the command, drop the weapon trick on Voss and steal the weapon for yourself. This legendary +3 greatsword is made for Githyanki race, however regardless it probably will be your best choice until you reach Act 3.
This weapon also has Cleave and Soulbreaker, with high damage 2D6 +6. Silver Sword of the Astral Plane is a must-have if you’re a Githyanki or have Lae’zel. Gith characters will deal additional damage with it and gain an advantage on intelligence, wisdom, and charisma saving throws—additionally, resistance to being charmed and psychic damage.
7 Crimson Mischief
- Damage: 1d6 + 2 Piercing Damage, 1d4 Necrotic damage
- Weapon Type: Shortsword
- Requirements: Martial Weapon Proficiency
- Where to Find: Dropped by Orin during Get Orin’s Netherstone in Chapter Three, Act 3. Detailed guide on how to find Crimson Mischief…
- Recommended For: Ranger and Rogue classes
Although the Crimson Mischief Shortsword becomes accessible toward the game’s end, it unquestionably stands out as one of the finest weapons in Baldur’s Gate 3. You can find it by killing Orin, who will also drop another remarkable weapon, Bloodthirst.
In Baldur’s Gate 3, the Crimson Mischief Shortsword is the ultimate weapon for rogues and rangers. It doesn’t require specific feat selections to reach its full damage potential and burst. This adaptable weapon can be effectively wielded in either hand, showcasing exceptional versatility. It gives rogues a dual-wield weapon option as a shortsword, delivering excellent damage and bonuses in close combat scenarios.
Pairing the Crimson Mischief’s effectiveness with an advantage in attacks is crucial to optimize its effectiveness. This advantage can be automatically activated with the Lucky feat or by attacking from stealth, significantly boosting your damage output. Furthermore, targeting enemies with less than 50% health enhances your damage potential even further.
6 Bloodthirst
- Damage: 1d4 + 2 Piercing damage
- Weapon Type: Dagger
- Requirements: Simple weapon proficiency
- Where to Find: Reward for defeating Orin during Act 3. Detailed guide on how to find Bloodthirst…
- Recommended For: Warlock, Rogue, Ranger
Bloodthirst is a legendary Dagger wielded by Orin, and you can find it only by killing her in Act 3. It suits any dual-wielding class, especially Warlocks, Rogues, and Rangers.
With 1d4 + 2 Piercing damage and an Improved Critical bonus, you have higher chances of landing critical damage. It makes it the best one-handed weapon for damage dealers. The improved critical effect can stack, so you can use Knife of the Undermountain King and The Dead Shot Bow to increase the crit chances, providing more damage.
To make Bloodthirst even more powerful, it applies passively on hit vulnerability to piercing damage to an enemy, so every next attack will deal even more damage to them. You can use True Strike as a bonus action cantrip once per short rest, and if the attack misses you, you can react with this cantrip. Like Nyrulna, it has a bound bonus, forcing the dagger to return to you if you decide to throw it.
5 Nyrulna
- Damage: 1d6 + 3 Piercing damage + 1d6 Thunder Damage
- Weapon Type: Trident
- Where to Find: Circus of the Last Stand, Act 3. Steal the ring from Akabi and win the jackpot. Detailed guide on how to find Nyrulna…
- Recommended For: Barbarian
Nyrulna is the best weapon for “throw builds.” It deals fantastic base damage, and if thrown, it will automatically return to the wielder’s hand. With the tavern, Brawler Feat is the best weapon for Barbarians. The feat adds the strength modifier twice when your character throws something. You have a potent combination if you combine it with the enraged throw from the Barbarian Berserker subclass bonus and the usually high strength that class possesses.
You can even increase the damage from Nyrulna if you find and equip Bhaalist Armour later in Act 3. Bhaalist Armour makes enemies vulnerable to piercing damage, which is the same type of damage that legendary Trident offers. This will create a potent combination.
You can get Nyrulna as soon as you enter Rivington at the beginning of Act 3. Head to the circus of the last wish, and before you attempt to spin the jackpot wheel, remember to steal a lucky ring from djinn Akabi. Quest is interesting, and the reward is worth it regardless of whether you have a barbarian berserker in your team. Nyrulna will also work well as a one-handed weapon paired with a shield for almost any class.
4 The Blood of Lathander
- Damage: 1d6 + 3 Bludgeoning
- Weapon Type: Mace
- Requirements: Simple Weapon Proficiency
- Where to Find: Found in Crèche Y’llek, after solving the Monastery puzzle, Act 1. Detailed guide on how to find The Blood of Lathander…
- Recommended For: Cleric, Druid, Support Characters
The Blood of Lathander is one of those weapons that everyone should get. Each team has a supporting character, Cleric, Druid, or Bard, who can pair this legendary mace with any shield and be the healing fortress on the battlefield. Additionally, it is available early in the game; this weapon will carry your team through acts 2-3 to the final battle.
You can get it at the end of Act 1 in the Mountain Pass area. It requires you to solve the ceremonial weapon puzzle, and then you must find a hidden passage in Crèche Y’llek to the chamber where the weapon is protected with many traps.
The most noticeable bonuses of the Blood of Lathander are Lathander’s Blessing, Lathander’s Light, +3 bludgeoning damage, and a Sunbeam spell. All bonuses are valuable. Lathander’s Blessing will save your character from death if they hit 0 HP and heals you and your allies for a small amount. Lathander’s Light is a nice crowd control effect if you play in dark areas or against under. However, Sunbeam is Blood of Lathander’s most significant advantage. Sunbeam spell is an incredibly powerful damage source that shoots radiant damage up to 18m from you. You can use it once per long rest.
Similar to Devotees Mace, it’s best paired with Shield, providing extra protection and additional effects. Viconia’s Walking Fortress Legendary Shield, Shield of Scorching Reprisal, Adamantine Shield, or Shield of Devotion are good choices.
3 Markoheshkir
- Damage: 1d6+2 Bludgeoning (One-Handed), 1d8+2 Bludgeoning (Two-Handed)
- Weapon Type: Quarterstaves
- Requirements: Simple Weapon Proficiency
- Where to Find: Ramazith’s Tower Voult during Act 3. Detailed guide on how to find Markoheshkir…
- Recommended For: All Spellcasters (Sorcerer, Wizard, Warlock, Druid, Cleric, Bard)
Undoubtedly, Markoheshkir is the best Quarterstav in Baldur’s Gate 3 and the potent option for all spellcasters. It’s inside a Globe of Invulnerability in Ramazith’s Tower during Act 3. You will need a See Invisibility potion or spell. It reached the top three legendary weapons in Baldur’s Gate 3 thanks to its three special bonuses.
Arcane Battery allows you to cast a spell without spending a spell slot, so at the end of the game, you can cast two level 6 spells per long, rest rather than one. At the same time, Arcane Enchantment gives your spells passively a better chance to land. But the most impactful perk of this weapon is Kereska’s Favour. You can select up to 6 Kereska’s Favor variants, giving you two spells and additional resistances. This allows you to select a resistance bonus and spells based on anticipated enemies before combat.
Similarly to previously described weapons, if you play Human, Half-Elf, or have shield proficiency, it is worth pairing it with a shield: Viconia’s Walking Fortress Legendary Shield, Shield of Scorching Reprisal, Adamantine Shield, or Shield of Devotion. You can also get the Robe of the Weave from the exact location in Ramazith’s Tower that Markoheshkir. Those items will work perfectly together.
2 Gontr Mael
- Damage: 1d8 + 3 Piercing damage
- Weapon Type: Longbow
- Requirements: Martial Weapon Proficiency
- Where to Find: Looted from the Steel Watcher Titan in Steel Watch Foundry, Act 3 Detailed guide on how to find Gontr Mael…
- Recommended For: All Characters, best used with Ranger class
In Baldur’s Gate 3, The Gontr Mael is a legendary longbow, an exceptional choice for characters of all classes, and a top-tier choice for Rogues, Rangers, Barbarians, Fighters, or Paladins. To find it, you must head to the Steel Watch foundry in Southwest of Lower City and fight deeper into the factory until you find and defeat Steel Watcher.
Gontr Mael is the best bow in the game, with significant damage and a weapon enchantment bonus of +3. The promised Victory bonus grants each hit a chance to afflict the target with a Guiding Bolt, adding a unique and robust range attack to already severe damage from the bow’s raw power. This bow also grants the Celestial Haste and Bolt of Celestial Light actions.
The main benefit of this weapon is Celestial Haste, which provides five turns of an additional action without becoming lethargic (doesn’t skip your next turn) when your turn ends. It’s a better version of Haste Spell. As a result, you can cast it on yourself and still use your action along with +2 AC, double movement, and Advantage on Dexterity saving throws.
1 Balduran’s Giantslayer
- Damage: 2D6+3, Slashing
- Weapon Type: Greatsword
- Requirements: Martial Weapon Proficiency
- Where to Find: Ansur in Dragon’s Sanctum, First solve Puzzle in The Wyrmway passage, Act 3 Detailed guide on how to find Balduran’s Giantslayer…
- Recommended For: Barbarian, Paladin, or Fighter classes (Melee DPS)
Finding Balduran’s Giantslayer is tough. You must solve puzzles in the Wyrmway passage and defeat many enemies, but it’s the most potent weapon. It suits any melee damage dealer such as Barbarian, Paladin, or Fighter classes.
It’s the weapon capable of providing the highest damage in Baldur’s Gate 3. On a hit, it doubles the damage from the strength modifier, so the more strength your character possesses, the more damage they will put. You can increase your strength with the Ability improvement feat, permanent bonuses like from Auntie Ethel in Act 1 or Mirror of Loss in Act 3, or by drinking Elixir of Giant Strength. You can combine all those effects together to really hit hard with Balduran’s Giantslayer! Normally, each character has a cap of 20 strength, but it can be increased with the mentioned bonuses up to 27!
Moreover, obtaining the Great Weapon Master feat allows unleashing an additional bonus action attack when landing a critical hit or defeating an opponent. This proves particularly advantageous for Barbarians, as they can effectively leverage this bonus action attack and unlock an additional attack at level 5. This opens up the possibility for executing three attacks within a single turn, each delivering substantial damage.
This weapon is also crafted for the game’s mightiest and most formidable monsters and enemies. The feature inflicts additional damage equal to your Proficiency Bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2-12 Slashing.
All those bonuses make Balduran’s Giantslayer the best legendary weapon in Baldur’s Gate 3.
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