Discover all the Rings that you can acquire in Baldur’s Gate 3 and find out their properties including which ones are the best.
Baldur’s Gate 3 is a highly acclaimed CRPG from the renowned developer Larian Studios. Released in the summer of 2023 on all major platforms, it features an engaging storyline, memorable companions, and tactical turn-based combat. Additionally, there are many pieces of unique armour, weapons, accessories, and other items to find as you explore the world of Faerun. Some of these items require conquering difficult boss fights, solving intricate puzzles, or looting treasure chests.
There are two types of accessories in Baldur’s Gate 3: necklaces or amulets and rings. In this guide, we will list down all the rings available in Baldur’s Gate 3 along with their effects including passives and other benefits.
Rings Overview in BG3
Rings are accessory items in Baldur’s Gate 3 that you can equip to your character and allies in the party. Similar to the Amulets, Rings also come in various rarities providing passives, additional spells, and bonuses for certain skills. Players can equip any two rings at a time and one amulet to attain the benefits from their effects. However, all the accessory items (Amulets and Rings) of Common rarity do not have any effects. You will get them often in your playthrough during exploration. It is best to sell them or barter them to get essential items from vendors.
Now, for the high-rarity Rings including Uncommon to Very Rare, they offer unique effects. Each ring will offer some sort of bonus that you can utilize to get an edge in a certain scenario. Moreover, various Rings like Killer’s Sweetheart and Crypt Lord can help you greatly in Combat. Choosing a set of Rings for your character and your allies will help you shape the flow of your adventure. So, if you are having a bit hard time during combat or exploration, acquire the Rings that grant benefits for such endeavors.
What is the purpose of Rings in BG3?
The main purpose of Rings and even Amulets is to provide additional benefits to your character and the group for a better adventure. Even though numerous weapons and armour pieces provide their own benefits, having some additional benefits from Rings and Amulets will make the journey easier. Moreover, Rings complete the process of shaping an essential build for your character. As creating builds helps you get past the toughest of challenges, the last tweaks that your character needs can be fulfilled with the Rings.
List of All Rings in BG3
There are over 120 Rings of different rarities available in Baldur’s Gate 3. We will list these rings separately corresponding to the rarities. Starting with the Story-rarity, then Common, and all the way up to Very Rare.
NOTE: There are not any Legendary Rings available in Baldur’s Gate 3 for now.
All Story-Rarity Rings in Baldur’s Gate 3
Here are all Story-rarity Rings that you will get in Baldur’s Gate 3 as you progress through the story.
Ring | Value | Effects |
---|---|---|
Guiding Light | 40 | Light (Cantrip): Make an object shed light in an area. |
Guild Ring | 40 | – |
Szarr Family Ring | 40 | – |
All Common Rings in Baldur’s Gate 3
There are over 60 Common Rings that you will come across in Baldur’s Gate 3. Moreover, there is more than one variant of one common ring. Since they do not offer any effect and are only used for selling and bartering purposes, we will only list one ring with multiple variants.
Here are all the Common Rings in Baldur’s Gate 3.
Ring | Value |
---|---|
Amethyst Ring | 18 – 20 |
Bronze Ring | 14 |
Bloody Signet Ring | 20 |
‘Magic’ Ring | 3 |
Carnelian Ring | 14 |
Copper Band | 14 |
Copper Ring | 14 |
Dark Ring | 14 |
Dowry Ring | 20 |
Emerald Ring | 14 |
Garnet Ring | 20 |
Gold Band | 20 |
Gold Ring | 20 |
Onyx Ring | 18 |
Peridot Ring | 18 |
Polished Ring | 18 |
Ring of Being Really Invisible | 2 |
Ring of Infinite Wishes | 4 |
Ring of Murderous Opportunity | 18 |
Ring of Resistance to Ants | 3 |
Ring of the Lekinesus | 3 |
Ruby Ring | 18 |
Silver Band | 18 |
Tarnished Ring | 40 |
Tarnished Wedding Ring | 14 |
Tourmaline Ring | 18 |
Verdelite Ring | 20 |
All Uncommon Rings in Baldur’s Gate 3
Here are all the Uncommon Rings in Baldur’s Gate 3.
Ring | Value | Effects |
---|---|---|
Bracing Band | 40 | Personal Space (Passive): After shoving an enemy, the wearer gains a +1 to their Armour Class Armour Class until their next turn. |
Callous Glow Ring | 40 | Callous Glow (Passive): The wearer deals an additional 2 points of Radiant damage against creatures that are illuminated. |
Caustic Band | 40 | Malefic Excretion (Passive): Your weapon attacks also deal 2 Acid damage. |
Coruscation Ring | 40 | Arcane Radiance (Passive): When the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns. |
Crusher’s Ring | 40 | Increases Movement Speed by 3m. |
Djinni Ring | 65 | Mage Hand (Cantrip): Conjure a spectral hand that interacts with objects. |
Eversight Ring | 40 | Blind Immunity (Passive): The wearer cannot be Blinded. |
Explorer’s Ring | 40 | Increases Nature by 1. Increases Survival by 1. |
Family Ring | 65 | Increases Death Saving Throws by 2. |
Firzu’s Ring of Trading | 40 | Increases Deception by 1. |
Guild Ring | 40 | – |
Mage’s Friend | 40 | Increases Arcana by 1. Increases Religion by 1. |
Poisoner’s Ring | 40 | Virulent Venom (Action): Point your ringed finger at a target to make it vulnerable to Poison damage, unless it is immune to Poison damage. |
Ring of Absolute Force | 40 | Thunderwave (Spell): A level 1 spell that allows spellcasters to release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
Ring of Colour Spray | 40 | Colour Spray (Spell): A level 1 spell that allows spellcasters to Blind creatures up to a combined 33 Hit Points. |
Ring of Elemental Infusion | 40 | Elemental Infusion (Passive): When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack. |
Ring of Flinging | 40 | Throwing Boost (Passive): The wearer gains a 1d4 bonus to Throw damage. |
Ring of Geniality | 40 | Increases Persuasion by 1. Increases Deception by 1. |
Ring of Jumping | 55 | Enhance Leap (Spell): A level 1 spell that allows spellcasters to Triple a creature’s Jumping distance. |
Ring of Mental inhibition | 40 | Mental Inhibition (Passive): When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue for 2 turns. |
Ring of Salving | 40 | Saviour’s Allure (Passive): You restore an additional 2 hit points every time you heal another creature. |
Ring of Self Immolation | 40 | Self Immolation (Class Action): Set yourself on fire to gain Heat. |
Ring of Shadows | 70 | Pass Without Trace (Spell): A level 2 spell that allows spellcasters to call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to Stealth checks. |
Ring of Spiteful Thunder | 40 | Spiteful Thunder (Passive): When the wearer deals Thunder damage to a Reverberating creature, it becomes Dazed unless it succeeds a Constitution saving throw. |
Seemingly Gleaming Ring | 45 | Increases Charisma Saving throws by 1. Increases Wisdom Saving throws by 1. |
Shadow Blade Ring | 105 | Shadow Blade (Spell): A level 2 spell that allows spellcasters to weave a shadowy shortsword in their hand that deals 2d8 Psychic damage. |
Shadow-Cloaked Ring | 40 | Shadowthief (Passive): The wearer’s weapon and unarmed attacks deal an additional 1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow. |
Shapeshifter’s Boon Ring | 70 | Shapeshifter’s Boon (Passive): While shapeshifting or disguising yourself, gain a +1d4 bonus to all Ability checks. |
Smuggler’s Ring | 40 | Increases Stealth by 2. Increases Sleight of Hand by 2. Decreases Charisma by 1. |
Snowburst Ring | 40 | Snowburst (Passive): When the wearer deals Cold damage, they also create a 4.5m circle of Ice around the target(s). |
Spurred Band | 40 | Frantic Urgency (Passive): During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum for 1 turn. |
Strange Conduit Ring | 40 | Strange Conduit (Passive): When Concentrating on a spell, the wearer’s weapon attacks deal an additional 1d4 Psychic damage. |
Sunwalker’s Gift | 40 | Sunwalker’s Gift (Passive): The wearer can see in the dark up to 12m. |
Tarnished Ring | 40 | – |
The Sparkswall | 40 | Provide resistance against Lightning damage. Spark Blocker (Passive): The wearer cannot be Electrocuted. |
The Whispering Promise | 40 | Blessed Mercy (Passive): When you heal a creature, it gains a +1d4 bonus to Attack rolls and Saving throws for 2 turns. |
All Rare Rings in Baldur’s Gate 3
Here are all the Rare Rings in Baldur’s Gate 3.
Ring | Value | Effects |
---|---|---|
After Death Do Us Part | 70 | After Death Do Us Part (Passive): When the wearer is Downed, they rise once more with half their Hit Points restored, but are gripped by Shadow Possession. |
Band of the Mystic Scoundrel | 190 | Illusion Quickening (Passive): After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a Bonus action. |
Fetish of Callarduran Smoothhands | 70 | Invisibility (Spell): A level 2 spell that allows spellcasters to turn themselves and others invisible. |
Keepsake Ring | 190 | Dominate Beast (Spell): A level 4 spell that allows spellcasters to make a Beast fight alongside themselves. |
Ring of Arcane Synergy | 70 | Synergetic Cantrips (Passive): When you deal damage with a Cantrip, you gain Arcane Synergy for 2 turns. |
Ring of Blink | 190 | Blink (Spell): A level 3 spell that allows spellcasters to vanish into the Ethereal Plane. While there, they cannot be harmed or seen in this world. |
Ring of Exalted Marrow | 70 | Exhort the Risen (Spell): A level 1 spell that allows you to command the undead. Ghoulish Touch (Spell): A level 1 spell that allows you to lash out with deadly claws and possibly Paralyse the target. |
Ring of Free Action | 160 | Unwavering (Passive): You ignore the effects of Difficult Terrain, and cannot be Paralysed or Restrained. |
Ring of Mind-Shielding | 70 | Shelter (Passive): You have Advantage on Saving throws against Charmed. |
Ring of Poison Resistance | 40 | Provide Resistance against Poison damage. |
Ring of Protection | 70 | Increases Armour Class by 1. Increases Saving Throw by 1. |
Ring of Truthfulness | 70 | Ring of Veracity (Passive): You gain an Advantage on Insight Checks. |
Ring of Twilight | 70 | Treader by Twilight (Passive): You gain a +1 bonus to Armour Class while obscured. |
Risky Ring | 190 | Risky Attack (Passive): You gain Advantage on Attack rolls and receive Disadvantage on Saving throws. |
Shifting Corpus Ring | 70 | Invisibility (Spell): A level 2 spell that allows spellcasters to turn themselves and others invisible. Blur (Spell): A level 2 spell that allows the spellcasters to make their body blur, making them harder to hit. |
Till Death Do Us Part | 70 | Beacon of Hope (Spell): Allies will regain the maximum Hit Points possible when healed. They also gain Advantage on Wisdom Saving throws and Death Saving Throws. |
True Love’s Caress | 70 | Fond Caress (Passive): One of a magical pair of rings, this allows the wearer to receive Warding Bond from a creature wearing the matching ring. |
True Love’s Embrace | 70 | Intimate Embrace (Passive): One of a magical pair of rings, this allows the wearer to cast Warding Bond once per Long Rest on a creature wearing the matching ring. |
All Very Rare Rings in Baldur’s Gate 3
Here are all the Very Rare Rings in Baldur’s Gate 3.
Ring | Value | Effects |
---|---|---|
Burnished Ring | 360 | Paralyzing Ray (Spell): A level 3 spell that allows you to paralyse the target. |
Crypt Lord Ring | 1000 | Create Undead (Spell): A level 6 spell that allows you to create a corpse as a heinous mummy that fights by your side. |
Killer’s Sweetheart | 140 | Executioner (Passive): When you kill a creature, your next Attack roll will be a Critical Hit. Once spent, this effect refreshes after a Long Rest. |
Orphic Ring | 360 | Confusion (Spell): A level 5 spell that allows you to confuse a group of targets. |
Ring of Evasion | 140 | Dextrous Evasion (Passive): When you fail a Dexterity saving throw, you can use your Reaction to succeed instead. |
Ring of Feywild Sparks | 140 | You gain a +1 bonus to Spell Save DC. Feywild Sparks (Passive): While your sorcerous Tides of Chaos feature is active, you will always trigger Wild Magic when casting spells. |
Ring of Regeneration | 360 | Combat Regeneration (Passive): At the beginning of your turn, the ring activates and heals you 1d4 hit points. |
Tips and Tricks for Using Rings in BG3
Here are some of the tips and tricks for using rings in Baldur’s Gate 3.
- Equip all two Rings for each character in the party. So, you and your allies can avail the benefits from 8 different rings at a time.
- See the effects of each high-rarity ring and equip the ones you see best for your current build.
- Swap Rings corresponding to the situation to overcome a difficult encounter.
- If you wish to do exploration more efficiently, use Guiding Light and Smuggler’s Ring.
- Use the Rings like Killer’s Sweetheart and Crypt Lord for essential advantages during combat.
- If you wish to approach situations more stealthily, then use Smuggler’s Ring and Ring of Shadows.
- Sell or barter all Common Rings that you find in your playthrough.
- Keep the high-rarity rings so that you can swap between them easily.
Best Rings in BG3
Here are some of the best Rings to use in Baldur’s Gate 3.
- Caustic Band: An Uncommon Ring that allows you to deal an additional 2 Acid damage with weapon attacks.
- Crusher’s Ring: An Uncommon Ring that increases your movement speed by 3m.
- Ring of Regeneration: A Very Rare Ring that heals you for 1d4 hit points at the start of your turn during combat.
- Ring of Flinging: An Uncommon Ring that grants you a 1d4 bonus to Throw damage.
- Ring of Protection: A Rare Ring that increases the Armour Class and Saving Throws by 1.
- Shapeshifter’s Boon Ring: An Uncommon Ring that grants you a +1d4 bonus to all Ability checks while shapeshifting or disguising.
- Strange Conduit Ring: An Uncommon Ring that allows your weapon to deal an additional 1d4 Psychic damage while concentrating on a spell.
- The Whispering Promise: An Uncommon Ring that grants your ally a +1d4 bonus to Attack rolls and Saving throws for 2 turns whenever you heal them.
1. Caustic Band
In Baldur’s Gate 3, The Caustic Band provides the Malefic Excretion bonus that adds 2 Acid damage to the wearer’s weapon base damage. This uncommon ring is a decent choice for any class or companion if you are looking for something to fill the empty ring slot for one of your characters. It’s additional damage is low, but it’s always nice to have it. You can equip it to your character’s ring slot in the inventory, providing additional bonuses and buffs. There are no requirements for this item. You can equip it on any class, companion, or character.
2. Crusher’s Ring
In Baldur’s Gate 3, The Crushers Ring grants the wearer extra movement speed +3, a big bonus for every class and character. Wood Elf race has a similar bonus that increases their movement speed by 1.5 m, and this ring doubles this value. It’s perfect for any class that requires mobility on the battlefield, such as melee characters and fighters, barbarian, paladin, or rogue. You can equip it in your character’s ring slot in the inventory, gaining additional bonuses and buffs. No specific requirements limit its use; it can be equipped by characters of any class or companions in your party.
3. Ring of Regeneration
In Baldur’s Gate 3, The Ring of Regeneration provides extra healing at the beginning of every turn. The number of regained hit points is small, but it’s a reliable healing you can get every turn on your character. The ring will be a good addition to every class, whoever needs it at your party, but it will probably work best on melee characters, such as Paladin, Barbarian, or Fighter. The Ring of Regeneration bonus is called Combat Regeneration, and this jewelry item is cheap and definitely worth grabbing.
You can equip it to your character’s ring slot in the inventory, providing additional bonuses and buffs. There are no requirements for this item. You can equip it on any class, companion, or character.
4. Ring of Flinging
In Baldur’s Gate 3 the Ring of Flinging appears to be specially made for the Barbarian class. It’s main bonus feature is Throwing Boost. This perk grants the wearer an additional 1d4 to throw damage. The great thing about this ring is that the bonus doesn’t just apply to only certain types of thrown objects. Whether your Barbarian picks up weapons, items, or unfortunate enemies, anything you toss at another combatant will incur the extra damage. This is a perfect gear piece for a Throw build in BG3!
5. Ring of Protection
The Ring of Protection is a strong accessory piece that will grant any character or class additional survivability. While the ring does not have any ‘named’ bonuses, it will give the wearer a +1 to both Armour Class and to Saving Throws. The second bonuses is especially beneficial, given that the +1 is not limited to a certain ability-based Saving Throw, but to all types.
This ring would be highly useful for any class. For spellcasters such as Sorcerers and Wizards, classes which tend to wear cloth robes, this ring would provide a nice boost to their armor class while not negatively influencing their ability to cast spells. Additionally, frontline damage dealers and tanky classes, such as Barbarians, Fighters and Paladins, would also benefit from this ring, given that they are mostly likely be to under attack during combat.
6. Shapeshifter’s Boon Ring
In Baldur’s Gate 3, the Shapeshifter’s Boon Ring is a great accessory for Druids using Wild Shape, or other stealthy characters who like to mask themselves. The main perk on this ring is called Shapeshifter’s Boon. This will give the wearer a +1d4 bonus to all Ability checks while they are shapeshifted or wearing a disguise.
Therefore, this means that it is one of the few pieces of gear that can be used by Druids while in one of their Wild Shape forms. Additionally, it should apply to any character that casts the Disguise Self spell on themselves.
Moreover, you can get the bonus from this ring and then switch it out for another after transforming. First, make sure you have the Shapeshifter’s Boon Ring on before transforming. Then, as you transform, you’ll receive a condition from the ring called Mark of the Shifter. Once this is applied, it will last until your next Long Rest. Consequently, you can switch the ring out for something else until you rest and need to apply the condition again.
7. Strange Conduit Ring
In Baldur’s Gate 3, the Strange Conduit Ring is an uncommon ring that can be looted from an elegant chest inside the Inqusitor’s Chambers of the Crèche Y’llek in Act 1. This ring offers increased 1-4 Psychic damage while concentrating. This ring is perfect for the Ranger or any character using weapon attacks with the Hunter’s Mark ability. Hunter’s Mark spell can be obtained through two Act 1 items as well, Grymskull helmet and Hunter’s shortbow.
8. The Whispering Promise
In Baldur’s Gate 3, The Whispering Promise provides extra bonus to attack rolls and saving throws for 2 turns, each time the person wearing the ring heals another creature. You can equip it to your character’s ring slot in the inventory and it will provide additional bonuses and buffs. There are no requirements for this item. You can equip it on any class, companion, or character.
FAQs about All Rings in BG3
Are there Rings in Baldur’s Gate 3
Yes, Rings are available as the accessory items in Baldur’s Gate 3. Rings consist of various rarities and each character can equip two Rings at a time.
How many Rings are there in bg3?
There are over 120 Rings of different rarities available in Baldur’s Gate 3.
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